Difference between revisions of "Ken Pontac"
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Levi Church (talk | contribs) (Created page with "{{PersonBob | image= | birthplace= | dob= | dod= | employment= | company= | divisions= | start= | role= | education= | twitter=ken_pontac }} '''{{PAGENAME}}''' was a writer fo...") |
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{{PersonBob | {{PersonBob | ||
− | | image= | + | | image=KenPontac.png |
− | | birthplace= | + | | birthplace=[[wikipedia:Sausalito, California|Sausalito, California, United States]] |
− | | dob= | + | | dob=1957-05-22 |
| dod= | | dod= | ||
− | | employment= | + | | employment={{Employment| |
− | | company= | + | | company=[[Warner Bros. Entertainment|Warner Bros. Television]]{{ref|https://www.linkedin.com/in/kenpontac/details/experience/}} |
− | | | + | | notsega=yes |
− | | start= | + | | start=1988 |
− | | role= | + | | end=1990 |
− | | education= | + | }} |
+ | {{Employment| | ||
+ | | company=[[DC Comics]]{{ref|https://www.linkedin.com/in/kenpontac/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=2003 | ||
+ | | end=2003 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Warner Bros. Entertainment|Warner Bros. Animation]]{{ref|https://www.linkedin.com/in/kenpontac/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=2002 | ||
+ | | end=2004 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Marvel Entertainment]]{{ref|https://www.linkedin.com/in/kenpontac/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=2006-10 | ||
+ | | end=2007-04 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Sega of America]]{{ref|https://www.linkedin.com/in/kenpontac/details/experience/}} | ||
+ | | start=2008-04 | ||
+ | | end=2008-12 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Cartoon Network]]{{ref|https://www.linkedin.com/in/kenpontac/details/experience/}} | ||
+ | | notsega=yes | ||
+ | | start=2009 | ||
+ | | end=2010-07 | ||
+ | }} | ||
+ | {{Employment| | ||
+ | | company=[[Sega of America]]{{ref|https://www.linkedin.com/in/kenpontac/details/experience/}} | ||
+ | | start=2009-08 | ||
+ | | end=2019 | ||
+ | }} | ||
+ | | role=Writer | ||
+ | | education=[[wikipedia:ArtCenter College of Design|ArtCenter College of Design]] (1978-1981){{ref|https://www.linkedin.com/in/kenpontac/}} | ||
| twitter=ken_pontac | | twitter=ken_pontac | ||
}} | }} | ||
− | '''{{PAGENAME}}''' | + | {{stub}}'''{{PAGENAME}}''' is an American writer known for his work on the ''[[sonic:Sonic the Hedgehog|Sonic the Hedgehog]]'' series, beginning with ''[[sonic:Sonic Colours (Wii)|Sonic Colours]]''. |
==Career== | ==Career== | ||
− | ===Writing Sonic=== | + | ===Writing for the ''Sonic'' series=== |
Ken Pontac has said that the creative process was he and [[Warren Graff]] would periodically have meetings with the American team at [[Sega]] going over lines and wondering what the next assets will be because video games are very different compared to their previous work for television. Most of the time when writing Sonic they had no idea what the new characters and robots [[sonic:Dr. Eggman|Eggman]] would pilot would look like. He and Graff also got to go on trips to Japan at the beginning of the process to work out story details. Generally there would be an existing story that the Japanese team had then he and Graff would go in, punch it up, add things, and talk about broad strokes of the story. Not many specific lines, although it would sometimes go into that too. Working on Sonic was generally a big pleasure for him and Graff, not being hard, and it was very enjoyable for them. Especially with the fact that they got to go visit Japan, along with getting to play in another sandbox.{{ref|1=https://youtu.be/gGzkqv3tUR0?si=sTdwj1moxN-M-zEP&t=4053}} | Ken Pontac has said that the creative process was he and [[Warren Graff]] would periodically have meetings with the American team at [[Sega]] going over lines and wondering what the next assets will be because video games are very different compared to their previous work for television. Most of the time when writing Sonic they had no idea what the new characters and robots [[sonic:Dr. Eggman|Eggman]] would pilot would look like. He and Graff also got to go on trips to Japan at the beginning of the process to work out story details. Generally there would be an existing story that the Japanese team had then he and Graff would go in, punch it up, add things, and talk about broad strokes of the story. Not many specific lines, although it would sometimes go into that too. Working on Sonic was generally a big pleasure for him and Graff, not being hard, and it was very enjoyable for them. Especially with the fact that they got to go visit Japan, along with getting to play in another sandbox.{{ref|1=https://youtu.be/gGzkqv3tUR0?si=sTdwj1moxN-M-zEP&t=4053}} | ||
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{{ProductionHistory|{{PAGENAME}}}} | {{ProductionHistory|{{PAGENAME}}}} | ||
− | == | + | ==External links== |
− | + | *[https://www.linkedin.com/in/kenpontac/ {{PAGENAME}}] at [https://www.linkedin.com LinkedIn] | |
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 15:57, 19 February 2024
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Ken Pontac |
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Place of birth: Sausalito, California, United States |
Date of birth: 1957-05-22 (age 67) |
Employment history: Warner Bros. Television[1] (1988 – 1990)
Warner Bros. Animation[1] (2002 – 2004)
Marvel Entertainment[1] (2006-10 – 2007-04)
Sega of America[1] (2008-04 – 2008-12)
Cartoon Network[1] (2009 – 2010-07)
Sega of America[1] (2009-08 – 2019)
|
Role(s): Writer |
Education: ArtCenter College of Design (1978-1981)[2] |
Twitter: @ken_pontac |
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Ken Pontac is an American writer known for his work on the Sonic the Hedgehog series, beginning with Sonic Colours.
Contents
Career
Writing for the Sonic series
Ken Pontac has said that the creative process was he and Warren Graff would periodically have meetings with the American team at Sega going over lines and wondering what the next assets will be because video games are very different compared to their previous work for television. Most of the time when writing Sonic they had no idea what the new characters and robots Eggman would pilot would look like. He and Graff also got to go on trips to Japan at the beginning of the process to work out story details. Generally there would be an existing story that the Japanese team had then he and Graff would go in, punch it up, add things, and talk about broad strokes of the story. Not many specific lines, although it would sometimes go into that too. Working on Sonic was generally a big pleasure for him and Graff, not being hard, and it was very enjoyable for them. Especially with the fact that they got to go visit Japan, along with getting to play in another sandbox.[3]
Production history
- ClayFighter (Mega Drive; 1994) — Direction[4]
- Happy Tree Friends: False Alarm (Xbox 360; 2008) — Writer
- MadWorld (Wii; 2009) — Announcer Writing
- Sonic Colours (Wii; 2010) — Story Writers
- Sonic Colours (Nintendo DS; 2010) — Story Writers
- Sonic Generations (Steam; 2011) — Writers, Story and Script
- Sonic Generations (Windows PC; 2011) — Writers, Story and Script
- Sonic Generations (Nintendo 3DS; 2011) — Writers (Story And Script)
- Sonic Generations (Xbox 360; 2011) — Writers, Story and Script
- Sonic Generations (PlayStation 3; 2011) — Writers, Story and Script
- Sonic Lost World (Wii U; 2013) — Writers, Story and Script
- Sonic Boom: Fire & Ice (Nintendo 3DS; 2016) — Story Written by