Difference between revisions of "Q*bert"
From Sega Retro
Scarred Sun (talk | contribs) m (Text replacement - "Physical Scans" to "Physical scans") |
(Removed BBC version from other formats as it was an unlicensed clone that got withdrawn after 2 months due to Sega objecting on copyright grounds (did they distribute the arcade in the UK?) https://archive.org/details/AB_Computing_1987-08_OCR/page/n34/mode/1up) |
||
(14 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{otherPage|desc=the [[Sega Dreamcast]] game|page=Q*Bert (Dreamcast)}} | ||
{{Bob | {{Bob | ||
| bobscreen=Qbert title.png | | bobscreen=Qbert title.png | ||
− | | publisher=[[Tsukuda Original]] | + | | publisher=[[Tsukuda Original]] |
− | | developer=[[ | + | | developer=[[Tsukuda Original]] |
+ | | licensor=[[Gottlieb]] | ||
| system=[[SG-1000]] | | system=[[SG-1000]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
Line 10: | Line 11: | ||
| genre=Action | | genre=Action | ||
| releases={{releasesSG | | releases={{releasesSG | ||
− | | sg_date_jp=1983 | + | | sg_date_jp=1983-10{{magref|gamemachinejp|264|8}} |
+ | | sg_rrp_jp=4,300{{magref|gamemachinejp|264|8}} | ||
| sg_code_jp=OM-G001 | | sg_code_jp=OM-G001 | ||
}} | }} | ||
+ | | otherformats={{NonSega|Arcade|2600|5200|A8B|C64|VIC20|O2|INTV|Coleco|IBMPC|TI994A|NES|GB}} | ||
}} | }} | ||
− | {{sub-stub}} | + | {{sub-stub}}'''''{{PAGENAME}}''''' (Qバート) is an arcade game by [[Gottlieb]]. It was ported to the [[SG-1000]] by [[Tsukuda Original]], who marketed it for their [[Othello Multivision]] console. |
− | ''''' | ||
− | The | + | The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top. |
The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels. | The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels. | ||
Line 24: | Line 26: | ||
Eventually this game would see a sequel on a [[Sega]] console, also called ''[[Q*bert (Dreamcast)|Q*bert]]. | Eventually this game would see a sequel on a [[Sega]] console, also called ''[[Q*bert (Dreamcast)|Q*bert]]. | ||
+ | |||
+ | ==Photo gallery== | ||
+ | <gallery> | ||
+ | Q-Bert SG1000 JP Photo1.jpg | ||
+ | </gallery> | ||
==Physical scans== | ==Physical scans== | ||
− | |||
{{Scanbox | {{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
− | | region=JP | + | | region=JP (silver box) |
| front=Qbert SG1000 JP Box Front A.jpg | | front=Qbert SG1000 JP Box Front A.jpg | ||
| back=Qbert SG1000 JP Box Back A.jpg | | back=Qbert SG1000 JP Box Back A.jpg | ||
Line 45: | Line 51: | ||
{{Scanbox | {{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
− | | region=JP<br> | + | | region=JP<br>(silver box with Obi strip) |
| front=Q*Bert SG1000 JP Front+Obi.jpg | | front=Q*Bert SG1000 JP Front+Obi.jpg | ||
| back=Q*Bert SG1000 JP Back+Obi.jpg | | back=Q*Bert SG1000 JP Back+Obi.jpg | ||
Line 53: | Line 59: | ||
{{Scanbox | {{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
− | | region=JP | + | | region=JP (black box) |
| front=Qbert SG1000 JP Box Front B.jpg | | front=Qbert SG1000 JP Box Front B.jpg | ||
| back= | | back= | ||
Line 60: | Line 66: | ||
}} | }} | ||
− | == | + | ==Technical information== |
− | + | ===ROM dump status=== | |
− | + | {{romtable| | |
− | </ | + | {{rom|SG|sha1=AE23FCE5DBBC1536275D57CA65D2AA9170D46EA4|md5=A768A8AE921126300E98F9D918A4A0C9|crc32=77DB4704|size=8kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}} |
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
− | {{ | + | {{QbertOmni}} |
Latest revision as of 19:20, 4 May 2024
- For the Sega Dreamcast game, see Q*Bert (Dreamcast).
Q*bert | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): SG-1000 | ||||||||||
Publisher: Tsukuda Original | ||||||||||
Developer: Tsukuda Original | ||||||||||
Licensor: Gottlieb | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
| ||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Q*bert (Qバート) is an arcade game by Gottlieb. It was ported to the SG-1000 by Tsukuda Original, who marketed it for their Othello Multivision console.
The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.
The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.
Interestingly it is one of the only ports of the game that does not respond to the , , and inputs - only , , , and .
Eventually this game would see a sequel on a Sega console, also called Q*bert.
Photo gallery
Physical scans
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
8kB | Cartridge (JP) |
References
Q*bert | |
---|---|
|