Difference between revisions of "Hiroto Saeki"

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{{sub-stub}}'''{{PAGENAME}}''' (佐伯 広人), also known as '''S2''' and '''Psyche'''.
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{{sub-stub}}'''{{PAGENAME}}''' (佐伯 広人), also known as '''S2''' and '''Psyche''', is a former game designer and director at [[Sega]]. He got his start developing console games, particularly the ''[[:category:Phantasy Star (franchise)|Phantasy Star]]'' games and several arcade ports for [[Mega Drive]]. Around 1991 he transitioned into developing arcade games, but returned to the consumer sphere to work on [[Sega Saturn]] titles, moving to PC port development shortly thereafter. He has left the games industry.<ref>''PHANTA! Phantasy Star 30th Anniversary Cosplay Book + Developer Interview Supplement'', Pg. 16</ref>
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Hiroto Saeki|Psyche|S2|佐伯 広人}}
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{{ProductionHistory|Hiroto Saeki|Psyche|S2|佐伯 広人|Hiroto Saiki|Hirohito Saeki}}
 
 
*''[[Super Daisenryaku]]'' (1988) — Map Made by (as '''Psyche''')
 
*''[[Advanced Daisenryaku: Deutsch Dengeki Sakusen]]'' (1991) — Map Editer (as '''S2''')
 
*''[[Daytona USA]]'' (Windows version) (1996) — Planner
 
*''[[Panzer Dragoon]]'' (Windows version) (1997) — Planner
 
*''Pinobee: Wings of Adventure'' (2001) — Special Thanks
 
*''Blinx the Time Sweeper'' (2002) — Game Designer
 
*''The King of Fighters EX: Neo Blood'' (2002) — Director
 
*''Yoshi Topsy-Turvy'' (2004) — Director
 
*''Blue Dragon'' (2006) — Planner
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Designers]]
 
[[Category:Directors]]
 

Latest revision as of 04:55, 5 March 2024

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Hiroto Saeki
Employment history:
Divisions:
Role(s): Programmer, Designer, Director

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Hiroto Saeki (佐伯 広人), also known as S2 and Psyche, is a former game designer and director at Sega. He got his start developing console games, particularly the Phantasy Star games and several arcade ports for Mega Drive. Around 1991 he transitioned into developing arcade games, but returned to the consumer sphere to work on Sega Saturn titles, moving to PC port development shortly thereafter. He has left the games industry.[2]

Production history


References