Difference between revisions of "Adrian Stephens"
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(New page: '''Adrian Stephens''' was a British born Technical Director & Programmer for ''Comix Zone''. Despite not being listed as a developer of ''Sonic & Knuckles'' in the credits for the ...) |
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− | + | {{PersonBob | |
+ | | image=AdrianStephens.jpg | ||
+ | | birthplace=[[wikipedia:England, United Kingdom|England, United Kingdom]] | ||
+ | | dob= | ||
+ | | dod= | ||
+ | | employment={{Employment | ||
+ | | company=[[The Assembly Line]]{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}} | ||
+ | | start=1989-08 | ||
+ | | end=1993-03 | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega of America]]{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}} | ||
+ | | divisions=[[Sega Technical Institute]], [[Sega Technical Institute Burbank]] | ||
+ | | start=1993-11 | ||
+ | | end=1996-12 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Luxoflux]]{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=1997-01 | ||
+ | | end=2002-09 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Activision]]{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=2002-10 | ||
+ | | end=2006-02 | ||
+ | }} | ||
+ | | role=Technical Director{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}}, Programmer | ||
+ | | education=[[wikipedia:University of Bristol|University of Bristol]] (BSc, Mathematics; 1982-1985){{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/}} | ||
+ | }} | ||
+ | {{sub-stub}}'''{{PAGENAME}}''' is a British video game developer and former [[Sega Technical Institute]] Technical Director, most known for his work on ''[[Comix Zone]]''. | ||
− | + | ==Career== | |
+ | {{PAGENAME}} joined [[Sega Technical Institute]] to help program new, upcoming console hardware, but it was delayed, so he became involved with game programming.{{intref|ComixZone Vinyl US booklet.pdf|page=5}} | ||
− | + | According to [[sonic:Roger Hector interview by hxc (October 2005)|a 2005 interview with Roger Hector]] Adrian contributed to the physics code for ''[[Sonic & Knuckles]]''. | |
− | + | In January 1997, Stephens founded a game development studio with [[Peter Morawiec]] called [[Luxoflux]]. Most known for their well-received ''Vigilante 8'' vehicular combat games, Luxoflux would later be acquired by Activision in October 2002. Later, the two founded another game development company by the name Isopod Labs, which resumed working on the aforementioned series. | |
− | |||
− | [[Category: | + | ==Production history== |
+ | {{ProductionHistory|Adrian Stephens}} | ||
+ | |||
+ | ==Photographs== | ||
+ | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
+ | |||
+ | ==External links== | ||
+ | *[https://www.linkedin.com/in/adrian-stephens-b4a8141/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn] | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Latest revision as of 12:03, 17 October 2023
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Adrian Stephens |
---|
Place of birth: England, United Kingdom |
Employment history: The Assembly Line[1] (1989-08 – 1993-03)
Sega of America[1] (1993-11 – 1996-12)
Divisions:
Activision[1] (2002-10 – 2006-02)
|
Role(s): Technical Director[1], Programmer |
Education: University of Bristol (BSc, Mathematics; 1982-1985)[2] |
This teeny-tiny article needs some work. You can help us by expanding it.
Adrian Stephens is a British video game developer and former Sega Technical Institute Technical Director, most known for his work on Comix Zone.
Contents
Career
Adrian Stephens joined Sega Technical Institute to help program new, upcoming console hardware, but it was delayed, so he became involved with game programming.[3]
According to a 2005 interview with Roger Hector Adrian contributed to the physics code for Sonic & Knuckles.
In January 1997, Stephens founded a game development studio with Peter Morawiec called Luxoflux. Most known for their well-received Vigilante 8 vehicular combat games, Luxoflux would later be acquired by Activision in October 2002. Later, the two founded another game development company by the name Isopod Labs, which resumed working on the aforementioned series.
Production history
Games
- Sonic & Knuckles (Mega Drive; 1994) — Technical Director
- Comix Zone (Mega Drive; 1995) — Technical Director & Programmer[4]
- Comix Zone (Mega Drive; 1995) — A.I. Scripting[4]
- Comix Zone (Windows PC; 1995) — Technical Director & Programmer[4]
- Comix Zone (Windows PC; 1995) — A.I. Scripting[4]
- Comix Zone (Windows PC; 1995) — Code Conversion
- Donald in Maui Mallard (Mega Drive; 1995) — Programming Support
- Vigilante 8: Second Offense (Dreamcast; 1999) — LUXOFLUX CORP.[5]
- Star Wars Demolition (Dreamcast; 2000)[6]
- Sonic Mars (32X; unreleased) — Reference
- Sonic Saturn (Saturn; unreleased) — Programmer
Music
- Comix Zone: Roadkill (CD; 1995) — Very Special Thanks to[7]
- Comix Zone: Roadkill (CD; 1995) — Special Thanks[8]
- Virtual Sonic (CD; 1996) — Special Thanks[9]
- Mega Drive Last Action Heroes (CD; 2010) — Very Special Thanks to[10]
Photographs
- Main article: Photos of Adrian Stephens
External links
References
- ↑ 1.0 1.1 1.2 1.3 1.4 https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/
- ↑ https://www.linkedin.com/in/adrian-stephens-b4a8141/
- ↑ ComixZone Vinyl US booklet.pdf
- ↑ 4.0 4.1 4.2 4.3 File:Comix Zone MD credits.pdf
- ↑ File:V8SO DC US Manual.pdf, page 22
- ↑ File:StarWarsDemolition DC US Manual.pdf, page 18
- ↑ File:ComixZoneRoadkill Music US Box Back PC.jpg
- ↑ File:SegaTunesComixZone Album JP Box Back.jpg
- ↑ File:VirtualSonic CD US back.jpg
- ↑ File:MDLAH Music JP inlay front.png