Difference between revisions of "Iron Helix"
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{{Bob | {{Bob | ||
| bobscreen=IronHelix title.png | | bobscreen=IronHelix title.png | ||
− | |||
| publisher=[[Spectrum Holobyte]] | | publisher=[[Spectrum Holobyte]] | ||
− | | developer= | + | | developer=[[Brian A. Rice, Inc.]] |
+ | | originaldevelopers=Drew Pictures | ||
| system=[[Sega Mega-CD]] | | system=[[Sega Mega-CD]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Adventure | | genre=Adventure | ||
− | | releases={{ | + | | releases={{releasesMCD |
− | | mcd_date_us=1994 | + | | mcd_date_us=1994-09{{intref|Press release: 1994-06-06: DREW PICTURES: AWARD-WINNING 'IRON HELIX' SCIENCE-FICTION ADVENTURE GAME GOES SEGA CD}} |
| mcd_code_us=T-124015 | | mcd_code_us=T-124015 | ||
+ | | mcd_rating_us=ma13 | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|Mac|PC}} |
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''' is a first-person adventure game released for the [[Sega Mega-CD]], Windows PCs and Macintosh computers. The Mega-CD version was released exclusively in North America. |
− | == | + | ==Gameplay== |
− | {{ | + | ''Iron Helix'' is a slow-paced first-person adventure game with an element of strategy. The player controls a robot with the objective of stopping a rogue spaceship from being able to deploy the "Iron Helix" doomsday weapon. The robot is unarmed (save for a limited-used jamming signal used by pressing {{B}}), and is instead tasked with obtaining various items and eventually shutting the ship down. At the same time, a security drone hunts the player, though can only track doors that are opened or closed. |
− | | | + | |
− | | | + | Most of the game is rendered as [[full motion video]], with moving around the ship being simulated by pre-rendered footage in the top left of the screen. |
− | | | + | |
+ | ==Production credits== | ||
+ | {{multicol|cols=3| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|Drew Pictures}} | ||
+ | *'''Producer/Director, Story and Concept, 3-D Modelling and Industrial Design, Animation and about a thousand other things:''' Drew Huffman | ||
+ | *'''Assistant Producer, Script, Story and Manual Writing, Digital Microscopy, Director of Live-Action Video, Marketing/Public Relations and about a thousand other things:''' Vinny Carrella | ||
+ | *'''Creative Director, Art Direction, Color and Lighting, 3-D Rendering, Interface Graphics, Animation, Photoshop Mentor and about a thousand other things:''' Rich Cohen | ||
+ | *'''Interactive Programming, Interface Design and about a thousand other things:''' J.A. Nelson (Macintosh version), Bill Zettler (PC version) | ||
+ | *'''Business Administration, Product Testing and about a thousand other things:''' Erin Manning | ||
+ | *'''3-D Rendering and Modeling, Image Compositing and Animation:''' Charles Rose | ||
+ | *'''Producer-Sega CD Version, Technical Director of Live-Action Video Sequences and 3-D Modelling and Animation:''' Phill Simon | ||
+ | *'''3-D Logomation, 3-D Modelling and Animation:''' Dan Meblin | ||
+ | |||
+ | *'''Original Music Sound Tracks and Sound Effects:''' Peter Stone | ||
+ | *'''Special Visual Effects and Virtual Pyrotechnics:''' Chris Green | ||
+ | *'''Ship's Computer Screens and Microscopy Animation Processing:''' Larry Chandler | ||
+ | *'''Special Programming Assistance:''' Scott Burgess, Alex Louie | ||
+ | *'''Special Graphics and Design Assistance:''' Mark Sullivan | ||
+ | *'''Production Assistant:''' Fred Sharpels | ||
+ | *'''Initial Prototype Programming & Additional X-Object Programming:''' Dave Shields | ||
+ | *'''Production Assistant:''' Anna Esquavel | ||
+ | *'''Live-Action Characters (Semenovsky and Ingram):''' Alicia Strain and Stephanie Winters | ||
+ | *'''Technical Assistance on Live-Action Sequences and Free-running Demo:''' Jim "Goopy" Rossi and everyone at Arborescence | ||
+ | *'''as Admiral Arboc:'''Cintra Wilson | ||
+ | |||
+ | {{creditsheader|Brian A. Rice, Inc.}} | ||
+ | *'''Programming-Sega CD Version:''' [[Brian A. Rice]] | ||
+ | *'''Project Management-Sega CD Version:''' Glenn Leszczak | ||
+ | *'''Production:''' Dave Matthews, Charles Wiltgen | ||
+ | *'''Additional SFX:''' Cliff Falls | ||
+ | *'''Testing:''' Russell Eberts, David Leszczak | ||
+ | |||
+ | {{creditsheader|Spectrum HoloByte}} | ||
+ | *'''Producer-Sega CD Version:''' Harvey Lee | ||
+ | *'''Manual Layout/Design, Editing and a Smidgen of Writing and Art:''' Robert Giedt | ||
+ | *'''Manual Editing:''' Marisa Ong | ||
+ | *'''Product Marketing Manager:''' Tom Byron | ||
+ | *'''Marketing Services Manager:''' Kathryn Lynch | ||
+ | *'''CD-ROM Art, Deck Plans and General Graphic Arts Sorceress:''' Carrie Galbraith | ||
+ | *'''Director of Quality Assurance Wizards:''' Marjorie DeWilde | ||
+ | *'''Lead Quality Assurance Wizard:''' Wi Kian Tang | ||
+ | *'''Additional Quality Assurance Wizards:''' Chris Evans, Duc Le, Tan Nguyen, Justin Van Den Berg and Robert Wong | ||
+ | |||
+ | *'''Special thanks to:''' Tom Dickson, Pat Feely, Rita Harrington, Lucija Kordic, Gilman Louie, Guymond Louie, Ron Martinez, Ann Pratt | ||
+ | *'''Drew Pictures would like to thank:''' Cintra Wilson, Stan Roach, Chris Garske, Jef Feltman, Larry Loth, Cliff Lau, Paul Kohler | ||
+ | | source=US manual | ||
+ | | pdf=Ironhelix mcd us manual.pdf | ||
+ | | pdfpage=23 | ||
+ | | console=MCD | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{GalleryPrintAd | ||
+ | |gameplayers|0710|126 | ||
+ | |gamepro|64|205 | ||
+ | |egm2|5|290 | ||
+ | |sv|22|87 | ||
+ | }} | ||
}} | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|MCD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
Line 32: | Line 98: | ||
| manual=Ironhelix mcd us manual.pdf | | manual=Ironhelix mcd us manual.pdf | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|MCD|sha1= |md5= |crc32= |size=475,506,192|date=|source=CD-ROM (US)|comments=T-124015|quality=good|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{IronHelixOmni}} |
Latest revision as of 08:23, 29 November 2023
Iron Helix | ||||||||||
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System(s): Sega Mega-CD | ||||||||||
Publisher: Spectrum Holobyte | ||||||||||
Developer: Brian A. Rice, Inc. | ||||||||||
Developer(s) of original games: Drew Pictures | ||||||||||
Genre: Adventure | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Iron Helix is a first-person adventure game released for the Sega Mega-CD, Windows PCs and Macintosh computers. The Mega-CD version was released exclusively in North America.
Contents
Gameplay
Iron Helix is a slow-paced first-person adventure game with an element of strategy. The player controls a robot with the objective of stopping a rogue spaceship from being able to deploy the "Iron Helix" doomsday weapon. The robot is unarmed (save for a limited-used jamming signal used by pressing ), and is instead tasked with obtaining various items and eventually shutting the ship down. At the same time, a security drone hunts the player, though can only track doors that are opened or closed.
Most of the game is rendered as full motion video, with moving around the ship being simulated by pre-rendered footage in the top left of the screen.
Production credits
- Producer/Director, Story and Concept, 3-D Modelling and Industrial Design, Animation and about a thousand other things: Drew Huffman
- Assistant Producer, Script, Story and Manual Writing, Digital Microscopy, Director of Live-Action Video, Marketing/Public Relations and about a thousand other things: Vinny Carrella
- Creative Director, Art Direction, Color and Lighting, 3-D Rendering, Interface Graphics, Animation, Photoshop Mentor and about a thousand other things: Rich Cohen
- Interactive Programming, Interface Design and about a thousand other things: J.A. Nelson (Macintosh version), Bill Zettler (PC version)
- Business Administration, Product Testing and about a thousand other things: Erin Manning
- 3-D Rendering and Modeling, Image Compositing and Animation: Charles Rose
- Producer-Sega CD Version, Technical Director of Live-Action Video Sequences and 3-D Modelling and Animation: Phill Simon
- 3-D Logomation, 3-D Modelling and Animation: Dan Meblin
- Original Music Sound Tracks and Sound Effects: Peter Stone
- Special Visual Effects and Virtual Pyrotechnics: Chris Green
- Ship's Computer Screens and Microscopy Animation Processing: Larry Chandler
- Special Programming Assistance: Scott Burgess, Alex Louie
- Special Graphics and Design Assistance: Mark Sullivan
- Production Assistant: Fred Sharpels
- Initial Prototype Programming & Additional X-Object Programming: Dave Shields
- Production Assistant: Anna Esquavel
- Live-Action Characters (Semenovsky and Ingram): Alicia Strain and Stephanie Winters
- Technical Assistance on Live-Action Sequences and Free-running Demo: Jim "Goopy" Rossi and everyone at Arborescence
- as Admiral Arboc:Cintra Wilson
- Programming-Sega CD Version: Brian A. Rice
- Project Management-Sega CD Version: Glenn Leszczak
- Production: Dave Matthews, Charles Wiltgen
- Additional SFX: Cliff Falls
- Testing: Russell Eberts, David Leszczak
- Producer-Sega CD Version: Harvey Lee
- Manual Layout/Design, Editing and a Smidgen of Writing and Art: Robert Giedt
- Manual Editing: Marisa Ong
- Product Marketing Manager: Tom Byron
- Marketing Services Manager: Kathryn Lynch
- CD-ROM Art, Deck Plans and General Graphic Arts Sorceress: Carrie Galbraith
- Director of Quality Assurance Wizards: Marjorie DeWilde
- Lead Quality Assurance Wizard: Wi Kian Tang
- Additional Quality Assurance Wizards: Chris Evans, Duc Le, Tan Nguyen, Justin Van Den Berg and Robert Wong
- Special thanks to: Tom Dickson, Pat Feely, Rita Harrington, Lucija Kordic, Gilman Louie, Guymond Louie, Ron Martinez, Ann Pratt
- Drew Pictures would like to thank: Cintra Wilson, Stan Roach, Chris Garske, Jef Feltman, Larry Loth, Cliff Lau, Paul Kohler
Magazine articles
- Main article: Iron Helix/Magazine articles.
Promotional material
also published in:
Physical scans
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Based on 8 reviews |
Technical information
- Main article: Iron Helix/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
475,506,192 | CD-ROM (US) | T-124015 |
References
- ↑ Press release: 1994-06-06: DREW PICTURES: AWARD-WINNING 'IRON HELIX' SCIENCE-FICTION ADVENTURE GAME GOES SEGA CD
- ↑ File:Ironhelix mcd us manual.pdf, page 23
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 205
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 290
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 87
- ↑ Electronic Games (1992-1995), "February 1995" (US; 1995-0x-xx), page 110
- ↑ Freak, "3/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 62
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 50
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 66
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 74
- ↑ Sega Power, "June 1995" (UK; 1995-04-20), page 60
- ↑ Video Games, "2/95" (DE; 1995-01-18), page 97
Iron Helix | |
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Main page | Comparisons | Development | Magazine articles | Reception |