Difference between revisions of "Astropede"
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''Astropede'' was initially pitched to [[Sega of America]] as early as September 21, 1993 after development on ''[[Sonic the Hedgehog Spinball]]'' had concluded{{ref|https://hiddenpalace.org/News/Sega_Technical_Institute%E2%80%99s_Cancelled_Segapede}}, with a playable prototype being produced by Craig Stitt and [[Ken Rose]]. | ''Astropede'' was initially pitched to [[Sega of America]] as early as September 21, 1993 after development on ''[[Sonic the Hedgehog Spinball]]'' had concluded{{ref|https://hiddenpalace.org/News/Sega_Technical_Institute%E2%80%99s_Cancelled_Segapede}}, with a playable prototype being produced by Craig Stitt and [[Ken Rose]]. | ||
− | Craig's original intent was for the game to be part of the ''Sonic the Hedgehog'' universe, as ideas previously used in ''Sonic 2'' were given a twist - the main character, Zipp, would be followed by a train of pods with various power-ups (such as a Turbo Charger, Scorpion Tail, and Pulse Cannon) that would be pulled behind him. If he was hit, the pods would scatter and start rolling away, similar to Sonic's Rings. The player would have also had to find a 'caboose' pod to secure the other pods so they wouldn't fall off when going too fast. A second player character, a hornet/wasp character named Sputnik whose abdomen could be swapped out with the same pods carried by the main character, was also conceived. | + | Craig's original intent was for the game to be part of the ''Sonic the Hedgehog'' universe, as ideas previously used in ''Sonic 2'' were given a twist - the main character, Zipp, would be followed by a train of pods with various power-ups (such as a Turbo Charger, Scorpion Tail, and Pulse Cannon) that would be pulled behind him. If he was hit, the pods would scatter and start rolling away, similar to Sonic's Rings. The player would have also had to find a 'caboose' pod to secure the other pods so they wouldn't fall off when going too fast. A second player character, a hornet/wasp character named Sputnik whose abdomen could be swapped out with the same pods carried by the main character, was also conceived. Stitt recalls that Zipp's sprites and animations were created with a [[Digitizer System]], with a 3D model of the character being created later in development.{{ref|1=https://www.youtube.com/watch?v=UOlHbBTF8eI}} |
Zipp was first established to have been a creation of Dr. Robotnik that had become friends with Sonic, and would be fighting to save his creator's life by cleaning up and collecting “Chaos Dust”{{ref|https://hiddenpalace.org/News/Sega_Technical_Institute%E2%80%99s_Cancelled_Segapede}}. The ties to the ''Sonic'' universe would be dropped during development of the first playable build of the game as Sega wanted the project to be a standalone game, but the core gameplay concepts remained the same. The first playable build of the game with its revised story was pitched on November 22, 1993 - this version received positive reception from Sega, thus the project was greenlit for further development. | Zipp was first established to have been a creation of Dr. Robotnik that had become friends with Sonic, and would be fighting to save his creator's life by cleaning up and collecting “Chaos Dust”{{ref|https://hiddenpalace.org/News/Sega_Technical_Institute%E2%80%99s_Cancelled_Segapede}}. The ties to the ''Sonic'' universe would be dropped during development of the first playable build of the game as Sega wanted the project to be a standalone game, but the core gameplay concepts remained the same. The first playable build of the game with its revised story was pitched on November 22, 1993 - this version received positive reception from Sega, thus the project was greenlit for further development. |
Revision as of 03:51, 1 October 2023
Astropede |
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System(s): Sega Mega Drive |
Developer: Sega Technical Institute |
Planned release date(s): 1994 |
Genre: Action |
Number of players: 1 |
State before cancellation: Early in development |
Status of prototype(s): Prototype released |
Sound driver: GEMS |
Astropede, also known as Segapede, is an unreleased Sega Mega Drive action game that was being developed by Sega Technical Institute in 1994. It was never announced publicly, though development material and a prototype ROM have been demonstrated by Craig Stitt.
Notably, one Astropede demo recycled graphics from Hidden Palace Zone, the infamous scrapped level from Sonic the Hedgehog 2. According to Craig Stitt, he reused the graphics to save time.
Contents
Development
Astropede was initially pitched to Sega of America as early as September 21, 1993 after development on Sonic the Hedgehog Spinball had concluded[1], with a playable prototype being produced by Craig Stitt and Ken Rose.
Craig's original intent was for the game to be part of the Sonic the Hedgehog universe, as ideas previously used in Sonic 2 were given a twist - the main character, Zipp, would be followed by a train of pods with various power-ups (such as a Turbo Charger, Scorpion Tail, and Pulse Cannon) that would be pulled behind him. If he was hit, the pods would scatter and start rolling away, similar to Sonic's Rings. The player would have also had to find a 'caboose' pod to secure the other pods so they wouldn't fall off when going too fast. A second player character, a hornet/wasp character named Sputnik whose abdomen could be swapped out with the same pods carried by the main character, was also conceived. Stitt recalls that Zipp's sprites and animations were created with a Digitizer System, with a 3D model of the character being created later in development.[2]
Zipp was first established to have been a creation of Dr. Robotnik that had become friends with Sonic, and would be fighting to save his creator's life by cleaning up and collecting “Chaos Dust”[1]. The ties to the Sonic universe would be dropped during development of the first playable build of the game as Sega wanted the project to be a standalone game, but the core gameplay concepts remained the same. The first playable build of the game with its revised story was pitched on November 22, 1993 - this version received positive reception from Sega, thus the project was greenlit for further development.
A starving lack of resources caused by STI trying to work on too many projects at once resulted in the game being cancelled after 14 months, alongside other projects, to prioritise other projects such as Comix Zone and The Ooze.
Production credits
- Lead Designer: Craig Stitt
- Enemy Designer: Alex Niño
- Programmer: Ken Rose
- Music & Sound: Howard Drossin
Gallery
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
453.6kB | 1994-06 | Page |
External links
- Sega Technical Institute’s Cancelled Segapede article at Hidden Palace
- Astropede / Segapede prototype footage
- Astropede short animation test