Difference between revisions of "Don Goddard"
From Sega Retro
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| dob= | | dob= | ||
| dod= | | dod= | ||
− | | company=[[MicroProse]]{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}} | + | | employment={{Employment |
+ | | company=[[MicroProse]]{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}} | ||
+ | | start=1992-04{{ref|https://archive.ph/GHC4J}} | ||
+ | | end=1993-04{{ref|https://archive.ph/GHC4J}} | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Leland Interactive Media]]{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}}{{intref|Interview: Don Goddard (2011-11) by Torentsu}} | ||
+ | | start=1993-04{{ref|https://archive.ph/GHC4J}} | ||
+ | | end=1994-08{{ref|https://archive.ph/GHC4J}} | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Midway Games]]{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}} | ||
+ | | start=1994-06{{ref|https://archive.ph/GHC4J}} | ||
+ | | end=1994-09{{ref|https://archive.ph/GHC4J}} | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega of America]] | ||
+ | | start=1994-09{{ref|https://archive.ph/GHC4J}} | ||
+ | | end=1997-07{{ref|https://archive.ph/GHC4J}} | ||
+ | | divisions=[[Sega Technical Institute]]{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}}{{intref|Interview: Don Goddard (2011-11) by Torentsu}} | ||
+ | }} | ||
| role=Lead Programmer{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}}, Designer{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}} | | role=Lead Programmer{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}}, Designer{{ref|https://www.linkedin.com/in/don-goddard-37b15b/details/experience/}} | ||
| education= | | education= | ||
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==Production history== | ==Production history== | ||
{{ProductionHistory|Don Goddard}} | {{ProductionHistory|Don Goddard}} | ||
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==Interviews== | ==Interviews== | ||
− | + | {{InterviewList|{{PAGENAME}}}} | |
==External links== | ==External links== |
Latest revision as of 17:15, 19 October 2023
Don Goddard |
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Employment history:
Divisions:
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Role(s): Lead Programmer[1], Designer[1] |
This teeny-tiny article needs some work. You can help us by expanding it.
Don Goddard is an American software engineer and former Leland and Sega Technical Institute programmer and video game designer.[4]
Career
Production history
- Troy Aikman NFL Football (Mega Drive; 1994) — Game Programming
- Troy Aikman NFL Football (Mega Drive; 1994) — Field Design
- Sonic Mars (32X; unreleased) — Designer
- Sonic Mars (32X; unreleased) — Art Director
- Sonic Mars (32X; unreleased) — Lead Programmer
- Sonic Mars (32X; unreleased) — Programmers
- Sonic Mars (32X; unreleased) — Writers
- Sonic X-treme (Saturn; unreleased) — Programmers