Difference between revisions of "Skull Island"
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{{Bob | {{Bob | ||
| bobscreen=Skull Island SC3000 AU Titlescreen.png | | bobscreen=Skull Island SC3000 AU Titlescreen.png | ||
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| publisher=[[Dotsoft]] | | publisher=[[Dotsoft]] | ||
| developer=[[Softgold]] | | developer=[[Softgold]] | ||
| system=[[SC-3000]] | | system=[[SC-3000]] | ||
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| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Adventure | | genre=Adventure | ||
− | | releases={{ | + | | releases={{releasesSG |
− | | sc_date_au= | + | | sc_date_au=1985 |
}} | }} | ||
+ | | otherformats={{NonSega|C16|C64}} | ||
}} | }} | ||
− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a graphical text adventure game developed by Australian company [[Softgold]] (formerly [[Gameworx Software]]), which specialised in multi-load text adventures written in BASIC. |
− | It was released on the [[SC-3000]] in 1984 by [[Dotsoft]], exclusively in Australia. The game was also released on Commodore 64 in the same year. | + | It was released on the [[SC-3000]] in 1984 by [[Dotsoft]], exclusively in Australia. The game was also released on Commodore 64 in the same year. |
− | Gameplay is based on the [[wikipedia:Scott_Adams_(game_designer)|Scott Adams]] Standard 2-word verb-noun parser. | + | Gameplay is based on the [[wikipedia:Scott_Adams_(game_designer)|Scott Adams]] Standard 2-word verb-noun parser. |
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+ | On first glance, the game appears to be inspired by [[wikipedia:Treasure Island|Treasure Island]] | ||
==Synopsis== | ==Synopsis== | ||
− | + | {{quote| | |
+ | You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point. | ||
Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island. | Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island. | ||
− | In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ...... | + | In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ...... |
+ | |Box backcover | ||
+ | |ref={{fileref|Skull Island SC3000 AU Back.jpg}}}} | ||
+ | ==Screenshots== | ||
+ | <gallery> | ||
+ | Skull Island SC3000 AU Screenshot1.png|Intro | ||
+ | Skull Island SC3000 AU Screenshot3.png|Instructions | ||
+ | Skull Island SC3000 AU Screenshot4.png|Beach | ||
+ | Skull Island SC3000 AU Screenshot5.png|Cliffs | ||
+ | Skull Island SC3000 AU Screenshot6.png|Wreck | ||
+ | </gallery> | ||
− | ==Physical | + | ==Photo gallery== |
+ | <gallery> | ||
+ | Skull Island SC3000 AU Photo1.jpg|Front | ||
+ | Skull Island SC3000 AU Photo2.jpg|Side | ||
+ | </gallery> | ||
+ | |||
+ | ==Physical scans== | ||
{{Scanbox | {{Scanbox | ||
| console=SC-3000 | | console=SC-3000 | ||
Line 39: | Line 53: | ||
| back=Skull Island SC3000 AU Back.jpg | | back=Skull Island SC3000 AU Back.jpg | ||
| spine=Skull Island SC3000 AU Spine.jpg | | spine=Skull Island SC3000 AU Spine.jpg | ||
− | | | + | | cassette=Skull Island SC3000 AU Tape.jpg |
− | | | + | | item1=John Sands Sega SC3000 AU Generic Load Instructions.jpg |
− | + | | item1name=Instructions | |
− | | item2name= | + | }} |
+ | {{Scanbox | ||
+ | | console=SF-7000 | ||
+ | | region=NZ (Bootleg/Pirate?) | ||
+ | | front=Skull Island SF-7000 NZ Front.jpg | ||
+ | | back=Skull Island SF-7000 NZ Back.jpg | ||
+ | | item1=Skull Island SF-7000 NZ Disk SideA.jpg | ||
+ | | item2=Skull Island SF-7000 NZ Disk SideB.jpg | ||
+ | | item1name=Disk (Side A) | ||
+ | | item2name=Disk (Side B) | ||
}} | }} | ||
− | + | ==References== | |
− | + | <references/> | |
− | + | {{Softgold}} | |
− | < | ||
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Latest revision as of 12:57, 1 May 2024
Skull Island | ||||||||||
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System(s): SC-3000 | ||||||||||
Publisher: Dotsoft | ||||||||||
Developer: Softgold | ||||||||||
Genre: Adventure | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Skull Island is a graphical text adventure game developed by Australian company Softgold (formerly Gameworx Software), which specialised in multi-load text adventures written in BASIC.
It was released on the SC-3000 in 1984 by Dotsoft, exclusively in Australia. The game was also released on Commodore 64 in the same year.
Gameplay is based on the Scott Adams Standard 2-word verb-noun parser.
On first glance, the game appears to be inspired by Treasure Island
Synopsis
“ |
You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point. Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island. In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ...... |
„ |
— Box backcover [1] |
Screenshots
Photo gallery
Physical scans
References
Softgold Graphic Text Adventure Games for the Sega SC-3000 | |
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Alien (1984) | Ninja (1984) | The Search for King Solomon's Mines (1984) | The Secret of Bastow Manor (1984) | Skull Island (1984) | Thermo Nuclear War Games (1984) | The Case of the Mad Mummy (1985) |