Difference between revisions of "Morio Kishimoto"
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{{PersonBob | {{PersonBob | ||
− | | image= | + | | image=MorioKishimoto.png |
| birthplace= | | birthplace= | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | company=[[Sega | + | | employment= |
+ | {{Employment | ||
+ | | company=[[Sammy]] | ||
+ | | start= | ||
+ | | end=2005 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Global Entertainment R&D Dept. 1]], [[Sega CS2 (2008-current)|Sega CS2]] | ||
+ | | start=2005-03{{ref|1=https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154}} | ||
+ | | end= | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]]{{ref|1=https://www.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154/?originalSubdomain=jp}} | ||
+ | | divisions=[[Sega Games CS Studio 2|CS Studio 2]], [[Sega Games Div. 2|Div. 2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
+ | | divisions= | ||
+ | }} | ||
| role=Designer, Director | | role=Designer, Director | ||
− | | education= | + | | education=Tokyo Institute of Law and Engineering{{ref|1=https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154}} |
}} | }} | ||
{{sub-stub}}'''{{PAGENAME}}''' (岸本 守央) is a game planner within [[Sonic Team]]. He did not start his video game career at Sega, but rather at [[Sammy]] overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of ''[[Sonic and the Secret Rings]]'', and rose through the ranks becoming a director. | {{sub-stub}}'''{{PAGENAME}}''' (岸本 守央) is a game planner within [[Sonic Team]]. He did not start his video game career at Sega, but rather at [[Sammy]] overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of ''[[Sonic and the Secret Rings]]'', and rose through the ranks becoming a director. | ||
==Production history== | ==Production history== | ||
− | + | {{ProductionHistory|Morio Kishimoto}} | |
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==Interviews== | ==Interviews== | ||
{{mirror}} | {{mirror}} | ||
− | *[http://sonic.sega.jp/SonicChannelOld/creators/011/index.html Morio Kishimoto & Emiko Sunaga interview by Sonic Channel (March 1, 2007)] | + | *[http://sonic.sega.jp/SonicChannelOld/creators/011/index.html Morio Kishimoto & Emiko Sunaga interview by Sonic Channel (March 1, 2007)] [[https://browniehideout.wordpress.com/2022/07/16/creators-interview-011-kishimoto-morio-sunaga-emiko/ Translated]] |
*[https://game.watch.impress.co.jp/docs/interview/407653.html Morio Kishimoto & Takashi Iizuka interview by GAME Watch (November 18, 2010)] | *[https://game.watch.impress.co.jp/docs/interview/407653.html Morio Kishimoto & Takashi Iizuka interview by GAME Watch (November 18, 2010)] | ||
*[https://www.4gamer.net/games/110/G011077/20101117034/ Morio Kishimoto & Takashi Iizuka interview by 4Gamer (November 18, 2010)] | *[https://www.4gamer.net/games/110/G011077/20101117034/ Morio Kishimoto & Takashi Iizuka interview by 4Gamer (November 18, 2010)] | ||
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==Photographs== | ==Photographs== | ||
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
+ | |||
+ | ==External links== | ||
+ | * [https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154 {{PAGENAME}} on LinkedIn] | ||
+ | * [https://twitter.com/moq_46 {{PAGENAME}} on Twitter] | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 07:04, 7 February 2024
Morio Kishimoto |
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Employment history: Sammy ( – 2005)
Divisions:
Divisions:
|
Role(s): Designer, Director |
Education: Tokyo Institute of Law and Engineering[1] |
This teeny-tiny article needs some work. You can help us by expanding it.
Morio Kishimoto (岸本 守央) is a game planner within Sonic Team. He did not start his video game career at Sega, but rather at Sammy overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of Sonic and the Secret Rings, and rose through the ranks becoming a director.
Contents
Production history
Games
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Videos
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Music
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Books
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Hardware
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Accessories
Query: SELECT `cargo__credits`.`role` AS `role`,`cargo__credits`.`name` AS `name`,`cargo__credits`.`game` AS `game`,`cargo__credits`.`console` AS `console`,`cargo__releases`.`date` AS `date`,`cargo__credits`.`pdf` AS `pdf`,`cargo__credits`.`pdfpage` AS `pdfpage` FROM `cargo__credits` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__credits`.`game`=`cargo__releases`.`name`)) WHERE `cargo__releases`.`type`="1" and (`cargo__credits`.`name`="Morio Kishimoto") GROUP BY `cargo__credits`.`console`, `cargo__credits`.`game`, `cargo__credits`.`role` ORDER BY `cargo__releases`.`date` LIMIT 5000 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-125d3c-898.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
- Morio Kishimoto & Emiko Sunaga interview by Sonic Channel (March 1, 2007) [Translated]
- Morio Kishimoto & Takashi Iizuka interview by GAME Watch (November 18, 2010)
- Morio Kishimoto & Takashi Iizuka interview by 4Gamer (November 18, 2010)
Photographs
- Main article: Photos of Morio Kishimoto
External links
References
- Sammy employees
- Sega Corporation (2000-2015) employees
- Global Entertainment R&D Dept. 1 staff members
- Sega CS2 (2008-current) staff members
- Sega Games employees
- Sega Games CS Studio 2 staff members
- Sega Games Div. 2 staff members
- Sega Corporation (2020) employees
- Designers
- Directors
- All people
- Sub-stubs
- External references that could be mirrored