Difference between revisions of "Iona Takashima"
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| company=[[Sega Interactive (Japan)|Sega Interactive]] | | company=[[Sega Interactive (Japan)|Sega Interactive]] | ||
| start=2019-04-01{{ref|1=https://www.facebook.com/permalink.php?story_fbid=pfbid02P6q3y2a3s5WmdxVLurAPZ9BtVY47MoicWuq5Cd88pmVvBHLLYdW2RUy6oU6nHxJVl&id=100008373909598}}{{ref|https://www.sega.co.jp/recruit/interview/new/new05/}} | | start=2019-04-01{{ref|1=https://www.facebook.com/permalink.php?story_fbid=pfbid02P6q3y2a3s5WmdxVLurAPZ9BtVY47MoicWuq5Cd88pmVvBHLLYdW2RUy6oU6nHxJVl&id=100008373909598}}{{ref|https://www.sega.co.jp/recruit/interview/new/new05/}} | ||
+ | | divisions=[[Sega Interactive R&D3|R&D3]] | ||
}} | }} | ||
{{Employment | {{Employment | ||
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| education=[[wikipedia:Tokyo Polytechnic University|Tokyo Polytechnic University]] (Interactive media, 2019){{ref|1=https://www.facebook.com/profile.php?id=100008373909598&sk=about_work_and_education}} | | education=[[wikipedia:Tokyo Polytechnic University|Tokyo Polytechnic University]] (Interactive media, 2019){{ref|1=https://www.facebook.com/profile.php?id=100008373909598&sk=about_work_and_education}} | ||
}} | }} | ||
− | + | '''{{PAGENAME}}''' (髙島 依麻奈) is a composer, sound designer and singer at [[Sega of Japan]]. She started as a part-time employee working on ''[[Chain Chronicle]]'' and ''[[Ongeki]]''. | |
==Education== | ==Education== | ||
Since junior high school, {{PAGENAME}} wanted to create sound for video games.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}}{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}} She began composing music in high school and posted some songs to [[wikipedia:YouTube|YouTube]].{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}} Takashima joined the Department of Interactive Media department of Tokyo Polytechnic University{{ref|1=https://www.facebook.com/profile.php?id=100008373909598&sk=about_work_and_education}}{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} after researching the various possible universities and seeing that some sound designers had graduated from Tokyo Polytechnic.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} | Since junior high school, {{PAGENAME}} wanted to create sound for video games.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}}{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}} She began composing music in high school and posted some songs to [[wikipedia:YouTube|YouTube]].{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}} Takashima joined the Department of Interactive Media department of Tokyo Polytechnic University{{ref|1=https://www.facebook.com/profile.php?id=100008373909598&sk=about_work_and_education}}{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} after researching the various possible universities and seeing that some sound designers had graduated from Tokyo Polytechnic.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} | ||
− | In her first year at university she joined the sound study group where she formed connections and also participated outside the school in DJing and composition.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} This was the proceeding for 2 years, and in her 3rd year and final year (2018), Takashima expanded her knowledge of sound by attending a seminar focused on sound, writing with other members based on a theme and creating music for independent productions.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} She also decided to learn various skills unrelated to sound, taking opportunities she could only be offered as a student.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} Takashima began showcasing her work to a wider audience by making and selling CDs at conventions and working for companies she would be interested in working for full-time.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} This includes [[Sega]], composing the song "The Holy Lights" for ''[[Chain Chronicle]]'' and arranging it with [[Takahiro Kai]],{{intref|Chain Chronicle 5th Anniversary Original Soundtrack}} and editing songs for the rhythm game ''[[Ongeki]]''.{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}} | + | In her first year at university she joined the sound study group where she formed connections and also participated outside the school in DJing and composition.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} This was the proceeding for 2 years, and in her 3rd year and final year (2018), Takashima expanded her knowledge of sound by attending a seminar focused on sound, writing with other members based on a theme and creating music for independent productions.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} She also decided to learn various skills unrelated to sound, taking opportunities she could only be offered as a student.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} Takashima began showcasing her work to a wider audience by making and selling CDs at conventions and working for companies she would be interested in working for full-time.{{ref|https://web.archive.org/web/20201102122238/https://int.t-kougei.ac.jp/interview00.html}} This includes [[Sega]], composing the song "The Holy Lights" for ''[[Chain Chronicle]]'' and arranging it with [[Takahiro Kai]],{{intref|Chain Chronicle 5th Anniversary Original Soundtrack}} and editing songs for the rhythm game ''[[Ongeki]]''.{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}}{{ref|https://vgmdb.net/album/87118}} |
==Career== | ==Career== | ||
− | {{PAGENAME}} officially joined [[Sega Interactive (Japan)|Sega Interactive]] in 2019.{{ref|1=https://www.facebook.com/permalink.php?story_fbid=pfbid02P6q3y2a3s5WmdxVLurAPZ9BtVY47MoicWuq5Cd88pmVvBHLLYdW2RUy6oU6nHxJVl&id=100008373909598}}{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}} At first, her roles at the company mainly consisted of creating sound effects and singing | + | {{PAGENAME}} officially joined [[Sega Interactive (Japan)|Sega Interactive]] in 2019.{{ref|1=https://www.facebook.com/permalink.php?story_fbid=pfbid02P6q3y2a3s5WmdxVLurAPZ9BtVY47MoicWuq5Cd88pmVvBHLLYdW2RUy6oU6nHxJVl&id=100008373909598}}{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}} At first, her roles at the company mainly consisted of creating sound effects and singing provisional songs, the latter of which was a new aspect of sound development she was unaware of,{{ref|https://web.archive.org/web/20230320184943/https://sega.co.jp/recruit/interview/new/new05/}} done to test out how the song fits a person's voice before hiring a professional singer. Her roles later expanded to include music, most prominently with ''[[Samba de Amigo: Party Central]]''.{{ref|1=https://www.youtube.com/watch?v=5IzeNEYil7w}} In 2023 she worked alongside [[Takenobu Mitsuyoshi]] on all of her known projects. |
==Production history== | ==Production history== |
Latest revision as of 14:19, 12 February 2024
Iona Takashima |
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Employment history:
Divisions:
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Role(s): Composer, Sound designer, Musician |
Education: Tokyo Polytechnic University (Interactive media, 2019)[3] |
Iona Takashima (髙島 依麻奈) is a composer, sound designer and singer at Sega of Japan. She started as a part-time employee working on Chain Chronicle and Ongeki.
Contents
Education
Since junior high school, Iona Takashima wanted to create sound for video games.[4][5] She began composing music in high school and posted some songs to YouTube.[5] Takashima joined the Department of Interactive Media department of Tokyo Polytechnic University[3][4] after researching the various possible universities and seeing that some sound designers had graduated from Tokyo Polytechnic.[4]
In her first year at university she joined the sound study group where she formed connections and also participated outside the school in DJing and composition.[4] This was the proceeding for 2 years, and in her 3rd year and final year (2018), Takashima expanded her knowledge of sound by attending a seminar focused on sound, writing with other members based on a theme and creating music for independent productions.[4] She also decided to learn various skills unrelated to sound, taking opportunities she could only be offered as a student.[4] Takashima began showcasing her work to a wider audience by making and selling CDs at conventions and working for companies she would be interested in working for full-time.[4] This includes Sega, composing the song "The Holy Lights" for Chain Chronicle and arranging it with Takahiro Kai,[6] and editing songs for the rhythm game Ongeki.[5][7]
Career
Iona Takashima officially joined Sega Interactive in 2019.[1][5] At first, her roles at the company mainly consisted of creating sound effects and singing provisional songs, the latter of which was a new aspect of sound development she was unaware of,[5] done to test out how the song fits a person's voice before hiring a professional singer. Her roles later expanded to include music, most prominently with Samba de Amigo: Party Central.[8] In 2023 she worked alongside Takenobu Mitsuyoshi on all of her known projects.
Production history
Games
- Phantasy Star Online 2: New Genesis (Windows PC; 2021) — Sound Effects
- Phantasy Star Online 2: New Genesis (Xbox One; 2021) — Sound Effects
- Phantasy Star Online 2: New Genesis (Windows PC; 2021) — Special Thanks
- Phantasy Star Online 2: New Genesis (Xbox One; 2021) — Special Thanks
- Sonic Superstars (PlayStation 4; 2023) — Composers
- Sonic Superstars (PlayStation 5; 2023) — Composers
- Sonic Superstars (Nintendo Switch; 2023) — Composers
- Sonic Superstars (Epic Games Store; 2023) — Composers
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Music Composers
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Music Composers
- Like a Dragon: Infinite Wealth (Steam; 2024) — Music Composers
Music
- Virtua Fighter 3tb Online Premium Music Collection (CD; 2023) — Sound Designer
Song credits
- Main article: Iona Takashima/Song credits.
Interviews
- Iona Takashima interview by Tokyo Polytechnic University
- New Employee Interview by SEGA Careers Site
External links
References
- ↑ 1.0 1.1 https://www.facebook.com/permalink.php?story_fbid=pfbid02P6q3y2a3s5WmdxVLurAPZ9BtVY47MoicWuq5Cd88pmVvBHLLYdW2RUy6oU6nHxJVl&id=100008373909598
- ↑ https://www.sega.co.jp/recruit/interview/new/new05/
- ↑ 3.0 3.1 https://www.facebook.com/profile.php?id=100008373909598&sk=about_work_and_education
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 https://int.t-kougei.ac.jp/interview00.html (Wayback Machine: 2020-11-02 12:22)
- ↑ 5.0 5.1 5.2 5.3 5.4 https://sega.co.jp/recruit/interview/new/new05/ (Wayback Machine: 2023-03-20 18:49)
- ↑ Chain Chronicle 5th Anniversary Original Soundtrack
- ↑ https://vgmdb.net/album/87118
- ↑ https://www.youtube.com/watch?v=5IzeNEYil7w