Difference between revisions of "Girl's Garden"
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega | + | | developer=[[Sega Personal Computer Div.]]{{ref|https://web.archive.org/web/20180702132447/https://www.famitsu.com/news/201807/02160203.html}} |
| system=[[SG-1000]] | | system=[[SG-1000]] | ||
| sounddriver= | | sounddriver= |
Revision as of 01:08, 13 December 2023
Girl's Garden | |||||||||||||||
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System(s): SG-1000 | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Sega Personal Computer Div.[1] | |||||||||||||||
Genre: Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Girl's Garden (ガールズガーデン) is a game for the SG-1000. It is notable for being the first game Yuji Naka worked on.
Contents
Story
Papri (パプリ) must collect flowers to give to her beau Minto (ミント) to prevent him from going to another little girl named Cocco (コッコ).
Gameplay
Papri must collect ten flowers and return them to her boyfriend's house. The game is played on a field from an overhead perspective. Papri can move in any direction using the joystick. She must navigate around obstacles such as rocks and tree stumps and avoid dangerous bears. The playfield loops around horizontally. Flowers must be caught in full bloom. Catching flowers too early does not increase Papri's flower count. Flowers caught too late are wilted and ruin the bouquet, causing Papri to lose half of her flowers.
Papri must steer clear of the bears that wander the field. Bears change color when Papri comes near, indicating that they have become hostile and will chase Papri as long as she remains near. However, honey can be dropped with or in order to render the bear temporarily harmless. Papri starts the game with four jars of honey and gains another for each round she completes. Bees periodically fly by and occasionally drop bonus items for Papri, though these items disappear if a bear touches them.
Each round has a time limit, and Papri must finish before Minto reaches Cocco. She loses a heart if time runs out, if she is caught by a bear, or if she falls in water. Losing a heart also causes Papri to lose half of her flowers. The game ends if she loses all of her hearts.
Every two rounds, Papri competes in a bonus round where she has to jump as many bears as possible to get a good bonus score. Papri walks automatically and runs with and . She jumps with or . She can jump farther if she is running when she jumps; the player cannot control her jump in the air. The player receives bonus points for each bear successfully jumped, with an additional bonus for completing the stage perfectly.
The game has no ending and continues indefinitely until the player loses or decides not to play anymore.
Animals
プリム | |
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Bees fly around and sometimes drop items for Papri. | |
ャンピー | |
Bears roam the field and must be avoided. They change color and chase Papri when she comes near. Papri can drop a honeypot to distract them and render them temporarily harmless. |
Items
Flowers | |
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Papri must collect 10 flowers in full bloom to complete each round. Collecting a wilted flower causes her to lose half of her bouquet.
Flowers have four different appearances, which cycle with each round. | |
Grapes (ぶどう) | |
Awards 500 bonus points. | |
Apple (りん ご) | |
Awards 1,500 bonus points. | |
Cherries (さくらんぼ) | |
Awards 2,500 bonus points. | |
Clock (時計) | |
Gives the player more time, moving Minto closer to Papri. | |
Heart (ハート) | |
Gives Papri another heart. | |
Skull (がいこつ) | |
Causes Papri to lose a heart and half of her bouquet. | |
Bouquet (花束) | |
Gives Papri 5 more flowers. |
Production credits
- Programmer: Yuji Naka[4], Hiroshi Kawaguchi[5]
- Graphic Designer: Hiroshi Kawaguchi[6], S[4]
- Music: Katsuhiro Hayashi[6], Tohru Nakabayashi[4]
Physical scans
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
SG-1000, TW |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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32kB | Cartridge (JP) | |||||||||||
? |
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32kB | Cartridge (TW) |
References
- ↑ https://www.famitsu.com/news/201807/02160203.html (Wayback Machine: 2018-07-02 13:24)
- ↑ 2.0 2.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1985-07-15" (JP; 1985-07-15), page 9
- ↑ 4.0 4.1 4.2 https://sega.jp/fb/album/01_gg/03.html
- ↑ http://backup.segakore.fr/hitmaker/game/SOUND/SITE/member01.html
- ↑ 6.0 6.1 http://www.ne.jp/asahi/v/hara/ga_core/ga_core1_2.html
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