Difference between revisions of "Sonic Mars"
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| development=1994{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}-1995{{fileref|SonicMars 32X conceptart titlescreen static.png}} | | development=1994{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}}-1995{{fileref|SonicMars 32X conceptart titlescreen static.png}} | ||
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Revision as of 09:30, 12 January 2024
Sonic Mars |
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System(s): Sega 32X |
Developer: Sega Technical Institute |
Development timeframe: 1994[1]-1995[2] |
Planned release date(s): 1994-11, 1995-06 |
Genre: Action |
Visit Sonic Mars on Sonic Retro for the full article. |
Production credits
- Executive Producers: Dean Lester[1], Manny Granillo[1]
- Producers: Michael Kosaka[1], Mike Wallis[3]
- Team Coordinator: Michael Kosaka[1]
- Co-Lead Designer: Chris Senn[1], Michael Kosaka[1]
- Art Director: Don Goddard
- Artist: Jeremy Cantor
- 3D Modeler: Ross Harris
- Animator: Chris Senn[1]
- Technical Programmer: Ofer Alon
- Programmers: Don Goddard[4], Chris Ebert[1], Mark Kupper[5], Toshiyasu Morita
- Tools Programmers: Mark Kupper, Robert Steele
- Writers: Michael Kosaka, Christian Senn, Don Goddard
- Promotional Artwork: Jeremy Cantor[1]
- Reference: Adrian Stephens
Magazine articles
- Main article: Sonic Mars/Magazine articles.
References
- ↑ Jump up to: 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 http://www.lostlevels.org/200403/200403-xtreme.shtml (Wayback Machine: 2023-09-01 08:21)
- ↑ File:SonicMars 32X conceptart titlescreen static.png
- ↑ Interview: Mike Wallis (2007-06-19) by Sega-16
- ↑ Interview: Don Goddard (2011-11) by Torentsu
- ↑ Interview: Don Goddard (2008-05) by hxc