Difference between revisions of "Shunsuke Miyake"
From Sega Retro
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| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
| start=2008{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}} | | start=2008{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}} | ||
− | | divisions=[[Sega CS3 (2008-current)|Sega CS3]]{{ref|https://web.archive.org/web/20170720214713/http://cedil.cesa.or.jp/cedil_sessions/view/595}} | + | | divisions=[[Sega CS3 (2008-current)|Sega CS3]]{{ref|https://web.archive.org/web/20170720214713/http://cedil.cesa.or.jp/cedil_sessions/view/595}}{{ref|https://cedec.cesa.or.jp/2011/en/sessions/PG/index.html}} |
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{{Employment | {{Employment | ||
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− | {{sub-stub}}'''{{PAGENAME}}''' (三宅 俊輔) is a programmer at [[Sega of Japan]]. He joined in 2008 and was assigned to the [[Sega CS3 (2008-current)| | + | {{sub-stub}}'''{{PAGENAME}}''' (三宅 俊輔) is a programmer at [[Sega of Japan]]. He joined in 2008 and was assigned to the [[Sega CS3 (2008-current)|CS R&D Dept. #3]] department, with ''[[Blazer Drive]]'' as his debut work. While at CS3, he programmed the gesture recognition for the Kinect-exclusive game ''[[Rise of Nightmares]]''{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}}. After working on several ''[[:category:Hatsune Miku|Hatsune Miku]]'' games, he was moved to [[Sega Games CS Studio 1|CS Studio 1]]/[[Ryu ga Gotoku Studio]] to become the programming lead of ''[[Fist of the North Star: Lost Paradise]]''{{ref|https://archive.ph/wip/yaGZE|https://twitter.com/sega/status/1006641980040835072}}, thereafter working on 2 ''[[:category:Super Monkey Ball (franchise)|Super Monkey Ball]]'' remakes. |
==Production history== | ==Production history== |
Revision as of 16:14, 18 January 2024
Shunsuke Miyake |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer |
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Shunsuke Miyake (三宅 俊輔) is a programmer at Sega of Japan. He joined in 2008 and was assigned to the CS R&D Dept. #3 department, with Blazer Drive as his debut work. While at CS3, he programmed the gesture recognition for the Kinect-exclusive game Rise of Nightmares[1]. After working on several Hatsune Miku games, he was moved to CS Studio 1/Ryu ga Gotoku Studio to become the programming lead of Fist of the North Star: Lost Paradise[4], thereafter working on 2 Super Monkey Ball remakes.
Production history
- Blazer Drive (Nintendo DS; 2008) — プログラマー (as 三宅 俊輔)
- Rise of Nightmares (Xbox 360; 2011) — Kinect
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Programmers
- Phantasy Star Nova (PlayStation Vita; 2014) — プログラム (as 三宅 俊輔)
- Hatsune Miku: Project DIVA X (PlayStation 4; 2016) — Programmers
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Programming Lead
- Super Monkey Ball: Banana Blitz HD (Nintendo Switch; 2019) — Programmer
References
- ↑ 1.0 1.1 https://cedil.cesa.or.jp/cedil_sessions/view/595 (Wayback Machine: 2021-05-06 10:39)
- ↑ http://cedil.cesa.or.jp/cedil_sessions/view/595 (Wayback Machine: 2017-07-20 21:47)
- ↑ https://cedec.cesa.or.jp/2011/en/sessions/PG/index.html
- ↑ @sega on Twitter (archive.today)