Difference between revisions of "Shunsuke Miyake"

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{{sub-stub}}'''{{PAGENAME}}''' (三宅 俊輔)
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{{sub-stub}}'''{{PAGENAME}}''' (三宅 俊輔) is a programmer at [[Sega of Japan]]. He joined in 2008 and was assigned to the [[Sega CS3 (2008-current)|Sega CS3]] department, with ''[[Blazer Drive]]'' as his debut work. While at CS3, he programmed the gesture recognition for the Kinect-exclusive game ''[[Rise of Nightmares]]''{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}}. After working on several ''[[:category:Hatsune Miku|Hatsune Miku]]'' games, he was moved to [[Sega Games CS Studio 1|CS Studio 1]]/[[Ryu ga Gotoku Studio]] to become the programming lead of ''[[Fist of the North Star: Lost Paradise]]''{{ref|https://archive.ph/wip/yaGZE|https://twitter.com/sega/status/1006641980040835072}}, thereafter working on 2 ''[[:category:Super Monkey Ball (franchise)|Super Monkey Ball]]'' remakes.
  
 
==Production history==
 
==Production history==

Revision as of 16:08, 18 January 2024

ShunsukeMiyake CEDEC2011.jpg
Shunsuke Miyake
Employment history:
Sega (2008[1] – )
Divisions:
Divisions:
Role(s): Programmer

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Shunsuke Miyake (三宅 俊輔) is a programmer at Sega of Japan. He joined in 2008 and was assigned to the Sega CS3 department, with Blazer Drive as his debut work. While at CS3, he programmed the gesture recognition for the Kinect-exclusive game Rise of Nightmares[1]. After working on several Hatsune Miku games, he was moved to CS Studio 1/Ryu ga Gotoku Studio to become the programming lead of Fist of the North Star: Lost Paradise[3], thereafter working on 2 Super Monkey Ball remakes.

Production history


References

  1. 1.0 1.1 https://cedil.cesa.or.jp/cedil_sessions/view/595 (Wayback Machine: 2021-05-06 10:39)
  2. http://cedil.cesa.or.jp/cedil_sessions/view/595 (Wayback Machine: 2017-07-20 21:47)
  3. @sega on Twitter (archive.today)