Difference between revisions of "Mikio Kume"
From Sega Retro
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− | | divisions=[[Sega CS3 (2008- | + | | divisions=[[Sega CS3 (2008-2015)|Sega CS3]]{{ref|https://web.archive.org/web/20220818043721/https://cedec.cesa.or.jp/2014/session/ENG/index.html}} |
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{{Employment | {{Employment |
Latest revision as of 10:27, 2 February 2024
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Mikio Kume |
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Employment history:
Divisions:
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Role(s): Programmer |
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Mikio Kume (久米 三喜夫) is a former programmer at Sega, known to have worked on the Sakura Taisen and Sonic the Hedgehog franchises. They have since left Sega to work for Arzest on games such as Wii Play: Motion and Yoshi's New Island, being reunited with Sega via Arzest's work on Mario & Sonic at the Rio 2016 Olympic Games and Sonic Superstars.
Production history
- Atsumare! Guru Guru Onsen (Dreamcast; 1999) — プログラマ (as 久米 三喜夫)
- Sakura Taisen 3: Paris wa Moeteiru ka (Dreamcast; 2001) — プログラマー (as 久米 三喜夫)
- Sakura Taisen 4: Koi Seyo, Otome (Dreamcast; 2002) — チーフプログラマー (as 久米 三喜夫)
- Sakura Taisen 4: Koi Seyo, Otome (Dreamcast; 2002) — メインプログラマー (as 久米 三喜夫)
- Sonic and the Secret Rings (Wii; 2007) — Stage Programmers
- Sonic and the Secret Rings (Wii; 2007) — Text / Stage Effect Tools / System Programmer
- Sonic and the Black Knight (Wii; 2009) — Interface Programmers
- Suzumiya Haruhi no Chokuretsu (Nintendo DS; 2009) — QA
- Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS; 2016) — Programmers
- Sonic Superstars (PlayStation 4; 2023) — Programmers
- Sonic Superstars (PlayStation 5; 2023) — Programmers
- Sonic Superstars (Nintendo Switch; 2023) — Programmers
- Sonic Superstars (Epic Games Store; 2023) — Programmers
References
- ↑ https://cedec.cesa.or.jp/2014/session/ENG/index.html (Wayback Machine: 2022-08-18 04:37)