Difference between revisions of "Hard Dunk/Production credits"
From Sega Retro
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====[[Kenji Tohma]]==== | ====[[Kenji Tohma]]==== | ||
*Created a program to calculate a 3D space and move the 2D sprites in their relative space, thereby creating the pseudo-3D camera movements.{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903093241407954}} | *Created a program to calculate a 3D space and move the 2D sprites in their relative space, thereby creating the pseudo-3D camera movements.{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903093241407954}} | ||
+ | |||
+ | ===Music credits=== | ||
+ | {{MusicCreditsTable|format=SYS32| | ||
+ | {{MusicCreditsRow | ||
+ | | id=01 | ||
+ | | name= | ||
+ | | desc=Round 1 | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=02 | ||
+ | | name= | ||
+ | | desc=Round 3 | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=03 | ||
+ | | name= | ||
+ | | desc=Round 5 | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=04 | ||
+ | | name= | ||
+ | | desc=Final Round | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=05 | ||
+ | | name= | ||
+ | | desc=Round 2 | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=06 | ||
+ | | name= | ||
+ | | desc=Round 4 | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=07 | ||
+ | | name= | ||
+ | | desc=Player Select | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=08 | ||
+ | | name= | ||
+ | | desc=VS Screen | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=09 | ||
+ | | name= | ||
+ | | desc=Continue | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=0A | ||
+ | | name= | ||
+ | | desc=Win | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=0B | ||
+ | | name= | ||
+ | | desc=Lose | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=0C | ||
+ | | name= | ||
+ | | desc=Round 6 | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=0D | ||
+ | | name= | ||
+ | | desc=Game Over | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=10 | ||
+ | | name= | ||
+ | | desc=Staff | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | {{MusicCreditsRow | ||
+ | | id=11 | ||
+ | | name= | ||
+ | | desc=Player Select (Variation) | ||
+ | | credits= | ||
+ | *'''Music & Arrangement:''' [[Hideaki Miyamoto]] | ||
+ | }} | ||
+ | }} | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 08:52, 29 February 2024
- Back to: Hard Dunk.
Production credits
Breakdown
Kenji Tohma
- Created a program to calculate a 3D space and move the 2D sprites in their relative space, thereby creating the pseudo-3D camera movements.[2]
Music credits
ID | Name | Description | Credits | Used | Comments |
---|---|---|---|---|---|
01 | Round 1 |
|
Yes | ||
02 | Round 3 |
|
Yes | ||
03 | Round 5 |
|
Yes | ||
04 | Final Round |
|
Yes | ||
05 | Round 2 |
|
Yes | ||
06 | Round 4 |
|
Yes | ||
07 | Player Select |
|
Yes | ||
08 | VS Screen |
|
Yes | ||
09 | Continue |
|
Yes | ||
0A | Win |
|
Yes | ||
0B | Lose |
|
Yes | ||
0C | Round 6 |
|
Yes | ||
0D | Game Over |
|
Yes | ||
10 | Staff |
|
Yes | ||
11 | Player Select (Variation) |
|
Yes |