Difference between revisions of "MegaMind"

From Sega Retro

(I don't think we need to explain (in excruciating detail) that this is unrelated to a cartoon that came out twenty years later)
 
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| genre=Table
 
| genre=Table
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_jp_gt=1991-05{{fileref|BeepMD JP 1991-06.pdf|page=123}}
+
| md_date_jp_gt=1991-05{{magref|bemega|1991-06|123}}
 +
| md_rrp_jp_gt=sub
 
}}
 
}}
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' (メガマインド) is a game for the [[Sega Mega Drive]], released exclusively in Japan via the [[Sega Game Toshokan]] service. The game consists to guess what is the right following.
+
'''''{{PAGENAME}}''''' (メガマインド) is a game for the [[Sega Mega Drive]], released exclusively in Japan via the [[Sega Game Toshokan]] service.
  
It is in no way related to the later DreamWorks movie of the same name.
+
==Gameplay==
 +
{{ScreenThumb|MegaMind MD, Gameplay.png|width=200|Gameplay}}
 +
The game is a guessing game resembling the "code-breaking" board game ''[[wikipedia:Mastermind (board game)|Mastermind]]''. The goal is to determine the correct combination of four items, correctly guessing both the symbols and their positions. Items are selected from a set of 7 or 8 symbols (depending on the difficulty level chosen).
  
==Gameplay (incomplete)==
+
The computer informs the player after each guess whether the symbols and their positions are correct by displaying signs. One sign (which differs in appearance depending on the symbol set chosen) indicates that the symbol and position of an item is correct, while another sign indicates that the symbol is correct but its position is wrong. No sign is given when both the symbol and position of an item are wrong. The player must use this information to help narrow down the correct combination. Crucially, the hints do not indicate ''which'' items are correct or incorrect, so some trial and error is still needed to determine which symbols to keep and which to change.
You must pick a level (the level 1 only have 7 different characters instead of 8) and a category of them (food, mahjong, coutries' flags or transit plates).
 
  
If you make 16 mistakes, the game is over.
+
The player moves the selection cursor (between positions or between symbols) using the D-Pad. The player switches between placing a symbol and choosing a symbol by pressing {{A}} and places a symbol with {{C}}. Once all the symbols are in place, the player can make the computer check the answer by pressing {{B}}, which shows the results of the guess and moves on to the next attempt.
 +
 
 +
The player has 16 chances to guess the right combination. The game shows the last eight attempts. When the player guesses correctly, the game resets. The three best times for each difficulty level are shown during gameplay.
 +
 
 +
===Difficulty levels===
 +
There are four difficulty levels, selected before starting the game:
 +
*'''Level 1:''' Uses 7 symbols.
 +
*'''Level 2:''' Uses 8 symbols.
 +
*'''Level 3:''' Uses 7 symbols. The computer can lie one time about whether the player guessed correctly.
 +
*'''Level 4:''' Uses 8 symbols. The computer can lie one time about whether the player guessed correctly.
 +
 
 +
===Symbols===
 +
There are four symbol sets, which differ only in appearance.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Fruits
 +
| sprite={{sprite | MegaMind MD, Symbols.png | 2 | crop_width=192 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| sprite2={{sprite | MegaMind MD, Symbols.png | 2 | crop_width=24 | crop_height=24 | crop_x=192 | crop_y=0}}
 +
| bgcolor=#000
 +
| direction=column
 +
| desc=Forks indicate that a symbol is in the correct position. Spoons indicate that a symbol is correct but in the wrong position.
 +
}}
 +
{{InfoRow
 +
| title=Mahjong Tiles
 +
| sprite={{sprite | MegaMind MD, Symbols.png | 2 | crop_width=192 | crop_height=24 | crop_x=0 | crop_y=24}}
 +
| sprite2={{sprite | MegaMind MD, Symbols.png | 2 | crop_width=24 | crop_height=24 | crop_x=192 | crop_y=24}}
 +
| bgcolor=#000
 +
| direction=column
 +
| desc=One-dot pieces indicate that a symbol is in the correct position. Eight-dot pieces indicate that a symbol is correct but in the wrong position.
 +
}}
 +
{{InfoRow
 +
| title=Country Flags
 +
| sprite={{sprite | MegaMind MD, Symbols.png | 2 | crop_width=192 | crop_height=24 | crop_x=0 | crop_y=48}}
 +
| sprite2={{sprite | MegaMind MD, Symbols.png | 2 | crop_width=24 | crop_height=24 | crop_x=192 | crop_y=48}}
 +
| bgcolor=#000
 +
| direction=column
 +
| desc=White flags indicate that a symbol is in the correct position. Orange flags indicate that a symbol is correct but in the wrong position.
 +
}}
 +
{{InfoRow
 +
| title=Road Signs
 +
| sprite={{sprite | MegaMind MD, Symbols.png | 2 | crop_width=192 | crop_height=24 | crop_x=0 | crop_y=72}}
 +
| sprite2={{sprite | MegaMind MD, Symbols.png | 2 | crop_width=24 | crop_height=24 | crop_x=192 | crop_y=72}}
 +
| bgcolor=#000
 +
| direction=column
 +
| desc=Power poles indicate that a symbol is in the correct position. Regular poles indicate that a symbol is correct but in the wrong position.
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==
 
{{creditstable|
 
{{creditstable|
*'''Planner:''' [[Kyamura]]
+
*'''Planner:''' [[Atsuhiko Nakamura|Kyamura]]
 
*'''Designer:''' [[Yoshe]]
 
*'''Designer:''' [[Yoshe]]
 
*'''Sound:''' [[XOR]]
 
*'''Sound:''' [[XOR]]
 
*'''Programmer:''' [[S44424]]
 
*'''Programmer:''' [[S44424]]
*© 1989 Laszlo Ohla
+
:'''© 1989 Laszlo Ohla'''
*Programmed Game © 1991 Sega
+
:'''Programmed Game © 1991 [[Sega]]'''
 +
| source=In-game credits
 +
| pdf=MegaMind MD credits.png
 
| console=MD
 
| console=MD
 +
}}
 +
 +
==Gallery==
 +
{{gallery|
 +
{{gitem|MegaMind MD tutorial.png|Instructions}}
 
}}
 
}}
  
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=dc5697f6baeeafe04250b39324464bb6dcdcac7f|md5=08a419f456adfc71205a0e723988aaa8|crc32=76df2ae2|size=256kB|date=1989-10|source=|comments=|quality=good|prototype=}}
 
}}
 
 
 
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 
{{NoScans|console=Mega Drive}}
 
{{NoScans|console=Mega Drive}}
 +
{{MegaMindOmni}}
 
[[Category:Download-only Mega Drive games]]
 
[[Category:Download-only Mega Drive games]]

Latest revision as of 19:56, 6 February 2024

n/a

MegaMind title.png

MegaMind
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Genre: Table

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
(Game Toshokan)
SUBsub

MegaMind (メガマインド) is a game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.

Gameplay

MegaMind MD, Gameplay.png

Gameplay

The game is a guessing game resembling the "code-breaking" board game Mastermind. The goal is to determine the correct combination of four items, correctly guessing both the symbols and their positions. Items are selected from a set of 7 or 8 symbols (depending on the difficulty level chosen).

The computer informs the player after each guess whether the symbols and their positions are correct by displaying signs. One sign (which differs in appearance depending on the symbol set chosen) indicates that the symbol and position of an item is correct, while another sign indicates that the symbol is correct but its position is wrong. No sign is given when both the symbol and position of an item are wrong. The player must use this information to help narrow down the correct combination. Crucially, the hints do not indicate which items are correct or incorrect, so some trial and error is still needed to determine which symbols to keep and which to change.

The player moves the selection cursor (between positions or between symbols) using the D-Pad. The player switches between placing a symbol and choosing a symbol by pressing A and places a symbol with C. Once all the symbols are in place, the player can make the computer check the answer by pressing B, which shows the results of the guess and moves on to the next attempt.

The player has 16 chances to guess the right combination. The game shows the last eight attempts. When the player guesses correctly, the game resets. The three best times for each difficulty level are shown during gameplay.

Difficulty levels

There are four difficulty levels, selected before starting the game:

  • Level 1: Uses 7 symbols.
  • Level 2: Uses 8 symbols.
  • Level 3: Uses 7 symbols. The computer can lie one time about whether the player guessed correctly.
  • Level 4: Uses 8 symbols. The computer can lie one time about whether the player guessed correctly.

Symbols

There are four symbol sets, which differ only in appearance.

MegaMind MD, Symbols.png
MegaMind MD, Symbols.png
Fruits
Forks indicate that a symbol is in the correct position. Spoons indicate that a symbol is correct but in the wrong position.
MegaMind MD, Symbols.png
MegaMind MD, Symbols.png
Mahjong Tiles
One-dot pieces indicate that a symbol is in the correct position. Eight-dot pieces indicate that a symbol is correct but in the wrong position.
MegaMind MD, Symbols.png
MegaMind MD, Symbols.png
Country Flags
White flags indicate that a symbol is in the correct position. Orange flags indicate that a symbol is correct but in the wrong position.
MegaMind MD, Symbols.png
MegaMind MD, Symbols.png
Road Signs
Power poles indicate that a symbol is in the correct position. Regular poles indicate that a symbol is correct but in the wrong position.

Production credits

© 1989 Laszlo Ohla
Programmed Game © 1991 Sega
Source:
In-game credits
MegaMind MD credits.png
[2]


Gallery

MegaMind MD tutorial.png
Instructions
MegaMind MD tutorial.png

Magazine articles

Main article: MegaMind/Magazine articles.

Technical information

Main article: MegaMind/Technical information.

References


MegaMind

MegaMind title.png

Main page | Magazine articles | Technical information


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