Difference between revisions of "Sonic Mars"

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{{UnreleasedBob
 
{{UnreleasedBob
 
| bobscreen=SonicMars 32X conceptart titlescreen static.png
 
| bobscreen=SonicMars 32X conceptart titlescreen static.png
| developer={{company|[[Sega Technical Institute]]|system=32X}}
+
| screenwidth=320px
| publisher={{company|[[Sega]]}}
+
| title=Sonic Mars
 +
| publisher=
 +
| developer=[[Sega Technical Institute]]
 
| system=[[Sega 32X]]
 
| system=[[Sega 32X]]
| status=
 
| date=
 
 
| genre=Action
 
| genre=Action
 +
| date={{MissedRelease|32X|1994-11}}{{MissedRelease|32X|1995-06}}
 +
| development=1994{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}-1995{{fileref|SonicMars 32X conceptart titlescreen static.png}}
 
}}
 
}}
 
{{sonic}}
 
{{sonic}}
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==Production credits==
 
==Production credits==
 
{{creditstable|
 
{{creditstable|
*'''Director:''' [[Roger Hector]]
+
*'''Executive Producers:''' [[Dean Lester]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}, [[Manny Granillo]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}
*'''Lead Designer:''' [[Michael Kosaka]]
+
*'''Producers:''' [[Michael Kosaka]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}, [[Mike Wallis]]{{intref|Interview: Mike Wallis (2007-06-19) by Sega-16}}
*'''Lead Designer:''' [[Chris Senn|Christian Senn]]
+
*'''Team Coordinator:''' [[Michael Kosaka]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}
*'''Lead Programmer:''' [[Don Goddard]]
+
*'''Co-Lead Designer:''' [[Chris Senn]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}, [[Michael Kosaka]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}
*'''Programmers:''' [[Chris Ebert]], [[Toshiyasu Morita]]
 
 
*'''Art Director:''' [[Don Goddard]]
 
*'''Art Director:''' [[Don Goddard]]
 
*'''Artist:''' [[Jeremy Cantor]]
 
*'''Artist:''' [[Jeremy Cantor]]
 
*'''3D Modeler:''' [[Ross Harris]]
 
*'''3D Modeler:''' [[Ross Harris]]
 +
*'''Animator:''' [[Chris Senn]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}
 +
*'''Technical Programmer:''' [[Ofer Alon]]
 +
*'''Programmers:''' [[Don Goddard]]{{intref|Interview: Don Goddard (2011-11) by Torentsu}}, [[Chris Ebert]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}, [[Mark Kupper]]{{intref|Interview: Don Goddard (2008-05) by hxc}}, [[Toshiyasu Morita]]
 +
*'''Tools Programmers:''' [[Mark Kupper]], [[Robert Steele]]
 
*'''Writers:''' [[Michael Kosaka]], [[Chris Senn|Christian Senn]], [[Don Goddard]]
 
*'''Writers:''' [[Michael Kosaka]], [[Chris Senn|Christian Senn]], [[Don Goddard]]
| source=Developer interviews and statements
+
*'''Promotional Artwork:''' [[Jeremy Cantor]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}
 +
*'''Reference:''' [[Adrian Stephens]]
 +
| source=Developer statements
 
| console=32X
 
| console=32X
 
}}
 
}}

Revision as of 09:30, 12 January 2024

SonicMars 32X conceptart titlescreen static.png

Sonic Mars
System(s): Sega 32X
Developer: Sega Technical Institute
Development timeframe: 1994[1]-1995[2]
Planned release date(s): 1994-11, 1995-06
Genre: Action


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Visit Sonic Mars on Sonic Retro for the full article.

Production credits

Source:
Developer statements


Magazine articles

Main article: Sonic Mars/Magazine articles.

References