Difference between revisions of "Kohei Yamashita"
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| birthplace=[[wikipedia:Osaka|Osaka, Japan]]{{ref|https://web.archive.org/web/20221203030205/https://www.creativevillage.ne.jp/category/topcreators/game-creator/game-planner/44336/}} | | birthplace=[[wikipedia:Osaka|Osaka, Japan]]{{ref|https://web.archive.org/web/20221203030205/https://www.creativevillage.ne.jp/category/topcreators/game-creator/game-planner/44336/}} | ||
| dob=1980{{ref|https://web.archive.org/web/20221203030205/https://www.creativevillage.ne.jp/category/topcreators/game-creator/game-planner/44336/}} | | dob=1980{{ref|https://web.archive.org/web/20221203030205/https://www.creativevillage.ne.jp/category/topcreators/game-creator/game-planner/44336/}} | ||
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| employment={{Employment | | employment={{Employment | ||
+ | | company=[[Overworks]] | ||
+ | | start=2003{{ref|https://web.archive.org/web/20221203030205/https://www.creativevillage.ne.jp/category/topcreators/game-creator/game-planner/44336/}} | ||
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| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
− | | divisions=[[Global Entertainment R&D Dept. 2]], [[Sega CS3 (2008- | + | | divisions=[[Global Entertainment R&D Dept. 2]], [[Sega CS3 (2008-2015)|Sega CS3]] |
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| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
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| company=[[Sega Games]]{{ref|https://web.archive.org/web/20221203030205/https://www.creativevillage.ne.jp/category/topcreators/game-creator/game-planner/44336/}} | | company=[[Sega Games]]{{ref|https://web.archive.org/web/20221203030205/https://www.creativevillage.ne.jp/category/topcreators/game-creator/game-planner/44336/}} | ||
− | | divisions= | + | | divisions=[[Sega Games CS Studio 2|CS Studio 2]]{{ref|1=https://web.archive.org/web/20210918082524/http://jhclub.jmam.co.jp/acv/magazine/content?content_id=12447}} |
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− | {{sub-stub}}'''{{PAGENAME}}''' (山下 浩平) is a Japanese video game designer. He joined Sega in 2003, debuting as the battle map lead for ''[[Sakura Wars: So Long, My Love]]'', reprising this role for ''[[Valkyria Chronicles]]'', where he conceived and designed the unique "BLiTZ" system. He became chief game designer of ''[[Valkyria Chronicles II]]'' and ''[[Senjou no Valkyria 3|3]]''. He then took on directional roles: chief director of ''[[Phantasy Star Nova]]'', battle director of ''[[7th Dragon III Code: VFD]]'' and chief director of ''[[Valkyria Chronicles 4]]''. He has since provided development support for [[Sonic Team]] titles. | + | {{sub-stub}}'''{{PAGENAME}}''' (山下 浩平) is a Japanese video game designer. He joined Sega, specifically [[Overworks]], in 2003, debuting as the battle map lead for ''[[Sakura Wars: So Long, My Love]]'', reprising this role for ''[[Valkyria Chronicles]]'', where he conceived and designed the unique "BLiTZ" system. He became chief game designer of ''[[Valkyria Chronicles II]]'' and ''[[Senjou no Valkyria 3|3]]''. He then took on directional roles: chief director of ''[[Phantasy Star Nova]]'', battle director of ''[[7th Dragon III Code: VFD]]'' and chief director of ''[[Valkyria Chronicles 4]]''. He has since provided development support for [[Sonic Team]] titles. |
==Production history== | ==Production history== |
Latest revision as of 09:24, 2 February 2024
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Kohei Yamashita |
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Place of birth: Osaka, Japan[1] |
Date of birth: 1980[1] (age 44-45) |
Employment history:
Divisions:
Divisions:
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Role(s): Designer, Director |
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Kohei Yamashita (山下 浩平) is a Japanese video game designer. He joined Sega, specifically Overworks, in 2003, debuting as the battle map lead for Sakura Wars: So Long, My Love, reprising this role for Valkyria Chronicles, where he conceived and designed the unique "BLiTZ" system. He became chief game designer of Valkyria Chronicles II and 3. He then took on directional roles: chief director of Phantasy Star Nova, battle director of 7th Dragon III Code: VFD and chief director of Valkyria Chronicles 4. He has since provided development support for Sonic Team titles.
Production history
Games
- Valkyria Chronicles (PlayStation 3; 2008) — Game Designer
- Valkyria Chronicles (PlayStation 3; 2008) — Battle
- Valkyria Chronicles II (PlayStation Portable; 2009) — Chief Game Designer
- Senjou no Valkyria 3 (PlayStation Portable; 2011) — チーフゲームデザイナー (as 山下 浩平)
- Hell Yeah! Wrath of the Dead Rabbit (Steam; 2012) — Special Thanks
- Phantasy Star Nova (PlayStation Vita; 2014) — ディレクター (as 山下 浩平)
- 7th Dragon III Code: VFD (Nintendo 3DS; 2015) — Battle
- Valkyria Chronicles 4 (PlayStation 4; 2018) — Chief Director
- Valkyria Chronicles (Nintendo Switch; 2018) — バトル (as 山下 浩平)
- Shin Sakura Taisen (PlayStation 4; 2019) — Development Support
- Sonic Superstars (PlayStation 4; 2023) — Development Support
- Sonic Superstars (PlayStation 5; 2023) — Development Support
- Sonic Superstars (Nintendo Switch; 2023) — Development Support
- Sonic Superstars (Epic Games Store; 2023) — Development Support
- Sonic X Shadow Generations (PlayStation 5; 2024) — Development Support
- Sonic X Shadow Generations (Xbox One; 2024) — Development Support
- Sonic X Shadow Generations (Nintendo Switch; 2024) — Development Support
Music
- Senjou no Valkyria 2: Gallia Ouritsu Shikan Gakkou Original Soundtrack (CD; 2010) — チーフゲームデザイナー (as 山下 浩平)
References
- ↑ Jump up to: 1.0 1.1 1.2 1.3 https://www.creativevillage.ne.jp/category/topcreators/game-creator/game-planner/44336/ (Wayback Machine: 2022-12-03 03:02)
- ↑ http://jhclub.jmam.co.jp/acv/magazine/content?content_id=12447 (Wayback Machine: 2021-09-18 08:25)