Difference between revisions of "Yoshinori Ohgane"
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− | | company=[[Sega | + | | employment={{Employment |
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | start=2003{{ref|1=http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html}} | ||
+ | | divisions=[[Sega Mechatro]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Interactive (Japan)|Sega Interactive]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
+ | }} | ||
| role=Programmer | | role=Programmer | ||
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− | {{sub-stub}}'''{{PAGENAME}}''' (大金 義規) is a programmer at [[Sega]]. He joined [[Mechatro]] in 2003, with his first project being [[StarHorse 2 New Generation]].{{ref|1=http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html}} | + | {{sub-stub}}'''{{PAGENAME}}''' (大金 義規) is a programmer at [[Sega]]. He joined [[Mechatro]] in 2003, with his first project being ''[[StarHorse 2 New Generation]]''.{{ref|1=http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html}} |
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+ | ==Career== | ||
+ | Having loved video games since childhood, and with programming being one of the kinds of jobs he was looking for, {{PAGENAME}} joined [[Sega]], as it could provide an environment to both design features and implement them in games with a wide audience.{{ref|http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html}} Making his debut in the [[Mechatro]] department in 2003, he considered his role as programmer to be more diverse than that of other departments' programmers, as he would be involved with mechanical hardware programming, satellite networks, in-game functions and video graphics.{{ref|http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html}} Ohgane's first game, ''[[StarHorse 2 New Generation]]'', was developed for over a year and a half.{{ref|http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html}} Following its release, he expressed interest in broadening his range to computer graphics and control systems.{{ref|http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html}} | ||
+ | |||
+ | He would continue to program for the ''StarHorse'' series and be thanked in future installments. Several ''StarHorse''-related patents credit their invention {{PAGENAME}}, as well as [[Naoyuki Sato]], [[Kenji Uchida]] and [[Masanori Tsuchimoto]].{{ref|https://www.patentguru.com/inventor/ohgane-yoshinori}} A few years after the merging of [[Sega Interactive (Japan)|Sega Interactive]] and [[Sega Games]], Ohgane began offering development support and technical direction to the ''[[:category:Sonic the Hedgehog|Sonic the Hedgehog]]'' franchise. | ||
==Production history== | ==Production history== | ||
{{ProductionHistory|Yoshinori Ohgane|Yoshinori Ogane|大金 義規}} | {{ProductionHistory|Yoshinori Ohgane|Yoshinori Ogane|大金 義規}} | ||
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==Interviews== | ==Interviews== | ||
* [http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html {{PAGENAME}} interview by Sega Mechatronics] | * [http://backup.segakore.fr/mechatro/saiyo/work/ohgane.html {{PAGENAME}} interview by Sega Mechatronics] | ||
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+ | ==External links== | ||
+ | *[https://web.archive.org/web/*/http://sega-mechatro.com/column/2006/08/050_1.html Mechatro staff column entry by Ohgane (Programmer)] | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 12:43, 6 January 2024
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Yoshinori Ohgane |
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Employment history:
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Role(s): Programmer |
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Yoshinori Ohgane (大金 義規) is a programmer at Sega. He joined Mechatro in 2003, with his first project being StarHorse 2 New Generation.[1]
Career
Having loved video games since childhood, and with programming being one of the kinds of jobs he was looking for, Yoshinori Ohgane joined Sega, as it could provide an environment to both design features and implement them in games with a wide audience.[1] Making his debut in the Mechatro department in 2003, he considered his role as programmer to be more diverse than that of other departments' programmers, as he would be involved with mechanical hardware programming, satellite networks, in-game functions and video graphics.[1] Ohgane's first game, StarHorse 2 New Generation, was developed for over a year and a half.[1] Following its release, he expressed interest in broadening his range to computer graphics and control systems.[1]
He would continue to program for the StarHorse series and be thanked in future installments. Several StarHorse-related patents credit their invention Yoshinori Ohgane, as well as Naoyuki Sato, Kenji Uchida and Masanori Tsuchimoto.[2] A few years after the merging of Sega Interactive and Sega Games, Ohgane began offering development support and technical direction to the Sonic the Hedgehog franchise.
Production history
- StarHorse 2 New Generation (Medal game; 2005) — Programmers
- StarHorse Progress Returns (NAOMI; 2009) — Programmers (as Yoshinori Ogane)
- StarHorse 3 Season IV: Dream on the Turf (RingEdge 2; 2015) — Special Thanks
- StarHorse 3 Season VI: Full Throttle (RingEdge 2; 2017) — Special Thanks
- Sonic Origins (PlayStation 4; 2022) — Development Support
- Sonic Origins (PlayStation 5; 2022) — Development Support
- Sonic Origins (Xbox One; 2022) — Development Support
- Sonic Origins (Nintendo Switch; 2022) — Development Support
- Sonic Frontiers (PlayStation 4; 2022) — Development Support
- Sonic Frontiers (PlayStation 5; 2022) — Development Support
- Sonic Frontiers (Nintendo Switch; 2022) — Development Support
- Samba de Amigo: Party-To-Go (iOS; 2023) — Development Support
- Samba de Amigo: Party-To-Go (Apple TV; 2023) — Development Support
- Samba de Amigo: Party-To-Go (Mac App Store; 2023) — Development Support
- Sonic Superstars (PlayStation 4; 2023) — Technical Directors
- Sonic Superstars (PlayStation 5; 2023) — Technical Directors
- Sonic Superstars (Nintendo Switch; 2023) — Technical Directors
- Sonic Superstars (Epic Games Store; 2023) — Technical Directors
- Puyo Puyo Puzzle Pop (Apple TV; 2024) — Development Support