Difference between revisions of "Takeshi Suzuki"
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− | {{sub-stub}}'''{{PAGENAME}}''' (鈴木 健) | + | {{sub-stub}}'''{{PAGENAME}}''' (鈴木 健) is a former programmer at [[Sega of Japan]]. |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Takeshi Suzuki|鈴木 健}} | + | {{ProductionHistory|Takeshi Suzuki|鈴木 健|鈴木 威}} |
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 01:49, 2 April 2024
Takeshi Suzuki |
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Employment history: Sega Enterprises (1992 – )
Divisions:
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Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Takeshi Suzuki (鈴木 健) is a former programmer at Sega of Japan.
Production history
Games
- Virtua Racing (Model 1; 1992) — And Our Fresh Staffs
- Virtua Fighter (Model 1; 1993) — Programmers
- Virtua Fighter 2 (Model 2; 1994) — Character Effects
- Virtua Fighter (32X; 1995) — Special Thanks[1]
- Airs Adventure (Saturn; 1996) — ムービー制作[2] (as 鈴木 健)
- J.League Victory Goal '97 (Saturn; 1997) — Programmers[3]
- Dreamkey Version 2.0 (Dreamcast; 2001) — System Engineer
- US Shenmue (Dreamcast; 2001) — Motion Capture Staffs
- Nightshade (PlayStation 2; 2003) — マップ (as 鈴木 威)
- Nightshade (PlayStation 2; 2003) — キャラクター(エネミー/ボス) (as 鈴木 威)
- Nightshade (PlayStation 2; 2003) — Maps
- Nightshade (PlayStation 2; 2003) — Character (Enemy/Boss)
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Character Effects
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — Effects
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Programmers
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Effects
Hardware
- Sega Dreamcast (Dreamcast; 1998)