Difference between revisions of "Ristar (Game Gear)"

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| gg_code_us=2543
 
| gg_code_us=2543
 
| gg_rating_us=ka
 
| gg_rating_us=ka
| gg_rrp_us=39.99{{magref|gamepro|68|125}}
+
| gg_rrp_us=39.99{{magref|gamepro|68|125}}{{magref|gameplayers|0805|63}}
 
| gg_date_eu=1995-02{{magref|mms|29|86}}{{magref|segamaguk|14|88}}
 
| gg_date_eu=1995-02{{magref|mms|29|86}}{{magref|segamaguk|14|88}}
 
| gg_code_eu=2543-50
 
| gg_code_eu=2543-50
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| gg_code_de=2543-50
 
| gg_code_de=2543-50
 
| gg_rrp_de=99.00{{magref|gwde|3|20}}
 
| gg_rrp_de=99.00{{magref|gwde|3|20}}
 +
| gg_date_pt=199x
 +
| gg_code_pt=GGJ2543
 
}}
 
}}
 
{{SaveType
 
{{SaveType
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}}
 
}}
 
}}
 
}}
The [[Sega Game Gear]] version of '''''Ristar''''', released as '''''Ristar The Shooting Star''''' (リスター・ザ・シューティングスター) in Japan, is a platform game released in 1995.
+
The [[Sega Game Gear]] version of '''''Ristar''''', released as '''''Ristar The Shooting Star''''' (リスター・ザ・シューティングスター) in Japan, is a platform game released in 1995 around the same time as its [[Ristar|its 16-bit counterpart]] on the [[Sega Mega Drive]], but features different planets and adjusted level layouts. Development of this version was handled by [[Japan System House]].
 
 
This 8-bit version is similar to [[Ristar|its 16-bit counterpart]] on the [[Sega Mega Drive]], but features different planets and adjusted level layouts.
 
  
 
==Gameplay==
 
==Gameplay==
Gameplay is pretty much identical to the Mega Drive version of ''Ristar'', albeit scaled down to suit the Game Gear's specifications. Ristar can jump using the {{2}} button, and can use his stretchy arms to grab on to enemies and headbutt them with the {{1}} button. This is the only way to eliminate enemies as jumping on them will not work. Just like in the Mega Drive version, Ristar can also use his stretchy arms to climb walls, swing around poles and even swing on Star Handles to perform a Meteor Strike. Unlike the Mega Drive version, Ristar cannot swim and will instead sink to the bottom and act like he is on land, but he can still breathe.
+
Gameplay is pretty much identical to the Mega Drive version of ''Ristar'', albeit scaled down to suit the Game Gear's specifications. Ristar can jump using the {{2}} button, and can use his stretchy arms to grab on to enemies and headbutt them with the {{1}} button. This is the only way to eliminate enemies as jumping on them will not work. Just like in the Mega Drive version, Ristar can also use his stretchy arms to climb walls, swing around poles and even swing on Star Handles to perform a Meteor Strike. Unlike the Mega Drive version, Ristar cannot swim and will instead sink to the bottom and act like he is on land, but can still breathe.
  
 
The game uses the same health system: the player starts with 4 stars worth of health. Every time they're hit, they lose one star, but may replenish health by collecting items. Ristar also has a very basic life/continue system: once the player loses all of their lives, they'll be taken to a continue screen where they can choose to keep going with the game or give up. The password system, which was used in the Mega Drive version to enable cheats, is traditionally used to save the player's progress, and the player is given a password if they choose not to continue when they run out of lives.
 
The game uses the same health system: the player starts with 4 stars worth of health. Every time they're hit, they lose one star, but may replenish health by collecting items. Ristar also has a very basic life/continue system: once the player loses all of their lives, they'll be taken to a continue screen where they can choose to keep going with the game or give up. The password system, which was used in the Mega Drive version to enable cheats, is traditionally used to save the player's progress, and the player is given a password if they choose not to continue when they run out of lives.
Line 48: Line 48:
 
===Items===
 
===Items===
 
Some of the items listed here are exclusive to this version of the game, such as the Big Stars and the Super Star:
 
Some of the items listed here are exclusive to this version of the game, such as the Big Stars and the Super Star:
{{InfoTable|imagewidths=50|
+
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
 
| title=Big Star{{fileref|Ristar GG US Manual.pdf|page=7}}
 
| title=Big Star{{fileref|Ristar GG US Manual.pdf|page=7}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|2|crop_width=15|crop_height=16|crop_x=0}}
 
| desc=Collecting 100 of these will award the player an extra life.
 
| desc=Collecting 100 of these will award the player an extra life.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=1 Up{{fileref|Ristar GG US Manual.pdf|page=7}}
 
| title=1 Up{{fileref|Ristar GG US Manual.pdf|page=7}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|3|crop_width=7|crop_height=8|crop_x=15}}
 
| desc=Awards the player an extra life.
 
| desc=Awards the player an extra life.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Life Star{{fileref|Ristar GG US Manual.pdf|page=7}}
 
| title=Life Star{{fileref|Ristar GG US Manual.pdf|page=7}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|3|crop_width=7|crop_height=8|crop_x=22}}
 
| desc=Restores one star to Ristar's health.
 
| desc=Restores one star to Ristar's health.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Tri-Life Star{{fileref|Ristar GG US Manual.pdf|page=7}}
 
| title=Tri-Life Star{{fileref|Ristar GG US Manual.pdf|page=7}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|3|crop_width=13|crop_height=14|crop_x=29}}
 
| desc=Restores up to three stars to Ristar's health.
 
| desc=Restores up to three stars to Ristar's health.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Super Star{{fileref|Ristar GG US Manual.pdf|page=7}}
 
| title=Super Star{{fileref|Ristar GG US Manual.pdf|page=7}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|3|crop_width=7|crop_height=8|crop_x=42}}
 
| desc=Makes Ristar invincible and increases his movement speed for a short while.
 
| desc=Makes Ristar invincible and increases his movement speed for a short while.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Yellow Diamond{{fileref|Ristar GG US Manual.pdf|page=7}}
 
| title=Yellow Diamond{{fileref|Ristar GG US Manual.pdf|page=7}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|3|crop_width=8|crop_height=8|crop_x=49}}
 
| desc=Worth 1,000, 3,000 or 5,000 points.
 
| desc=Worth 1,000, 3,000 or 5,000 points.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Helmet{{fileref|Ristar GG US Manual.pdf|page=7}}
 
| title=Helmet{{fileref|Ristar GG US Manual.pdf|page=7}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|2|crop_width=16|crop_height=8|crop_x=57}}
 
| desc=Dropped by certain enemies. Can be thrown as a projectile against other enemies.
 
| desc=Dropped by certain enemies. Can be thrown as a projectile against other enemies.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Spear{{fileref|Ristar GG US Manual.pdf|page=8}}
 
| title=Spear{{fileref|Ristar GG US Manual.pdf|page=8}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|2|crop_width=24|crop_height=5|crop_x=73}}
 
| desc=Dropped by certain enemies. Can be thrown as a projectile against other enemies, or against walls to act as a spring.
 
| desc=Dropped by certain enemies. Can be thrown as a projectile against other enemies, or against walls to act as a spring.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Orb{{fileref|Ristar GG US Manual.pdf|page=8}}
 
| title=Orb{{fileref|Ristar GG US Manual.pdf|page=8}}
| sprite=
+
| sprite={{sprite|Ristar GG Sprite Items.png|2|crop_width=16|crop_height=14|crop_x=97}}
 
| desc=Grants access to the Bonus Round after defeating the Round boss when collected.
 
| desc=Grants access to the Bonus Round after defeating the Round boss when collected.
 +
}}
 +
{{InfoRow
 +
| title=Star Handle{{fileref|Ristar GG US Manual.pdf|page=6}}
 +
| sprite={{sprite|Ristar GG Sprite Items.png|2|crop_width=16|crop_height=16|crop_x=113}}
 +
| desc=Ristar can swing from these to perform Meteor Strikes. Hold {{Left}} or {{Right}} depending on which direction Ristar is swinging in, then release {{1}}.
 
}}
 
}}
 
}}
 
}}
Line 115: Line 120:
 
| desc=The second Round replaces Planets Undertow and Scorch with a completely different planet that serves as a very large oddity. It is a dream-themed world that has the player go through a sky-themed area with fluffy clouds, rainbows and beanstalks to climb, and an area set on a pirate ship with masts to climb up and hooks to swing down on. By [[Sega of America]]'s request the first area of this Round has been dummied out in the Western releases{{ref|https://web.archive.org/web/20210215172423/https://twitter.com/alice_kagamino/status/617461191913279489}}, stripping the planet down to one area and the boss, but it can still be accessed by cheating.
 
| desc=The second Round replaces Planets Undertow and Scorch with a completely different planet that serves as a very large oddity. It is a dream-themed world that has the player go through a sky-themed area with fluffy clouds, rainbows and beanstalks to climb, and an area set on a pirate ship with masts to climb up and hooks to swing down on. By [[Sega of America]]'s request the first area of this Round has been dummied out in the Western releases{{ref|https://web.archive.org/web/20210215172423/https://twitter.com/alice_kagamino/status/617461191913279489}}, stripping the planet down to one area and the boss, but it can still be accessed by cheating.
  
The boss is a tapir-like creature who heals himself by sleeping and altering the world around him. The player has to first take out the bat that covers his lantern so he cannot sleep, then throw his pillows back at him. Defeating him causes the world to transform into a decrepit nightmare.
+
The boss is a tapir-like creature who heals himself by sleeping and altering the world around him. The player has to first take out the bat that covers his lantern so he cannot sleep, then throw his pillows back at him when he attempts to suck up Ristar. Defeating him causes the world to transform into a decrepit nightmare.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 124: Line 129:
 
| tabs=yes
 
| tabs=yes
 
| password=<tt>MITO</tt>
 
| password=<tt>MITO</tt>
| desc=With the absence of Planet Scorch in this version of the game, Planet Sonata is now the third Round. Like with Flora, Sonata is much like its 16-bit counterpart, complete with having to deliver metronomes to songbirds in order to proceed. Both of its bosses are intact, though the mini-boss has one less mechanical head to deal with due to the smaller screen.
+
| desc=With the absence of Planet Scorch in this version of the game, Planet Sonata is now the third Round. Like with Flora, Sonata is much like its 16-bit counterpart, complete with having to deliver metronomes to songbirds in order to proceed. Both of its bosses are intact and are fought in the same way, though the mini-boss has one less mechanical head to deal with due to the smaller screen.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 133: Line 138:
 
| tabs=yes
 
| tabs=yes
 
| password=<tt>KAKO</tt>
 
| password=<tt>KAKO</tt>
| desc=The second Game Gear-exclusive Round is also an oddity in that its first area is an ice level similar to the 16-bit game's Planet Freon, albeit with time-themed decorations, and even has the same name in the Western versions. The second area, however, is very different as the player will navigate a large clock tower.
+
| desc=The second Game Gear-exclusive Round is also an oddity in that its first area is an ice level similar to the 16-bit game's Planet Freon, albeit with time-themed decorations, and even has the same name in the Western versions. The second area, however, is very different as the player will navigate a large clock tower with spinning gears that move Ristar around like conveyor belts.
  
 
The central gimmick of this Round is the presence of timed gates throughout both areas. When Ristar passes through one of them, a time bomb will be stuck to him, and the player must rush to a pool of water to get the bomb off Ristar before time runs out. The boss is a rabbit fought inside an hourglass, who will attack by either bouncing on Ristar or stopping time to shoot projectiles from his belly.
 
The central gimmick of this Round is the presence of timed gates throughout both areas. When Ristar passes through one of them, a time bomb will be stuck to him, and the player must rush to a pool of water to get the bomb off Ristar before time runs out. The boss is a rabbit fought inside an hourglass, who will attack by either bouncing on Ristar or stopping time to shoot projectiles from his belly.
Line 160: Line 165:
 
| desc=Bonus Stages are accessed in a different manner than the Mega Drive version in that the player must collect hidden Orbs within both areas of a Round and then defeat the boss at the end of the Round. If these conditions are met, they will be transported to a Bonus Stage.
 
| desc=Bonus Stages are accessed in a different manner than the Mega Drive version in that the player must collect hidden Orbs within both areas of a Round and then defeat the boss at the end of the Round. If these conditions are met, they will be transported to a Bonus Stage.
  
Whereas the Mega Drive version would task the player with getting to treasure within the time limit, the Game Gear version instead has the player bounce about in a confined arena and collect as many Big Stars as possible without falling into a pit, and will be awarded 100 points for each star they get at the end. If the player manages to collect every Big Star, they will be awarded a Perfect bonus.
+
Whereas the Mega Drive version would task the player with getting to treasure within the time limit, the Game Gear version instead has the player bounce about in a confined arena and collect as many Big Stars as possible without falling into a pit, and will be awarded 100 points for each star they get at the end. If the player manages to collect every Big Star, they will be awarded a Perfect bonus. These Bonus Stages do not have time limits, so the player can take as much time as they need to collect the Big Stars.
 
}}
 
}}
 
}}
 
}}
 +
 +
==History==
 +
===Development===
 +
A  [[Ristar the Shooting Star (Master System)|Sega Master System version]] game was planned, but eventually cancelled.
 +
 +
{{mainArticle|{{PAGENAME}}/Development}}
  
 
==Versions==
 
==Versions==

Revision as of 10:58, 1 May 2024

For the Sega Mega Drive game, see Ristar.

n/a

  • US/EU
  • JP

Ristar GG US Title.png

Ristar GG JP Title.png

Ristar
System(s): Sega Game Gear
Publisher: Sega
Developer:
Genre: Action[2][3][4]

















Number of players: 1
Release Date RRP Code
Sega Game Gear
JP
¥3,8003,800 G-3365
Sega Rating: All Ages
Sega Game Gear
US
$39.9939.99[6][7] 2543
ESRB: Kids to Adults
Sega Game Gear
EU
2543-50
ELSPA: 3+ OK
Sega Game Gear
DE
DM 99.0099.00[10] 2543-50
Sega Game Gear
PT
GGJ2543
Sega Game Gear
UK
£29.9929.99[8] 2543-50
ELSPA: 3+ OK

The Sega Game Gear version of Ristar, released as Ristar The Shooting Star (リスター・ザ・シューティングスター) in Japan, is a platform game released in 1995 around the same time as its its 16-bit counterpart on the Sega Mega Drive, but features different planets and adjusted level layouts. Development of this version was handled by Japan System House.

Gameplay

Gameplay is pretty much identical to the Mega Drive version of Ristar, albeit scaled down to suit the Game Gear's specifications. Ristar can jump using the 2 button, and can use his stretchy arms to grab on to enemies and headbutt them with the 1 button. This is the only way to eliminate enemies as jumping on them will not work. Just like in the Mega Drive version, Ristar can also use his stretchy arms to climb walls, swing around poles and even swing on Star Handles to perform a Meteor Strike. Unlike the Mega Drive version, Ristar cannot swim and will instead sink to the bottom and act like he is on land, but can still breathe.

The game uses the same health system: the player starts with 4 stars worth of health. Every time they're hit, they lose one star, but may replenish health by collecting items. Ristar also has a very basic life/continue system: once the player loses all of their lives, they'll be taken to a continue screen where they can choose to keep going with the game or give up. The password system, which was used in the Mega Drive version to enable cheats, is traditionally used to save the player's progress, and the player is given a password if they choose not to continue when they run out of lives.

Items

Some of the items listed here are exclusive to this version of the game, such as the Big Stars and the Super Star:

Ristar GG Sprite Items.png
Big Star[11]
Collecting 100 of these will award the player an extra life.
Ristar GG Sprite Items.png
1 Up[11]
Awards the player an extra life.
Ristar GG Sprite Items.png
Life Star[11]
Restores one star to Ristar's health.
Ristar GG Sprite Items.png
Tri-Life Star[11]
Restores up to three stars to Ristar's health.
Ristar GG Sprite Items.png
Super Star[11]
Makes Ristar invincible and increases his movement speed for a short while.
Ristar GG Sprite Items.png
Yellow Diamond[11]
Worth 1,000, 3,000 or 5,000 points.
Ristar GG Sprite Items.png
Helmet[11]
Dropped by certain enemies. Can be thrown as a projectile against other enemies.
Ristar GG Sprite Items.png
Spear[12]
Dropped by certain enemies. Can be thrown as a projectile against other enemies, or against walls to act as a spring.
Ristar GG Sprite Items.png
Orb[12]
Grants access to the Bonus Round after defeating the Round boss when collected.
Ristar GG Sprite Items.png
Star Handle[13]
Ristar can swing from these to perform Meteor Strikes. Hold Left or Right depending on which direction Ristar is swinging in, then release 1.

Rounds

Note: the level names were changed when brought to the West.

Ristar GG PlanetFlora Area1.png

Ristar GG PlanetFlora Area2.png

Ristar GG PlanetFlora Boss.png

  • Ristar GG PlanetFlora Area1.png

  • Ristar GG PlanetFlora Area2.png

  • Ristar GG PlanetFlora Boss.png

Round 1 - Planet Flora/Neer
Planet Flora is the first level of Ristar, and is set in a tropical island/jungle setting just like the Mega Drive version. Most of the Round is the same, except the mini-boss in the first area has been replaced with a wall of glass blocks to break through, and the second area will require Ristar to use spears to overcome trees. Riho remains in place as the boss of Flora, and is just as easy to defeat.

Ristar GG PlanetTerra Area1.png

Ristar GG PlanetTerra Area2.png

Ristar GG PlanetTerra Boss.png

  • Ristar GG PlanetTerra Area1.png

  • Ristar GG PlanetTerra Area2.png

  • Ristar GG PlanetTerra Boss.png

Round 2 - Planet Terra/Fanturn
Password: JYUN 
The second Round replaces Planets Undertow and Scorch with a completely different planet that serves as a very large oddity. It is a dream-themed world that has the player go through a sky-themed area with fluffy clouds, rainbows and beanstalks to climb, and an area set on a pirate ship with masts to climb up and hooks to swing down on. By Sega of America's request the first area of this Round has been dummied out in the Western releases[14], stripping the planet down to one area and the boss, but it can still be accessed by cheating.

The boss is a tapir-like creature who heals himself by sleeping and altering the world around him. The player has to first take out the bat that covers his lantern so he cannot sleep, then throw his pillows back at him when he attempts to suck up Ristar. Defeating him causes the world to transform into a decrepit nightmare.

Ristar GG PlanetSonata Area1.png

Ristar GG PlanetSonata Area2.png

Ristar GG PlanetSonata Boss.png

  • Ristar GG PlanetSonata Area1.png

  • Ristar GG PlanetSonata Area2.png

  • Ristar GG PlanetSonata Boss.png

Round 3 - Planet Sonata/Neuos
Password: MITO 
With the absence of Planet Scorch in this version of the game, Planet Sonata is now the third Round. Like with Flora, Sonata is much like its 16-bit counterpart, complete with having to deliver metronomes to songbirds in order to proceed. Both of its bosses are intact and are fought in the same way, though the mini-boss has one less mechanical head to deal with due to the smaller screen.

Ristar GG PlanetFreon Area1.png

Ristar GG PlanetFreon Area2.png

Ristar GG PlanetFreon Boss.png

  • Ristar GG PlanetFreon Area1.png

  • Ristar GG PlanetFreon Area2.png

  • Ristar GG PlanetFreon Boss.png

Round 4 - Planet Freon/Timu
Password: KAKO 
The second Game Gear-exclusive Round is also an oddity in that its first area is an ice level similar to the 16-bit game's Planet Freon, albeit with time-themed decorations, and even has the same name in the Western versions. The second area, however, is very different as the player will navigate a large clock tower with spinning gears that move Ristar around like conveyor belts.

The central gimmick of this Round is the presence of timed gates throughout both areas. When Ristar passes through one of them, a time bomb will be stuck to him, and the player must rush to a pool of water to get the bomb off Ristar before time runs out. The boss is a rabbit fought inside an hourglass, who will attack by either bouncing on Ristar or stopping time to shoot projectiles from his belly.

Ristar GG PlanetAutomaton Area1.png

Ristar GG PlanetAutomaton Area2.png

Ristar GG PlanetAutomaton Boss.png

  • Ristar GG PlanetAutomaton Area1.png

  • Ristar GG PlanetAutomaton Area2.png

  • Ristar GG PlanetAutomaton Boss.png

Round 5 - Planet Automaton/Rewope
Password: MIHOU 
Planet Automaton is the third planet to be ported from the Mega Drive version and is the fifth Round of this game. Most of it is the same as in the Mega Drive version, except the anti-gravity section in the first area has had its anti-gravity gimmick removed, and the mini-boss is replaced with a cluster of Big Stars for the player to grab. Uranim is fought in the same way as the Mega Drive version.

Ristar GG PlanetGreedy Area1.png

Ristar GG PlanetGreedy Area2.png

Ristar GG PlanetGreedy Greedy.png

  • Ristar GG PlanetGreedy Area1.png

  • Ristar GG PlanetGreedy Area2.png

  • Ristar GG PlanetGreedy Greedy.png

Round 6 - Planet Greedy
Password: RYUJYU 
Castle Greedy holds the final fights against Inonis and Greedy just like in the 16-bit version, however the first section is different in that the player must ride an elevator and defeat a shower of enemies, with Adahan (the boss of the 16-bit version's Planet Scorch) making a surprise appearance as a mini-boss.

Ristar GG BonusStage.png

Bonus Stages
Bonus Stages are accessed in a different manner than the Mega Drive version in that the player must collect hidden Orbs within both areas of a Round and then defeat the boss at the end of the Round. If these conditions are met, they will be transported to a Bonus Stage.

Whereas the Mega Drive version would task the player with getting to treasure within the time limit, the Game Gear version instead has the player bounce about in a confined arena and collect as many Big Stars as possible without falling into a pit, and will be awarded 100 points for each star they get at the end. If the player manages to collect every Big Star, they will be awarded a Perfect bonus. These Bonus Stages do not have time limits, so the player can take as much time as they need to collect the Big Stars.

History

Development

A Sega Master System version game was planned, but eventually cancelled.

Main article: Ristar (Game Gear)/Development.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Ristar Ristar
English (US) Ristar Ristar
Japanese リスター・ザ・シューティングスター Ristar The Shooting Star

Production credits

Main article: Ristar (Game Gear)/Production credits.

Magazine articles

Main article: Ristar (Game Gear)/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
87
[17]
Electronic Gaming Monthly (US) NTSC-U
76
[18]
Electronic Gaming Monthly (US) NTSC-U
75
[19]
Famitsu (JP) NTSC-J
63
[20]
Freak (IL)
90
[21]
Game Players (US) NTSC-U
81
[7]
GamePro (US) NTSC-U
88
[6]
Games World: The Magazine (UK) PAL
91
[22]
Game Informer (US) NTSC-U
78
[23]
Hobby Consolas (ES)
85
[24]
Mega Fun (DE) PAL
84
[25]
Mega Play (US) NTSC-U
77
[26]
Mean Machines Sega (UK)
82
[8]
Player One (FR)
90
[27]
Play Time (DE)
84
[28]
Sega Magazine (UK) PAL
81
[9]
Sega Power (UK) PAL
87
[29]
Sega Pro (UK) PAL
81
[30]
Sega Saturn Magazine (JP) NTSC-J
68
[31]
Todo Sega (ES)
88
[32]
Video Games (DE) PAL
71
[33]
Sega Game Gear
81
Based on
21 reviews

Ristar (Game Gear)

Game Gear, JP
Ristar GG JP Box Back.jpgNospine-small.pngRistar gg jp box.jpg
Cover
Ristar GG JP Cart.jpg
Cart
Ristar GG JP Manual.pdf
Manual
Game Gear, US
Ristar GG US Box Back.jpgNospine.pngRistar gg us box.jpg
Cover
Ristar gg us cart.jpg
Cart
Ristar GG US Manual.pdf
Manual
Game Gear, EU
Ristar GG EU Box Back.jpgRistar GG EU BoxSpine.jpgRistar GG EU Box Front.jpg
Cover
Ristar GG EU Cart.jpg
Cart
Ristar GG EU Manual.jpg
Manual
Game Gear, PT

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
CRC32 efe65b3b
MD5 06f0a495fbb70fad50246da715f8add7
SHA-1 d0d950097471553b6a96dc9cf0fb14ddb3a7dda2
512kB Cartridge
Sega Game Gear
 ?
CRC32 a1c214bd
MD5 2b302f29d4f6d87e4250329a8dba0739
SHA-1 f746e8e99f4fca811a32716d96a4e6528ec930eb
512kB 1994-09-09 CD-R disc Page
Sega Game Gear
 ?
CRC32 672d38d5
MD5 cb722a42fa9995fd68b01c6b75d4ed4d
SHA-1 ac6d5e7f5c3fbd828876a12e10d89274025f3924
512kB 1994-10-19 CD-R disc Page
Sega Game Gear
 ?
CRC32 a302413c
MD5 b59ba59eeeda353d1d63fba20a263cfe
SHA-1 b13c32f50e7eb7d8147b7ad1d310e89e690ba6b2
512kB 1994-10-24 CD-R disc Page
Sega Game Gear
 ?
CRC32 44fa6ae6
MD5 e6d0bc904b7c7114eff0a7e3e750f7e9
SHA-1 e2a06327647d9ad2358e34aae069d7789bc70e65
512kB 1994-11-01 CD-R disc Page
Sega Game Gear
 ?
CRC32 302d2b4b
MD5 e93b6e37cb8b6caf6c62262cf63a7d8a
SHA-1 cf2a646d5c4b3f717a5c2a29d193210abbf770ca
512kB 1994-11-02 CD-R disc Page

References

  1. http://gdri.smspower.org/wiki/index.php/Biox
  2. File:Ristar GG EU Box Back.jpg
  3. File:Ristar gg jp box.jpg
  4. 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
  5. Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 266
  6. 6.0 6.1 GamePro, "March 1995" (US; 1995-xx-xx), page 125
  7. 7.0 7.1 Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 63
  8. 8.0 8.1 8.2 8.3 Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 86
  9. 9.0 9.1 9.2 Sega Magazine, "February 1995" (UK; 1995-01-15), page 88
  10. Games World Magazin, "" (DE; 1995-02-17), page 20
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 File:Ristar GG US Manual.pdf, page 7
  12. 12.0 12.1 File:Ristar GG US Manual.pdf, page 8
  13. File:Ristar GG US Manual.pdf, page 6
  14. @alice_kagamino on Twitter (Wayback Machine: 2021-02-15 17:24)
  15. GamePro, "March 1995" (US; 1995-xx-xx), page 9
  16. Sega Visions, "May 1995" (US; 1995-xx-xx), page 51
  17. Consoles +, "Février 1995" (FR; 1995-0x-xx), page 106
  18. Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 36
  19. Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 38
  20. Famitsu, "1995-02-24" (JP; 1995-02-10), page 39
  21. Freak, "5/95" (IL; 1995-xx-xx), page 1
  22. Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 20
  23. Game Informer, "February 1995" (US; 1995-0x-xx), page 60
  24. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 104
  25. Mega Fun, "03/95" (DE; 1995-02-22), page 76
  26. Mega Play, "February/March 1995" (US; 1995-0x-xx), page 49
  27. Player One, "Février 1995" (FR; 1995-0x-xx), page 102
  28. Play Time, "4/95" (DE; 1995-03-08), page 106
  29. Sega Power, "April 1995" (UK; 1995-02-16), page 65
  30. Sega Pro, "February 1995" (UK; 1994-12-29), page 49
  31. Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 132
  32. Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 51
  33. Video Games, "3/95" (DE; 1995-02-23), page 109


Ristar (Game Gear)

Ristar GG US Title.png

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Sega Game Gear
Prototypes: 1994-09-09 | 10-19 | 10-24 | 11-01 | 11-02