Difference between revisions of "Mikiharu Ooiwa"
From Sega Retro
(Created page with "{{PersonBob | image=MikiharuOoiwa 2015 Nintendo.jpg | birthplace= | dob= | dod= | employment={{Employment | company=Sega Enterprises | divisions= }}...") |
|||
Line 28: | Line 28: | ||
He left Sega around 1996, possibly before the release of his final game with the company, ''[[NiGHTS Into Dreams]]'', to work for Solid{{ref|http://web.archive.org/web/20140806063946/https://www.grezzo.co.jp/jp/careers/voice/ooiwa/}}, but soon after joined [[Square]] where he debuted with the 1997 [[PlayStation]] game ''Front Mission Alternative''. He continued to work at Square and Square Enix on games like ''Chrono Cross'', ''Final Fantasy XI''{{ref|http://web.archive.org/web/20021017170706/www.dengekionline.com/ff11/interview_5.html}} and ''Dawn of Mana''{{ref|http://web.archive.org/web/20021017170706/www.dengekionline.com/ff11/interview_5.html}}. | He left Sega around 1996, possibly before the release of his final game with the company, ''[[NiGHTS Into Dreams]]'', to work for Solid{{ref|http://web.archive.org/web/20140806063946/https://www.grezzo.co.jp/jp/careers/voice/ooiwa/}}, but soon after joined [[Square]] where he debuted with the 1997 [[PlayStation]] game ''Front Mission Alternative''. He continued to work at Square and Square Enix on games like ''Chrono Cross'', ''Final Fantasy XI''{{ref|http://web.archive.org/web/20021017170706/www.dengekionline.com/ff11/interview_5.html}} and ''Dawn of Mana''{{ref|http://web.archive.org/web/20021017170706/www.dengekionline.com/ff11/interview_5.html}}. | ||
− | Ooiwa and other members of Square Enix founded [[wikipedia:Grezzo|Grezzo]] in 2006, where he became the Corporate Officer / Acting General Manager{{ref|https://web.archive.org/web/20220826085601/https://assets.nintendo.com/image/upload/f_auto/q_auto/dpr_auto/Microsites/iwata-asks/3ds/majorasmask/main1}}. He created graphics for several 3DS games like ''The Legend of Zelda: Ocarina of Time 3D'', ''Ever Oasis'' and ''Luigi's Mansion''. He was also | + | Ooiwa and other members of Square Enix founded [[wikipedia:Grezzo|Grezzo]] in 2006, where he became the Corporate Officer / Acting General Manager{{ref|https://web.archive.org/web/20220826085601/https://assets.nintendo.com/image/upload/f_auto/q_auto/dpr_auto/Microsites/iwata-asks/3ds/majorasmask/main1}}. He created graphics for several 3DS games like ''The Legend of Zelda: Ocarina of Time 3D'', ''Ever Oasis'' and ''Luigi's Mansion''. He was also a director of ''The Legend of Zelda: Majora's Mask 3D'' and the [[Switch]] game ''The Legend of Zelda: Link's Awakening''. |
==Production history== | ==Production history== |
Latest revision as of 08:43, 21 March 2024
Mikiharu Ooiwa |
---|
Employment history:
Solid
Grezzo
|
Role(s): Artist |
Education: Tokyo Gakugei University|Tokyo Gakugei University (School of Education, 1993)[1] |
Twitter: @0018gr |
This short article is in need of work. You can help Sega Retro by adding to it.
Mikiharu Ooiwa (大岩 幹治) is a former background/level artist at Sega. He joined Sega shortly after graduating university in 1993 and began creating graphics for Mega Drive games, his earliest work being Streets of Rage III, which was followed by Ristar, Pro Striker Final Stage and his Saturn debut Iron Storm.
He left Sega around 1996, possibly before the release of his final game with the company, NiGHTS Into Dreams, to work for Solid[1], but soon after joined Square where he debuted with the 1997 PlayStation game Front Mission Alternative. He continued to work at Square and Square Enix on games like Chrono Cross, Final Fantasy XI[2] and Dawn of Mana[2].
Ooiwa and other members of Square Enix founded Grezzo in 2006, where he became the Corporate Officer / Acting General Manager[3]. He created graphics for several 3DS games like The Legend of Zelda: Ocarina of Time 3D, Ever Oasis and Luigi's Mansion. He was also a director of The Legend of Zelda: Majora's Mask 3D and the Switch game The Legend of Zelda: Link's Awakening.
Production history
- Streets of Rage 3 (Mega Drive; 1994) — Design
- J.League Pro Striker 2 (Mega Drive; 1994) — Special Thanks[4] (as Mikiharu Oiwa)
- Ristar (Mega Drive; 1995) — Planet Designers[5]
- Pro Striker Final Stage (Mega Drive; 1995) — Graphic designer[6] (as 大岩 幹治)
- Iron Storm (Saturn; 1995) — 映像・CG関係[7] (as 大岩 幹治)
- Iron Storm (Saturn; 1995) — Picture/CG Relationship (as Mikiharu)
- World Advanced Daisenryaku: Sakusen File (Saturn; 1996) — Special thanks[8] (as 大岩 幹治)
External links
References
- ↑ 1.0 1.1 https://www.grezzo.co.jp/jp/careers/voice/ooiwa/ (Wayback Machine: 2014-08-06 06:39)
- ↑ 2.0 2.1 htt (Wayback Machine: 2002-10-17 17:07)
- ↑ https://assets.nintendo.com/image/upload/f_auto/q_auto/dpr_auto/Microsites/iwata-asks/3ds/majorasmask/main1 (Wayback Machine: 2022-08-26 08:56)
- ↑ File:Pro Striker 2 MD credits.pdf
- ↑ File:Ristar MD credits.pdf
- ↑ File:Pro Striker Final Stage MD credits.pdf
- ↑ File:World Advanced Daisenryaku Koutetsu no Senpuu Saturn credits.pdf
- ↑ File:World Advanced Daisenryaku Sakusen File Saturn credits.pdf