Difference between revisions of "Zono"
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| headquarters=[[wikipedia:Costa Mesa, California|Costa Mesa, California, United States]]{{ref|https://www.linkedin.com/in/keith-freiheit-10145679/}} | | headquarters=[[wikipedia:Costa Mesa, California|Costa Mesa, California, United States]]{{ref|https://www.linkedin.com/in/keith-freiheit-10145679/}} | ||
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− | {{sub-stub}}'''Zono Inc.''' was an American video game developer. | + | {{sub-stub}}'''Zono Inc.''' was an American video game developer headquartered in [[wikipedia:Costa Mesa, California|Costa Mesa, California]]. |
+ | |||
+ | ==Company== | ||
+ | During the troubled 1995 development of ''[[Mr. Bones]]'', the game's producer [[Ed Annunziata]] began looking for another company to finish development. Ed Zobrist of [[Pacific SoftScape]] reached out to Annunziata about filling that role, which resulted in the game being largely finished by Pacific SoftScape staff. This also resulted in a number of SoftScape staff migrating to Zono.<ref>K Horowitz (2016). ''Playing at the Next Level: A History of American Sega Games''</ref> | ||
+ | |||
+ | Sometime in the early 2000's, [[Mark Miller]] (then serving as audio director of [[wikipedia:Harmonix|Harmonix]]) contracted Zono's [[William Novak]] for the development of a $30,000 music rhythm game prototype. This concept would later evolve into 2005's ''[[wikipedia:Guitar Hero (video game)|Guitar Hero]]''.<ref>K Horowitz (2016). ''Playing at the Next Level: A History of American Sega Games''</ref> | ||
==Softography== | ==Softography== |
Revision as of 07:11, 19 October 2023
Zono | ||
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Founded: 1991 | ||
Defunct: 2007-12 | ||
Merged into: MumboJumbo (2006) | ||
Headquarters:
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Zono Inc. was an American video game developer headquartered in Costa Mesa, California.
Company
During the troubled 1995 development of Mr. Bones, the game's producer Ed Annunziata began looking for another company to finish development. Ed Zobrist of Pacific SoftScape reached out to Annunziata about filling that role, which resulted in the game being largely finished by Pacific SoftScape staff. This also resulted in a number of SoftScape staff migrating to Zono.[2]
Sometime in the early 2000's, Mark Miller (then serving as audio director of Harmonix) contracted Zono's William Novak for the development of a $30,000 music rhythm game prototype. This concept would later evolve into 2005's Guitar Hero.[3]
Softography
Mega Drive
- TechnoClash (1993) (design)
- X-Men 2: Clone Wars (1995) (design)
- Steven Seagal is the Final Option (unreleased)
Saturn
- Mr. Bones (1996)
References
- ↑ https://www.linkedin.com/in/keith-freiheit-10145679/
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games