Difference between revisions of "Taro Hino"
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{{PersonBob | {{PersonBob | ||
− | | image= | + | | image=TaroHino.jpg |
| birthplace= | | birthplace= | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | company= | + | | employment={{Employment |
+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | divisions=[[Sega Software R&D Dept. 9]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[United Game Artists]]{{ref|1=https://web.archive.org/web/20030404102051/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J01006}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sonic Team (company)|Sonic Team]]{{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Global Entertainment R&D Dept. 1]] | ||
+ | }} | ||
| role=Artist, Designer | | role=Artist, Designer | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' (日野 太郎) is a designer. |
==Production history== | ==Production history== | ||
− | + | {{ProductionHistory|Taro Hino|日野 太郎}} | |
− | + | ||
− | + | ==Interviews== | |
− | * | + | {{mirror}} |
− | + | * [http://sonic.sega.jp/SonicChannelOld/creators/013/index.html Yoshitaka Miura & Taro Hino interview by Sonic Channel (April 27, 2007)] | |
− | + | ||
− | + | ==External links== | |
− | + | * Staff profile on ''[https://web.archive.org/web/20030404102051/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J01006 www.u-ga.com]'' | |
− | + | ||
− | * ''[ | + | ==References== |
− | + | <references/> | |
− | |||
− |
Latest revision as of 03:28, 22 January 2024
Taro Hino |
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Employment history:
Divisions:
Divisions:
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Role(s): Artist, Designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Taro Hino (日野 太郎) is a designer.
Production history
Games
- Space Channel 5 (Dreamcast; 1999) — Visual Effects Designer
- Space Channel 5 (Dreamcast; 1999) — Film Editor
- Space Channel 5 (Dreamcast; 1999) — Eyedentify Inc
- Space Channel 5: Part 2 (Dreamcast; 2002) — Visual Effects Supervisor
- Space Channel 5: Part 2 (PlayStation 2; 2002) — Visual Effects Supervisor
- Space Channel 5 (PlayStation 2; 2002) — Visual Effects Designer
- Space Channel 5 (PlayStation 2; 2002) — Film Editor
- Astro Boy (PlayStation 2; 2004) — Interface Design
- Feel the Magic: XY/XX (Nintendo DS; 2004) — Interface Designer
- The Rub Rabbits! (Nintendo DS; 2005) — Interface Designer
- The Rub Rabbits! (Nintendo DS; 2005) — CG Movie Artists
- Sonic the Hedgehog (PlayStation 3; 2006) — Artist Special Thanks
- Sonic the Hedgehog (Xbox 360; 2006) — Artist Special Thanks
- Sonic and the Secret Rings (Wii; 2007) — Lead Interface CG Artist
- Onsei Kanjou Sokuteiki: Kokoro Scan (Nintendo DS; 2007) — Art Director
- Sonic and the Black Knight (Wii; 2009) — Visual Art Support
- Puyo Puyo 7 (PlayStation Portable; 2009) — Interface Artist
- Puyo Puyo 7 (Wii; 2009) — Interface Artist
- Sonic Colours (Wii; 2010) — Visual Art Support
- Sonic Generations (Steam; 2011) — U.I. Concept Artist
- Sonic Generations (Windows PC; 2011) — U.I. Concept Artist
- Sonic Generations (Xbox 360; 2011) — U.I. Concept Artist
- Sonic Generations (PlayStation 3; 2011) — U.I. Concept Artist
- Sonic Generations (Nintendo 3DS; 2011) — Artists
- Puyo Puyo!! (PlayStation Portable; 2011) — Interface Artist
- Rhythm Thief & the Emperor's Treasure (Nintendo 3DS; 2012) — Title Logo Artist
- Sonic Lost World (Wii U; 2013) — Title Logo Designer
- Uta Kumi 575 (PlayStation Vita; 2014) — UIデザイン (as 日野 太郎)
- Space Channel 5 VR Kinda Funky News Flash! (PlayStation 4; 2020) — Art Team’s Special Thanks to
- Sonic Colours: Ultimate (Xbox One; 2021) — Visual Art Support
- Sonic Colours: Ultimate (PlayStation 4; 2021) — Visual Art Support
- Sonic Colours: Ultimate (Nintendo Switch; 2021) — Visual Art Support
- Sonic Colours: Ultimate (Epic Games Store; 2021) — Visual Art Support
- Sonic Frontiers (PlayStation 4; 2022) — UI Early Concept
- Sonic Frontiers (PlayStation 5; 2022) — UI Early Concept
- Sonic Frontiers (Nintendo Switch; 2022) — UI Early Concept
- Sonic Colours: Ultimate (Steam; 2023) — Visual Art Support
Music
- Seven Rings in Hand: Sonic and the Secret Rings Original Sound Track (CD; 2007) — Art Direction & Design[3]
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
External links
- Staff profile on www.u-ga.com
References
- ↑ http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J01006 (Wayback Machine: 2003-04-04 10:20)
- ↑ http://sega.jp/segamoba/about/column.html (Wayback Machine: 2009-12-19 12:39)
- ↑ File:SevenRingsInHand CD JP booklet.pdf, page 11