Difference between revisions of "HeartBeat Corporation"

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{{CompanyBob
 
{{CompanyBob
 
| logo=HeartBeatCorporation logo.png
 
| logo=HeartBeatCorporation logo.png
| width=
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| founded=1988{{ref|1=https://web.archive.org/web/20211008104137/https://www.ryze.com/posttopic.php?topicid=671868&confid=94}}
| founded=1991-12-24{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}}
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| defunct=1997-09-08{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}}
| defunct=1994 (ceased business){{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}}
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| tseries=T-122
| tseries=
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| headquarters=[[wikipedia:Stamford, Connecticut|700 Canal Street, Stamford, Connecticut 06902-5921, United States]]{{ref|https://web.archive.org/web/20211004051113/https://imgur.com/a/GB2wXke}}{{fileref|OJHPT 9.jpg}}{{ref|https://www.courant.com/news/connecticut/hc-xpm-1994-11-28-9411270013-story.html}}
| mergedwith=
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| headquarters2=[[wikipedia:Washington, DC|1717 K Street Northwest, Washington, District of Columbia 2006, United States]]{{ref|https://www.freepatentsonline.com/5362069.html}}{{ref|https://www.plainsite.org/profiles/heartbeat-corporation/}}{{ref|https://www.courant.com/news/connecticut/hc-xpm-1994-11-28-9411270013-story.html}}{{ref|https://www.courant.com/news/connecticut/hc-xpm-1995-01-16-9501160920-story.html}}
| mergedinto=
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| headquarters3=[[wikipedia:Lansing, Michigan|Lansing, Michigan]]{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}}
| headquarters=[[wikipedia:Stamford, Connecticut|700 Canal Street, Stamford, Connecticut 06902-5921, United States]]{{ref|https://web.archive.org/web/20211004051113/https://imgur.com/a/GB2wXke}}{{fileref|OJHPT 9.jpg}}
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}}{{stub}}'''{{PAGENAME}}''' was a third-party American video game hardware manufacturer which developed the [[HeartBeat Catalyst]], a [[Sega Mega Drive]] exercise peripheral with included body-mounted [[wikipedia:Activity tracker|fitness sensors]] that adjusts gameplay according to the user's current level of exercise. The company's slogan was "It's Serious Fun".{{ref|https://trademarks.justia.com/owners/heartbeat-corp-584181/}}
}}{{stub}}'''{{PAGENAME}}''' was an American video game hardware manufacturer which specialized in hardware that combined interactive games with exercise machines and fitness sensors, most notably the [[Sega Mega Drive]] peripheral [[HeartBeat Catalyst]].
 
  
 
==Company==
 
==Company==
HeartBeat Corporation was co-founded on December 24, 1991{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}} by Adam Benjamin{{ref|https://business.providence.edu/initiatives/social-media-fellowship/about-adam-benjamin/}}{{ref|1=https://providence.imodules.com/s/1226/social.aspx?sid=1226&gid=1&pgid=2503&cid=4493&ecid=4493&crid=0&calpgid=300&calcid=950}},and worked with [[Sega of America]] and [[Electronic Arts]].{{ref|https://business.providence.edu/initiatives/social-media-fellowship/about-adam-benjamin/}}
+
Founded in 1988{{ref|1=https://web.archive.org/web/20211008104137/https://www.ryze.com/posttopic.php?topicid=671868&confid=94}} by [[Adam Benjamin]]{{ref|https://business.providence.edu/initiatives/social-media-fellowship/about-adam-benjamin/}}{{ref|1=https://providence.imodules.com/s/1226/social.aspx?sid=1226&gid=1&pgid=2503&cid=4493&ecid=4493&crid=0&calpgid=300&calcid=950}}, [[Justin Hall-Tipping]], and [[Nick Burton]]{{ref|1=https://web.archive.org/web/20211008104137/https://www.ryze.com/posttopic.php?topicid=671868&confid=94}}, and officially incorporated on on December 24, 1991{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}}, {{PAGENAME}} was headquartered in [[wikipedia:Stamford, Connecticut|Stamford, Connecticut]]{{ref|https://web.archive.org/web/20211004051113/https://imgur.com/a/GB2wXke}}, and worked with [[Sega of America]], [[Western Technologies]], and [[Electronic Arts]].{{ref|https://business.providence.edu/initiatives/social-media-fellowship/about-adam-benjamin/}} The company was established with the sole intent of developing and marketing the [[HeartBeat Catalyst]], a unique fitness-sensor accessory for the [[Mega Drive]] which adjusted gameplay to player's current level of exercise, and the [[HeartBeat Personal Trainer]], a fitness themed system to accompany the peripheral.
  
===HeartBeat Catalyst===
+
HeartBeat contracted the development of two [[Catalyst]]-compatible video games to Western Technologies, which would ultimately become ''[[Outback Joey]]'' and ''[[Outworld 2375 AD]]''. It additionally became an [[Electronic Arts]] licensee, entering into an agreement with the company to convert two of its existing sports games to the hardware, internally producing the titles ''[[NHLPA Hockey]]'' and ''[[PGA Tour Golf II]]''.{{ref|https://www.linkedin.com/in/rick-koenig-71a50412/}} The company's products were generally purchased directly through HeartBeat by phone or mail order, but could also be purchased through the fitness retailer NordicTrack (who in January 1994 was selling the [[Personal Trainer]] at $350).
{{MainArticle|HeartBeat Catalyst}}
 
In November 1993, HeartBeat Corporation released the [[HeartBeat Catalyst]], a [[Sega Mega Drive]] exercise peripheral with fitness sensors which detect heart rate, motion, and skin salinity levels for in-game feedback. While the company claimed that a number of games were planned to be compatible with the peripheral, the only title to ever utilize the hardware's unique capabilities was the HeartBeat Corporation-produced ''[[Outback Joey]]'' (the peripherals's pack-in game.) Contrary to popular belief, the HeartBeat Catalyst does not require the related HeartBeat Personal Trainer to operate.{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}}
 
  
===HeartBeat Personal Trainer===
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[[File:HeartBeatCatalyst boxdetail.png|thumb|right|280px|Although novel, the [[Catalyst]] sold very poorly, resulting in the company's 1997 downfall.]]
{{MainArticle|HeartBeat Personal Trainer}}
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Sales of the [[Catalyst]] and [[Personal Trainer]] were notably poor, and HeartBeat encountered significant difficulties in marketing and selling the unique devices. Plans to bring their products to international markets like Japan{{ref|1=https://patents.google.com/patent/JPH05505319A/ja?assignee=Heartbeat+Corp&oq=assignee:(Heartbeat+Corp)}} also fell through, and the company found that their previous funding source (NEPA Venture Fund{{ref|https://sec.report/Document/0000928385-00-000018/}}) was no longer able to finance their chosen business model. Less than one year later, the company cancelled production of any remaining hardware and software projects while it tried to locate other sources of funding, and transferred the entirety of its tangible assets to a newly-formed sister corporation{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}} in [[wikipedia:Lansing, Michigan|Lansing, Michigan]].
Sold alongside the [[HeartBeat Catalyst]] was the [[HeartBeat Personal Trainer]], a bundle comprised of the Catalyst hardware and a fitness-themed [[Sega Mega Drive]] (and still including ''[[Outback Joey]]''. Contrary to popular belief, the HeartBeat Personal Trainer is not required by the related HeartBeat Catalyst to operate.{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}})
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 +
This new affiliated company did not produce or develop any content, only existing to advertise and liquidate unsold HeartBeat products. Notably, the company had continued development of ''[[NHLPA Hockey]]'', ''[[PGA Tour Golf II]]'', and ''[[Outworld]]'', completing all three games for this sister company to distribute. Notably, these final three HeartBeat games were produced on such a limited budget that they are still frequently mistaken for prototypes, boasting printer-paper manuals and hand-cut cartridge labels. Despite continuing to sell the system and games (specifically at three [[wikipedia:Target Corporation|Target]] stores in the local cities of Lansing, Okemon, and Jackson around April 1995), and was later officially dissolved on September 8, 1997.{{ref|https://web.archive.org/web/20210414054316/http://videogamekraken.com/heartbeat-personal-trainer-catalyst}}
  
 
==Softography==
 
==Softography==
 
{{CompanyHistoryAll|HeartBeat Corporation}}
 
{{CompanyHistoryAll|HeartBeat Corporation}}
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 +
==Patents==
 +
<gallery>
 +
HeartBeatCorporation patent A.pdf|USRE34728E{{ref|https://patents.google.com/patent/USRE34728E}}
 +
HeartBeatCorporation patent B.pdf|US5001632A{{ref|https://patents.google.com/patent/US5001632A}}
 +
HeartBeatCorporation patent C.pdf|US5362069A{{ref|https://patents.google.com/patent/US5362069A}}
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HeartBeatCorporation patent E.pdf|CA2071993A1{{ref|https://patents.google.com/patent/CA2071993A1}}
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</gallery>
 +
 +
==Logos==
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<gallery>
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HeartBeatCorporation logo B.png
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HeartBeatCorporation logo.png
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</gallery>
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==External links==
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*''[https://www.tampabay.com/archive/1994/04/24/the-workout-game/ The workout game]'' article at ''[https://www.tampabay.com The Tampa Bay Times]''
 +
*''[https://adage.com/article/news/sonic-stairmaster-nintendo-sega-make-a-run-fledgling-exertainment-market/86769 It's Sonic vs. the Stairmaster]'' article by Kate Fitzgerald at ''[https://adage.com Advertising Age]''
 +
*''[https://www.orlandosentinel.com/1993/11/02/the-birth-of-the-computer-jock/ The birth of the computer jock]'' article at ''[https://www.orlandosentinel.com The Orlando Sentinel]''
 +
*''[https://newspaperarchive.com/alton-telegraph-mar-02-1994-p-18/ Fitness bike maker combines with Nintendo for Exertainment]'' article at ''[https://www.thetelegraph.com The Alton Telegraph]''
 +
*''[https://www.bloomberg.com/news/articles/1994-02-27/and-now-the-aerobic-video-game#xj4y7vzkg And Now, The Aerobic Video Game]'' article at ''[https://www.bloomberg.com Bloomberg]''
 +
*''[https://www.latimes.com/archives/la-xpm-1994-03-24-fi-37778-story.html Next: Video Games That Get Physical]'' article at ''[https://www.latimes.com The Los Angeles Times]''
 +
*''[https://web.archive.org/save/https://www.nytimes.com/1996/09/08/business/when-you-invest-with-angels-the-portfolio-is-never-boring.html When You Invest With Angels, the Portfolio Is Never Boring]'' article by Lisa Reilly Cullen at ''[https://www.nytimes.com The New York Times]''
  
 
==References==
 
==References==
<references />
+
<references/>
 +
 
 +
[[Category:Third-party accessory manufacturers]]
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[[Category:Third-party software publishers]]
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 +
{{HeartBeatCatalyst}}

Latest revision as of 03:19, 19 October 2023


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HeartBeat Corporation was a third-party American video game hardware manufacturer which developed the HeartBeat Catalyst, a Sega Mega Drive exercise peripheral with included body-mounted fitness sensors that adjusts gameplay according to the user's current level of exercise. The company's slogan was "It's Serious Fun".[9]

Company

Founded in 1988[1] by Adam Benjamin[10][11], Justin Hall-Tipping, and Nick Burton[1], and officially incorporated on on December 24, 1991[2], HeartBeat Corporation was headquartered in Stamford, Connecticut[3], and worked with Sega of America, Western Technologies, and Electronic Arts.[10] The company was established with the sole intent of developing and marketing the HeartBeat Catalyst, a unique fitness-sensor accessory for the Mega Drive which adjusted gameplay to player's current level of exercise, and the HeartBeat Personal Trainer, a fitness themed system to accompany the peripheral.

HeartBeat contracted the development of two Catalyst-compatible video games to Western Technologies, which would ultimately become Outback Joey and Outworld 2375 AD. It additionally became an Electronic Arts licensee, entering into an agreement with the company to convert two of its existing sports games to the hardware, internally producing the titles NHLPA Hockey and PGA Tour Golf II.[12] The company's products were generally purchased directly through HeartBeat by phone or mail order, but could also be purchased through the fitness retailer NordicTrack (who in January 1994 was selling the Personal Trainer at $350).

Although novel, the Catalyst sold very poorly, resulting in the company's 1997 downfall.

Sales of the Catalyst and Personal Trainer were notably poor, and HeartBeat encountered significant difficulties in marketing and selling the unique devices. Plans to bring their products to international markets like Japan[13] also fell through, and the company found that their previous funding source (NEPA Venture Fund[14]) was no longer able to finance their chosen business model. Less than one year later, the company cancelled production of any remaining hardware and software projects while it tried to locate other sources of funding, and transferred the entirety of its tangible assets to a newly-formed sister corporation[2] in Lansing, Michigan.

This new affiliated company did not produce or develop any content, only existing to advertise and liquidate unsold HeartBeat products. Notably, the company had continued development of NHLPA Hockey, PGA Tour Golf II, and Outworld, completing all three games for this sister company to distribute. Notably, these final three HeartBeat games were produced on such a limited budget that they are still frequently mistaken for prototypes, boasting printer-paper manuals and hand-cut cartridge labels. Despite continuing to sell the system and games (specifically at three Target stores in the local cities of Lansing, Okemon, and Jackson around April 1995), and was later officially dissolved on September 8, 1997.[2]

Softography

Patents

Logos

External links

References


HeartBeat Catalyst
Topics Magazine articles | Promotional material | Personal Trainer | HeartBeat Corporation
Games NHLPA Hockey | Outback Joey | Outworld 2375 AD | PGA Tour Golf II