Difference between revisions of "Adrian Stephens"

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{{PersonBob
 
{{PersonBob
 
| image=AdrianStephens.jpg
 
| image=AdrianStephens.jpg
| birthplace=
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| birthplace=[[wikipedia:England, United Kingdom|England, United Kingdom]]
 
| dob=
 
| dob=
 
| dod=
 
| dod=
 
| employment={{Employment
 
| employment={{Employment
| company=[[The Assembly Line]]
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| company=[[The Assembly Line]]{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}}
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| start=1989-08
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| end=1993-03
 
| notsega=yes
 
| notsega=yes
 
}}
 
}}
 
{{Employment
 
{{Employment
| company=[[Sega of America]]
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| company=[[Sega of America]]{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}}
| divisions=[[Sega Technical Institute]]
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| divisions=[[Sega Technical Institute]], [[Sega Technical Institute Burbank]]
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| start=1993-11
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| end=1996-12
 
}}
 
}}
 
{{Employment
 
{{Employment
| company=[[Luxoflux]]
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| company=[[Luxoflux]]{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}}
 
| notsega=yes
 
| notsega=yes
| start=1997
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| start=1997-01
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| end=2002-09
 
}}
 
}}
 
{{Employment
 
{{Employment
| company=Isopod Labs
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| company=[[Activision]]{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}}
 
| notsega=yes
 
| notsega=yes
 +
| start=2002-10
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| end=2006-02
 
}}
 
}}
| role=Programmer
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| role=Technical Director{{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/details/experience/}}, Programmer
| education=
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| education=[[wikipedia:University of Bristol|University of Bristol]] (BSc, Mathematics; 1982-1985){{ref|https://www.linkedin.com/in/adrian-stephens-b4a8141/}}
 
}}
 
}}
{{sub-stub}}'''{{PAGENAME}}''' was a British born Technical Director & Programmer for ''[[Comix Zone]]''. Despite not being listed as a developer of ''[[Sonic & Knuckles]]'' in the credits for the game, he was interviewed on the MTV ''Inside Sonic & Knuckles'' Special as such. According to [[sonic:Roger Hector interview by hxc (October 2005)|a interview with Roger Hector]] Adrian did contribute to the physics code for Knuckles. He was working in the capacity of Technical Director of the game.
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{{sub-stub}}'''{{PAGENAME}}''' is a British video game developer and former [[Sega Technical Institute]] Technical Director, most known for his work on ''[[Comix Zone]]''.
  
In January 1997, Stephens set up a game development studio called Luxoflux with [[Peter Morawiec]]. This company developed the well-received ''Vigilante 8'' before being acquired by Activision in October 2002. Since then the company has gone on to develop the ''True Crime'' video game series.
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==Career==
 +
{{PAGENAME}} joined [[Sega Technical Institute]] to help program new, upcoming console hardware, but it was delayed, so he became involved with game programming.{{intref|ComixZone Vinyl US booklet.pdf|page=5}}
  
In January 2007, Adrian Stephens and Peter Morawiec founded Isopod Labs, another game development studio. The first release was another game in the ''Vigilante 8'' series, called ''Vigilante 8 Arcade''. It received a Xbox Live Arcade release in November 2008.
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According to [[sonic:Roger Hector interview by hxc (October 2005)|a 2005 interview with Roger Hector]] Adrian contributed to the physics code for ''[[Sonic & Knuckles]]''.
 +
 
 +
In January 1997, Stephens founded a game development studio with [[Peter Morawiec]] called [[Luxoflux]]. Most known for their well-received ''Vigilante 8'' vehicular combat games, Luxoflux would later be acquired by Activision in October 2002. Later, the two founded another game development company by the name Isopod Labs, which resumed working on the aforementioned series.
  
 
==Production history==
 
==Production history==
 
{{ProductionHistory|Adrian Stephens}}
 
{{ProductionHistory|Adrian Stephens}}
  
* ''Powerplay: The Game of the Gods'' (1987) — Based On An Original Idea By
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==Photographs==
* ''Pipe Dream: DOS Version'' (1989) — Special Thanks
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
* ''Interphase: Amiga Version'' (1989) — Programmer
 
* ''Interphase: DOS Version'' (1989) — Programmer
 
* ''Cybercon 3: Amiga Version'' (1991) — Additional Programmer
 
* ''Cybercon 3: DOS Version'' (1992) — Additional Programmer
 
* ''Stunt Island'' (1992) — Developer
 
* ''[[Sonic & Knuckles]]'' (1994) — Assistant Programmer [NOTE: Uncredited]
 
* ''Maui Mallard in Cold Shadow'' (1995) — Programming Support
 
* ''Vigilante 8'' (1998) — Designer and Developer
 
* ''Vigilante 8: Second Offense'' (2000) — Designer and Developer
 
* ''Star Wars: Demolition'' (2000) — Designer and Developer
 
* ''Dragon's Lair 3D: Return to the Lair: NGC Version'' (2002) — Designer and Developer
 
* ''True Crime: Streets of LA'' (2003) — Programming & Technology
 
* ''Shrek 2'' (2004) — Engine & Technology
 
* ''True Crime: New York City'' (2005) — Creative Director
 
  
==Photo gallery==
+
==External links==
<gallery>
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*[https://www.linkedin.com/in/adrian-stephens-b4a8141/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn]
AndrewStephens.jpg
 
</gallery>
 
  
 
==References==
 
==References==
<references />
+
<references/>

Latest revision as of 12:03, 17 October 2023

AdrianStephens.jpg
Adrian Stephens
Place of birth: England, United Kingdom
Employment history:
The Assembly Line[1] (1989-08 – 1993-03)
Sega of America[1] (1993-11 – 1996-12)
Divisions:
Luxoflux[1] (1997-01 – 2002-09)
Activision[1] (2002-10 – 2006-02)
Role(s): Technical Director[1], Programmer
Education: University of Bristol (BSc, Mathematics; 1982-1985)[2]

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Adrian Stephens is a British video game developer and former Sega Technical Institute Technical Director, most known for his work on Comix Zone.

Career

Adrian Stephens joined Sega Technical Institute to help program new, upcoming console hardware, but it was delayed, so he became involved with game programming.[3]

According to a 2005 interview with Roger Hector Adrian contributed to the physics code for Sonic & Knuckles.

In January 1997, Stephens founded a game development studio with Peter Morawiec called Luxoflux. Most known for their well-received Vigilante 8 vehicular combat games, Luxoflux would later be acquired by Activision in October 2002. Later, the two founded another game development company by the name Isopod Labs, which resumed working on the aforementioned series.

Production history

Games

Music

Photographs

Main article: Photos of Adrian Stephens

External links

References