Outback Joey
From Sega Retro
Outback Joey | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||||||||||||
Publisher: HeartBeat Corporation[1][2] | |||||||||||||||
Developer: Western Technologies[3] | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Peripherals supported: HeartBeat Catalyst[1][2] | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
|
Outback Joey is a Sega Mega Drive fitness action platform game developed by Western Technologies and published by HeartBeat Corporation. Specifically designed to utilize the fitness sensor-integrated Mega Drive peripheral HeartBeat Catalyst[1][2], it was released exclusively in the United States in November 1993 and only available as a pack-in with the either the HeartBeat Catalyst or the HeartBeat Personal Trainer; as the hardware only had a production run of 1,000 units total, it is assumed not many more copies of Outback Joey were produced as well. As such, both are considered some of the rarest pieces of Mega Drive history in existence.[5]
Contents
Story
The titular protagonist Joey, a proud kangaroo and champion boxer, lives in the Outback of Northern Australia with his friends, family, and a love interest named Matilda. One day, a poaching expedition led by the evil gourmand Gustave McGullet captures Matilda and some of Joey's other friends, soon to become the blue plate special at McGullet's Greasy Spoon in Tasmania.
To save his friends, Joey must follow the poachers' trail and gather shards of a talisman to present as a tribute to the Indigenous Australian people so that they may guide him from one region to another. Undaunted by the many dangers that lie ahead, Joey sets out on his treacherous mission through the Australian Outback.
Gameplay
Outback Joey is a standard platform game with minor action platform elements. The titular Joey must traverse a series of four levels, and use his species' developed jumping ability to attack enemies with kicks and avoid obstacles. In certain areas, Joey can acquire boxing gloves and become a boxing kangaroo, making it easier to defeat enemies (as opposed to kicking or avoiding them). To finish levels, Joey must find all four pieces of a talisman and bring them to the end of a level. If the talisman is incomplete, the player must restart the current level from the beginning. Health lost from enemies and obstacles can be regained by collecting energy drinks.
At the start of the game, the player must create a profile, and set how long their workout regimen will last for and a target heart rate. Joey's stamina is tied to the player's heart rate (as explained in the Hardware section below) - if the player's heart rate becomes too high or too low, Joey will become exhausted or lethargic, drastically reducing his movement speed and jump height until the player's heart rate returns to the defined range. If the player doesn't finish the game by the end of the designated timespan, the game automatically ends.
Levels
Level 1 | |
---|---|
Level 2 | |
Level 3 | |
Level 4 | |
Hardware
Outback Joey is one of only four Sega Mega Drive games which utilize the HeartBeat Catalyst, a body-mounted fitness sensor accessory which reads the user's heart rate, motion, and skin salinity levels for in-game feedback - here using it to control the running speed of its player character (motivating users to maintain a consistent heart rate by exercising while playing).
History
The game, alongside the Catalyst and Personal Trainer, appeared at Winter CES 1994[6][7], and was used to demonstrate how the specialized fitness sensors could be utilized alongside a traditional video game.
In early January 1994, a second revision of Outback Joey was released, likely to fix an unknown critical bug in the original version.[4] Only one the two available revisions of the game are dumped, with this second revision likely being the undumped version.
Production credits
- Developed for Heartbeat by: Western Technologies Inc
- Executive Producers: Jay Smith, Justin Hall-Tipping
- Produced By: George deGolian
- Programmed By: Mark Guidas, John Bojorquez, Alan Wise, Jimmy Gros, Chris Longpre
- Characters Designed By: Mike D'Isa
- Art & Design By: Mike D'Isa, Charlie Morales, Bruce Straley, Eric Iwasaki, Tate Mosesian, Bill Dubay, Sam Kjellman
- Music & Sounds By: Fletcher Beasley
- Special Thanks: Adam Benjamin
Uncredited
- Cover artwork: Phil Winslade
Magazine articles
- Main article: Outback Joey/Magazine articles.
Promotional material
- Main article: Outback Joey/Promotional material.
Physical scans
Photo gallery
A letter included with early copies of the HeartBeat Personal Trainer regarding the upcoming software revision.
Technical information
- Main article: Outback Joey/Technical information.
External links
References
- ↑ 1.0 1.1 1.2 1.3 http://videogamekraken.com/heartbeat-personal-trainer-catalyst (Wayback Machine: 2021-04-14 05:43)
- ↑ 2.0 2.1 2.2 Sega Visions, "October/November 1993" (US; 1993-xx-xx), page 110
- ↑ File:OutbackJoey MD US Cart B.png
- ↑ 4.0 4.1 File:HeartBeatPersonalTrainer US OutbackJoeyletter.png
- ↑ https://www.sega-16.com/2004/08/genesis-accessory-peripheral-guide/ (Wayback Machine: 2013-10-11 18:57)
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 92
- ↑ Mega, "March 1994" (UK; 1994-02-17), page 12
Outback Joey | |
---|---|
Main page | Maps | Hidden content | Development | Magazine articles | Promotional material | Region coding | Technical information |
HeartBeat Catalyst | |
---|---|
Topics | Magazine articles | Promotional material | Personal Trainer | HeartBeat Corporation |
Games | NHLPA Hockey | Outback Joey | Outworld 2375 AD | PGA Tour Golf II |