Difference between revisions of "Kohei Yamashita"

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{{sub-stub}}'''{{PAGENAME}}''' (山下 浩平) is a Japanese video game designer. He joined Sega in 2003, debuting as the battle map lead for ''[[Sakura Wars: So Long, My Love]]'', reprising this role for ''[[Valkyria Chronicles]]'', where he conceived and designed the unique "BLiTZ" system. He became chief game designer of ''[[Valkyria Chronicles II]]'' and ''[[Senjou no Valkyria 3|3]]''. He then took on directional roles: chief director of ''[[Phantasy Star Nova]]'', battle director of ''[[7th Dragon III Code: VFD]]'' and chief director of ''[[Valkyria Chronicles 4]]''. He has since provided development support for [[Sonic Team]] titles.
  
 
==Production history==
 
==Production history==
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{{ProductionHistory|Kohei Yamashita|山下 浩平}}
  
 
==References==
 
==References==
 
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Revision as of 09:34, 24 January 2024

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Kohei Yamashita
Place of birth: Osaka, Japan[1]
Date of birth: 1980[1] (age 43-44)
Employment history:
Divisions:
Divisions:
Role(s): Designer, Director

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Kohei Yamashita (山下 浩平) is a Japanese video game designer. He joined Sega in 2003, debuting as the battle map lead for Sakura Wars: So Long, My Love, reprising this role for Valkyria Chronicles, where he conceived and designed the unique "BLiTZ" system. He became chief game designer of Valkyria Chronicles II and 3. He then took on directional roles: chief director of Phantasy Star Nova, battle director of 7th Dragon III Code: VFD and chief director of Valkyria Chronicles 4. He has since provided development support for Sonic Team titles.

Production history

Games

Music

References