Difference between revisions of "Q*bert"

From Sega Retro

(Removed BBC version from other formats as it was an unlicensed clone that got withdrawn after 2 months due to Sega objecting on copyright grounds (did they distribute the arcade in the UK?) https://archive.org/details/AB_Computing_1987-08_OCR/page/n34/mode/1up)
 
(24 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 +
{{otherPage|desc=the [[Sega Dreamcast]] game|page=Q*Bert (Dreamcast)}}
 
{{Bob
 
{{Bob
 
| bobscreen=Qbert title.png
 
| bobscreen=Qbert title.png
| publisher=[[Tsukuda Original]]  
+
| publisher=[[Tsukuda Original]]
| developer=[[Gottlieb]], [[Tsukuda Original]]
+
| developer=[[Tsukuda Original]]
 +
| licensor=[[Gottlieb]]
 
| system=[[SG-1000]]
 
| system=[[SG-1000]]
| romsize=8kB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesSG
| sg_date_jp=1983
+
| sg_date_jp=1983-10{{magref|gamemachinejp|264|8}}
 +
| sg_rrp_jp=4,300{{magref|gamemachinejp|264|8}}
 
| sg_code_jp=OM-G001
 
| sg_code_jp=OM-G001
 
}}
 
}}
 +
| otherformats={{NonSega|Arcade|2600|5200|A8B|C64|VIC20|O2|INTV|Coleco|IBMPC|TI994A|NES|GB}}
 
}}
 
}}
{{sub-stub}}'''''Q*bert''''' (Qバート) is an arcade game by [[Gottlieb]]. It was ported to the [[SG-1000]] by [[Tsukuda Original]], who marketed it for their [[Othello Multivision]] console.
+
{{sub-stub}}'''''{{PAGENAME}}''''' (Qバート) is an arcade game by [[Gottlieb]]. It was ported to the [[SG-1000]] by [[Tsukuda Original]], who marketed it for their [[Othello Multivision]] console.
  
The object of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.
+
The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.
  
 
The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.
 
The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.
Line 23: Line 26:
  
 
Eventually this game would see a sequel on a [[Sega]] console, also called ''[[Q*bert (Dreamcast)|Q*bert]].
 
Eventually this game would see a sequel on a [[Sega]] console, also called ''[[Q*bert (Dreamcast)|Q*bert]].
==Physical Scans==
+
 
===SG-1000 Version===
+
==Photo gallery==
 +
<gallery>
 +
Q-Bert SG1000 JP Photo1.jpg
 +
</gallery>
 +
 
 +
==Physical scans==
 
{{Scanbox
 
{{Scanbox
 
| console=SG-1000
 
| console=SG-1000
| region=JP (Type A)
+
| region=JP (silver box)
 
| front=Qbert SG1000 JP Box Front A.jpg
 
| front=Qbert SG1000 JP Box Front A.jpg
 
| back=Qbert SG1000 JP Box Back A.jpg
 
| back=Qbert SG1000 JP Box Back A.jpg
 
| spine=Q*Bert SG1000 JP Cart Spine.jpg
 
| spine=Q*Bert SG1000 JP Cart Spine.jpg
 +
| spine2=Q*Bert SG1000 JP Spine2.jpg
 
| cart=Q-Bert SG1000 JP Cart.jpg
 
| cart=Q-Bert SG1000 JP Cart.jpg
| item1=Q-Bert SG1000 JP Cart Back.jpg
+
| cartback=Q-Bert SG1000 JP Cart Back.jpg
| item1name=Cart (Back)
+
| carttop=Q-Bert SG1000 JP Carttop.jpg
| item2=Q*Bert_SG1000_JP_Cart_Inside.jpg
+
| item1=Q*Bert SG1000 JP Cart Inside.jpg
| item2name=Inside
+
| item1name=Inside
 
| manual= Q Bert SG1000 JP Manual.PDF
 
| manual= Q Bert SG1000 JP Manual.PDF
| item3=Q*Bert SG1000 JP Cart Insert.jpg
+
| item2=Q*Bert SG1000 JP Cart Insert.jpg
| item3name=Insert
+
| item2name=Insert
}}{{Scanbox
+
}}
 +
{{Scanbox
 
| console=SG-1000
 
| console=SG-1000
| region=JP (Type B)
+
| region=JP<br>(silver box with Obi strip)
 +
| front=Q*Bert SG1000 JP Front+Obi.jpg
 +
| back=Q*Bert SG1000 JP Back+Obi.jpg
 +
| spine=Q*Bert SG1000 JP Spine+Obi.jpg
 +
| spine2=Q*Bert SG1000 JP Spine2+Obi.jpg
 +
}}
 +
{{Scanbox
 +
| console=SG-1000
 +
| region=JP (black box)
 
| front=Qbert SG1000 JP Box Front B.jpg
 
| front=Qbert SG1000 JP Box Front B.jpg
 
| back=
 
| back=
Line 48: Line 66:
 
}}
 
}}
  
==Photos==
+
==Technical information==
<gallery>
+
===ROM dump status===
File:Q-Bert SG1000 JP Photo1.jpg
+
{{romtable|
</gallery>
+
{{rom|SG|sha1=AE23FCE5DBBC1536275D57CA65D2AA9170D46EA4|md5=A768A8AE921126300E98F9D918A4A0C9|crc32=77DB4704|size=8kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}}
 +
}}
 +
 
 +
==References==
 +
<references/>
  
{{Clear}}
+
{{QbertOmni}}

Latest revision as of 19:20, 4 May 2024

For the Sega Dreamcast game, see Q*Bert (Dreamcast).

n/a

Qbert title.png

Q*bert
System(s): SG-1000
Publisher: Tsukuda Original
Developer:
Licensor: Gottlieb
Genre: Action

















Number of players: 1
Release Date RRP Code
SG-1000
JP
¥4,3004,300[1] OM-G001
Non-Sega versions

This teeny-tiny article needs some work. You can help us by expanding it.


Q*bert (Qバート) is an arcade game by Gottlieb. It was ported to the SG-1000 by Tsukuda Original, who marketed it for their Othello Multivision console.

The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.

The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.

Interestingly it is one of the only ports of the game that does not respond to the Left, Up, Right and Down inputs - only Up-left, Up-right, Down-right, and Down-left.

Eventually this game would see a sequel on a Sega console, also called Q*bert.

Photo gallery

Physical scans

SG-1000, JP (silver box)
Qbert SG1000 JP Box Back A.jpgQ*Bert SG1000 JP Cart Spine.jpgQbert SG1000 JP Box Front A.jpgQ*Bert SG1000 JP Spine2.jpg
Cover
Q-Bert SG1000 JP Carttop.jpg
Q-Bert SG1000 JP Cart Back.jpgQ-Bert SG1000 JP Cart.jpg
Cart
Q Bert SG1000 JP Manual.PDF
Manual
Q*Bert SG1000 JP Cart Inside.jpg
Inside
Q*Bert SG1000 JP Cart Insert.jpg
Insert
SG-1000, JP
(silver box with Obi strip)
Q*Bert SG1000 JP Back+Obi.jpgQ*Bert SG1000 JP Spine+Obi.jpgQ*Bert SG1000 JP Front+Obi.jpgQ*Bert SG1000 JP Spine2+Obi.jpg
Cover
SG-1000, JP (black box)
Qbert SG1000 JP Box Front B.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
SG-1000
 ?
CRC32 77db4704
MD5 a768a8ae921126300e98f9d918a4a0c9
SHA-1 ae23fce5dbbc1536275d57ca65d2aa9170d46ea4
8kB Cartridge (JP)

References


Q*bert

Qbert title.png

Main page


No results