Difference between revisions of "Hisaya Suzuki"
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− | {{ | + | {{stub}}'''{{PAGENAME}}''' (鈴木 寿弥) is a Japanese graphic designer who previously<ref>Suzuki's credits in ''Yakuza'' games were removed for the Remastered versions, as is customary with former employees</ref> worked at [[Sega of Japan]], mainly on the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise. He initially worked as a background artist, then an effect artist for several companies on games like ''Shadow Hearts: Covenant'', ''Dragon Quest Swords: The Masked Queen and the Tower'' and ''Lost Odyssey''. With more graphic design experience under his belt, he decided to pursue his dream of becoming a character artist{{ref|https://web.archive.org/web/20240116155100/https://employment.en-japan.com/desc_132803/}}. |
Through job change agency Digitalscape, he shifted his career and joined a company as a character modeler, then went even bigger and joined Sega, his earliest-known game there being ''[[Ryu ga Gotoku Kenzan!]]{{ref|https://web.archive.org/web/20240116155100/https://employment.en-japan.com/desc_132803/}}. | Through job change agency Digitalscape, he shifted his career and joined a company as a character modeler, then went even bigger and joined Sega, his earliest-known game there being ''[[Ryu ga Gotoku Kenzan!]]{{ref|https://web.archive.org/web/20240116155100/https://employment.en-japan.com/desc_132803/}}. |
Latest revision as of 11:26, 16 January 2024
Hisaya Suzuki |
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Employment history:
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Role(s): Artist |
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Hisaya Suzuki (鈴木 寿弥) is a Japanese graphic designer who previously[1] worked at Sega of Japan, mainly on the Yakuza franchise. He initially worked as a background artist, then an effect artist for several companies on games like Shadow Hearts: Covenant, Dragon Quest Swords: The Masked Queen and the Tower and Lost Odyssey. With more graphic design experience under his belt, he decided to pursue his dream of becoming a character artist[2].
Through job change agency Digitalscape, he shifted his career and joined a company as a character modeler, then went even bigger and joined Sega, his earliest-known game there being Ryu ga Gotoku Kenzan![2].
Production history
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — ゲームキャラクター制作 (as 鈴木 寿弥)
- Yakuza: Dead Souls (PlayStation 3; 2011) — Character Model Artists
- Binary Domain (Xbox 360; 2012) — Robots Production
External links
References
- ↑ Suzuki's credits in Yakuza games were removed for the Remastered versions, as is customary with former employees
- ↑ 2.0 2.1 https://employment.en-japan.com/desc_132803/ (Wayback Machine: 2024-01-16 15:51)