Difference between revisions of "Grand Theft Auto III"
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{{sub-stub}}'''''{{PAGENAME}}''''' is the third game in the ''Grand Theft Auto'' series. The game started out in 1999 as a prototype for the [[Sega Dreamcast]]; this prototype got the game greenlit{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}} for development on the [[PlayStation 2]], but after that point it is unknown what happened to the Dreamcast version. | {{sub-stub}}'''''{{PAGENAME}}''''' is the third game in the ''Grand Theft Auto'' series. The game started out in 1999 as a prototype for the [[Sega Dreamcast]]; this prototype got the game greenlit{{ref|https://web.archive.org/web/20230414190203/https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/}} for development on the [[PlayStation 2]], but after that point it is unknown what happened to the Dreamcast version. | ||
− | Although most speculate the game was cancelled due to the waining popularity of the Sega Dreamcast in 2000-01, one Rockstar lead has discussed their side that person being the games director Jamie King | + | Although most speculate the game was cancelled due to the waining popularity of the Sega Dreamcast in 2000-01, one Rockstar lead has discussed their side, that person being the games director Jamie King. He has shed light on a possible reason for cancellation; according to him the Dreamcast was unable to handle a full Third Person perspective as seen in the other versions of the game and thus had to be scrapped.{{ref|https://web.archive.org/web/20230814232526/https://www.gamesindustry.biz/grown-up-video-games-and-a-template-for-the-open-world-the-legacy-of-grand-theft-auto-3}} If that was true for the game then it wouldn't have played like the full 3D versions or the games prequel on the Dreamcast. Instead the game would have likely played more like the Nintendo DS entry "Grand Theft Auto Chinatown Wars" which plays in a slightly angled Top Down perspective with a mix of 2D and 3D assets. |
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 01:03, 13 November 2023
Grand Theft Auto III |
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System(s): Sega Dreamcast |
Publisher: Rockstar Games |
Developer: DMA Design |
Genre: Action |
Number of players: 1 |
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Grand Theft Auto III is the third game in the Grand Theft Auto series. The game started out in 1999 as a prototype for the Sega Dreamcast; this prototype got the game greenlit[1] for development on the PlayStation 2, but after that point it is unknown what happened to the Dreamcast version.
Although most speculate the game was cancelled due to the waining popularity of the Sega Dreamcast in 2000-01, one Rockstar lead has discussed their side, that person being the games director Jamie King. He has shed light on a possible reason for cancellation; according to him the Dreamcast was unable to handle a full Third Person perspective as seen in the other versions of the game and thus had to be scrapped.[2] If that was true for the game then it wouldn't have played like the full 3D versions or the games prequel on the Dreamcast. Instead the game would have likely played more like the Nintendo DS entry "Grand Theft Auto Chinatown Wars" which plays in a slightly angled Top Down perspective with a mix of 2D and 3D assets.
References
- ↑ https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/ (Wayback Machine: 2023-04-14 19:02)
- ↑ https://www.gamesindustry.biz/grown-up-video-games-and-a-template-for-the-open-world-the-legacy-of-grand-theft-auto-3 (Wayback Machine: 2023-08-14 23:25)