Difference between revisions of "Super Adventure Rockman"
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{{sub-stub}}'''''{{PAGENAME}}''''' (スーパーアドベンチャー ロックマン) is a 1998 game in the ''[[:Category:Mega Man (franchise)|Rockman/Mega Man]]'' series of games by [[Capcom]] for the [[Sega Saturn]] and [[PlayStation]]. | {{sub-stub}}'''''{{PAGENAME}}''''' (スーパーアドベンチャー ロックマン) is a 1998 game in the ''[[:Category:Mega Man (franchise)|Rockman/Mega Man]]'' series of games by [[Capcom]] for the [[Sega Saturn]] and [[PlayStation]]. | ||
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The game is an interactive [[full-motion video]] game split across three episodes. It revolves primarily around the player watching pre-recorded animation cutscenes depicting the storyline. The game is divided into three different discs, each presenting itself as an anime episode and containing roughly a half-hour of video footage. Certain points allow the player to select a branching path, which can either lead them to helpful items or an ambush by enemies, sometimes utilizing quick-time events. If the player is ambushed, they are transferred to a rail shooter-like mini-game where they must point an on-screen cursor onto enemies and shoot them. Some of these fights feature Robot Masters from earlier ''Rockman'' games. | The game is an interactive [[full-motion video]] game split across three episodes. It revolves primarily around the player watching pre-recorded animation cutscenes depicting the storyline. The game is divided into three different discs, each presenting itself as an anime episode and containing roughly a half-hour of video footage. Certain points allow the player to select a branching path, which can either lead them to helpful items or an ambush by enemies, sometimes utilizing quick-time events. If the player is ambushed, they are transferred to a rail shooter-like mini-game where they must point an on-screen cursor onto enemies and shoot them. Some of these fights feature Robot Masters from earlier ''Rockman'' games. | ||
− | ==Versions== | + | ==History== |
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Two versions of this game exist, marked T-1225G and T-1241G respectively. The former was recalled due to a disc defect, and the latter can be identified for using jewel case quad packaging. | Two versions of this game exist, marked T-1225G and T-1241G respectively. The former was recalled due to a disc defect, and the latter can be identified for using jewel case quad packaging. | ||
+ | ===Reception=== | ||
+ | Keiji Inafune disowned the game due to its darker tone, and apologized to fans for the alleged low quality of the game. | ||
==Magazine articles== | ==Magazine articles== | ||
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==Technical information== | ==Technical information== | ||
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==References== | ==References== | ||
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Revision as of 19:49, 15 April 2024
Super Adventure Rockman | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Sound driver: SCSP/CD-DA (1/1/1Track) | |||||||||||||||
Genre: Adventure[1][2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super Adventure Rockman (スーパーアドベンチャー ロックマン) is a 1998 game in the Rockman/Mega Man series of games by Capcom for the Sega Saturn and PlayStation.
The Japanese release schedule suggests this was originally planned as three separate releases, before they were merged together into one package.
Contents
Story
Dr. Wily has rediscovered an ancient alien supercomputer named "Ra Moon" in the ruins of the Amazon. Wily uses Ra Moon to revive his Robot Masters from previous games in the series. Wily also discovers Ra Moon's ability to cease almost all machinery and electricity in the world, as well as causing an invasive virus to spread across all technology. Roll is affected by the virus, with Dr. Light immunizing Rockman and his brothers to prevent them from being infected. With Roll in trouble as well as the rest of the planet, Rockman sets out to stop Wily and Ra Moon before it is too late.
Gameplay
The game is an interactive full-motion video game split across three episodes. It revolves primarily around the player watching pre-recorded animation cutscenes depicting the storyline. The game is divided into three different discs, each presenting itself as an anime episode and containing roughly a half-hour of video footage. Certain points allow the player to select a branching path, which can either lead them to helpful items or an ambush by enemies, sometimes utilizing quick-time events. If the player is ambushed, they are transferred to a rail shooter-like mini-game where they must point an on-screen cursor onto enemies and shoot them. Some of these fights feature Robot Masters from earlier Rockman games.
History
Versions
Two versions of this game exist, marked T-1225G and T-1241G respectively. The former was recalled due to a disc defect, and the latter can be identified for using jewel case quad packaging.
Reception
Keiji Inafune disowned the game due to its darker tone, and apologized to fans for the alleged low quality of the game.
Magazine articles
- Main article: Super Adventure Rockman/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||
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63 | |
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Based on 3 reviews |
Technical information
- Main article: Super Adventure Rockman/Technical information.
References
- ↑ File:SuperAdventureRockman Saturn JP Box Back Rerelease.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ Famitsu, "1998-07-03" (JP; 1998-06-19), page 1
- ↑ Saturn Fan, "1998 No. 12" (JP; 1998-06-12), page 141
- ↑ Sega Saturn Magazine, "1998-20 (1998-07-03)" (JP; 1998-06-19), page 199
Super Adventure Rockman | |
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Main page | Comparisons | Magazine articles | Reception | Technical information |
Mega Man games for Sega systems | |
---|---|
Mega Man: The Wily Wars (1994) | |
Mega Man (1995) | |
Mega Man X3 (1996) | Mega Man 8 (1997) | Mega Man X4 (1997) | Super Adventure Rockman (1998) | |
Unlicensed Mega Man games for Sega systems | |
Rockman X3 (1996) | |
Mega Man related media | |
Rockman 8: Metal Heroes Hisshou Kouryaku Hou (1997) |