Difference between revisions of "Alan Ackerman"

From Sega Retro

(Created page with "{{PersonBob | image=AlanAckerman.png | birthplace=United States | dob= | dod= | employment={{Employment | company=Sega of America{{ref|https://...")
 
m
 
Line 23: Line 23:
 
}}
 
}}
 
| role=Senior Artist{{ref|https://web.archive.org/web/20231001044804/http://alanackerman.blogspot.com/2012/01/alans-resume.html}}
 
| role=Senior Artist{{ref|https://web.archive.org/web/20231001044804/http://alanackerman.blogspot.com/2012/01/alans-resume.html}}
| education=[[wikipedia:Arizona State University|Arizona State University]] (1984-1986; BA Art){{ref|https://www.linkedin.com/in/alanackerman/}}
+
| education=[[wikipedia:Arizona State University|Arizona State University]] (1984-1986; BA Art){{ref|https://www.linkedin.com/in/alanackerman/}}, [[wikipedia:Phoenix College|Phoenix College]] (1988-1989; Architectural Illustration, CAD){{ref|https://web.archive.org/web/20210221095123/http://alanackerman.blogspot.com/}}
 
}}
 
}}
 
{{stub}}'''{{PAGENAME}}''' is an American artist and 3D modeler{{ref|http://alanackerman.blogspot.com}}, and former [[Sega Technical Institute]] senior artist.{{ref|https://web.archive.org/web/20231001044804/http://alanackerman.blogspot.com/2012/01/alans-resume.html}}
 
{{stub}}'''{{PAGENAME}}''' is an American artist and 3D modeler{{ref|http://alanackerman.blogspot.com}}, and former [[Sega Technical Institute]] senior artist.{{ref|https://web.archive.org/web/20231001044804/http://alanackerman.blogspot.com/2012/01/alans-resume.html}}
  
 
==History==
 
==History==
{{PAGENAME}} was hired by [[Mark Cerny]] in 1990 as an artist for the newly-founded [[Sega Technical Institute]], where he produced artwork for a number of the division's [[Mega Drive]] games. He remained with the company through its transition from 2D into 3D, where he worked on both the [[STV]] and [[Saturn]] versions of ''[[Die Hard Arcade]]'', among other titles.{{ref|https://www.linkedin.com/in/alanackerman/details/experience/}}
+
{{PAGENAME}} was hired by [[Mark Cerny]] in 1990 as an artist for the newly-founded [[Sega Technical Institute]], where he produced artwork for a number of the division's [[Mega Drive]] games, such as the background art in ''[[Dick Tracy]]'', and working on a number of world and character designs for ''[[Kid Chameleon]]''. He also had significant contributions to ''[[The Ooze]]'' and the unreleased ''[[Jester]]'', where he produced playfield sprites and additional backgrounds.{{ref|https://web.archive.org/web/20210221095123/http://alanackerman.blogspot.com/}}{{ref|https://web.archive.org/web/20231001060356/http://ackerman2d.blogspot.com/2010/08/sega-days.html}}
  
Following the 1997 restructuring of STI into [[Sega of America]], Ackerman departed the company for a brief stint at [[Sony Computer Entertainment America]], where he worked on 1995's ''[[wikipedia:Warhawk (1995 video game)|Warhawk]]''. He left one year later for [[Blizzard Entertainment|Blizzard Entertainment North]], where he would serve as senior game artist until 2003.{{ref|https://web.archive.org/web/20231001044804/http://alanackerman.blogspot.com/2012/01/alans-resume.html}}
+
He remained with the company through its transition from 2D into 3D, working on both the [[STV]] and [[Saturn]] versions of ''[[Die Hard Arcade]]'', among other titles.{{ref|https://www.linkedin.com/in/alanackerman/details/experience/}} Ackerman also worked on the cancelled Saturn game ''[[Sonic X-treme]]'', where he produced 3D enemies and animations, as well as designing the texture maps of the game's playable Acts.{{ref|https://web.archive.org/web/20210221095123/http://alanackerman.blogspot.com/}}
 +
 
 +
Following the 1997 restructuring of STI into [[Sega of America]], Ackerman departed the company for a brief stint at [[Sony Computer Entertainment America]], where he worked on the unreleased 1995 [[PlayStation]] game ''Warhawk 2''. He left one year later for [[Blizzard Entertainment|Blizzard Entertainment North]], where he would serve as senior game artist until 2003.{{ref|https://web.archive.org/web/20231001044804/http://alanackerman.blogspot.com/2012/01/alans-resume.html}}
  
 
==Production history==
 
==Production history==

Latest revision as of 01:04, 1 October 2023

AlanAckerman.png
Alan Ackerman
Place of birth: United States
Employment history:
Sega of America[1][2] (1990 – 1997)
Divisions:
Role(s): Senior Artist[1]
Education: Arizona State University (1984-1986; BA Art)[3], Phoenix College (1988-1989; Architectural Illustration, CAD)[4]

This short article is in need of work. You can help Sega Retro by adding to it.


Alan Ackerman is an American artist and 3D modeler[5], and former Sega Technical Institute senior artist.[1]

History

Alan Ackerman was hired by Mark Cerny in 1990 as an artist for the newly-founded Sega Technical Institute, where he produced artwork for a number of the division's Mega Drive games, such as the background art in Dick Tracy, and working on a number of world and character designs for Kid Chameleon. He also had significant contributions to The Ooze and the unreleased Jester, where he produced playfield sprites and additional backgrounds.[4][6]

He remained with the company through its transition from 2D into 3D, working on both the STV and Saturn versions of Die Hard Arcade, among other titles.[2] Ackerman also worked on the cancelled Saturn game Sonic X-treme, where he produced 3D enemies and animations, as well as designing the texture maps of the game's playable Acts.[4]

Following the 1997 restructuring of STI into Sega of America, Ackerman departed the company for a brief stint at Sony Computer Entertainment America, where he worked on the unreleased 1995 PlayStation game Warhawk 2. He left one year later for Blizzard Entertainment North, where he would serve as senior game artist until 2003.[1]

Production history


External links

References