Difference between revisions of "Yuki Kobayashi (technical support)"
From Sega Retro
m (Nicolaas Hamman moved page Yuki Kobayashi to Yuki Kobayashi (technical support): 2 people with the same name when spoken) |
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+ | :''Not to be confused with the composer [[Yuki Kobayashi (composer)|Yuki Kobayashi]] (小林 有毅).'' | ||
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− | {{sub-stub}}''' | + | {{sub-stub}}'''Yuki Kobayashi''' (小林 悠生) is a former staff member at [[Sega Creative Center]] who developed graphics engines and provided technical support, mostly for ''[[:category:Sonic the Hedgehog|Sonic]]'' games. |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Yuki Kobayashi}} | + | {{ProductionHistory|Yuki Kobayashi (technical support)|小林 悠生}} |
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 04:03, 22 November 2023
- Not to be confused with the composer Yuki Kobayashi (小林 有毅).
Yuki Kobayashi (technical support) |
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Employment history:
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Yuki Kobayashi (小林 悠生) is a former staff member at Sega Creative Center who developed graphics engines and provided technical support, mostly for Sonic games.
Production history
- Sonic Adventure (Dreamcast; 1998) — Special thanks
- Online Games: Dai Guru Guru Onsen (PlayStation 2; 2002) — ネットワークサポート (as 小林 悠生)
- Sega Superstars (PlayStation 2; 2004) — Graphics System
- Derby Ba wo Tsukurou! 5 (PlayStation 2; 2006) — Technical Support (as 小林 悠生)
- Sonic Riders (PlayStation 2; 2006) — Creative Center
- Sonic Riders (GameCube; 2006) — Creative Center
- Sonic Riders (Xbox; 2006) — Creative Center
- Sonic Riders (Windows PC; 2006) — Creative Center