Difference between revisions of "Tough Turf"
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{{Bob | {{Bob | ||
| bobscreen=ToughTurf title.png | | bobscreen=ToughTurf title.png | ||
− | | publisher= | + | | publisher=[[Sunsoft]] (US), [[Sega]] (JP) |
− | | developer=[[Sega]] | + | | developer=[[Sega]], [[Sunsoft]] |
| system=[[Sega System 16B]] | | system=[[Sega System 16B]] | ||
− | | | + | | players=1-2 |
− | |||
− | |||
| genre=Action | | genre=Action | ||
+ | | releases={{releasesArcade | ||
+ | | sys16_date_us=1989 | ||
+ | | sys16_date_jp=1989-01{{fileref|GameMachineDaikenkyuu Book JP.pdf|page=77}} | ||
+ | }} | ||
+ | }} | ||
+ | {{sub-stub}}'''''{{PAGENAME}}''''' (タフターフ) is a 1989 arcade beat-'em-up by [[Sega]] and [[Sunsoft]] for [[Sega System 16B]] hardware. It uses a ''[[Golden Axe]]''-style projection. There are three buttons: one punches, one kicks, and one jumps. Pushing the punch and kick buttons simultaneously has you crouch to pick up weapons dropped by enemies. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Stage I | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage II | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage III | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage IV | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage V | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage VI | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage VII | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage VIII | ||
+ | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Director:''' Cho Musow | ||
+ | *'''Program:''' {{rolloverText|A.T|Akito Takeuchi}}, {{rolloverText|Hac.F|Hirokatsu Fujii}}, Bg.Yama | ||
+ | *'''Sound Program / Sound Compose:''' [[Shinichi Seya|About.SS]] | ||
+ | *'''Graphic Design:''' Ame, {{rolloverText|Sp.Taka|Masayuki Takatsuji}}, Minokamo.Sakoh | ||
+ | :'''© [[Sunsoft]]/[[Sega]] 1989''' | ||
+ | | console=SYS16 | ||
+ | }} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{gitem|ToughTurf System16 US Flyer.jpg|US flyer}} | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ScanArcade | ||
+ | | type=upright | ||
+ | | console=System 16 | ||
+ | | region=US | ||
+ | | marquee=ToughTurf System16 US Marquee.jpg | ||
+ | }} | ||
+ | {{ScanArcade | ||
+ | | console=System 16 | ||
+ | | region=JP | ||
+ | | instructioncard1=ToughTurf System16 JP InstructionCard.jpg | ||
+ | | instructioncard2=Notavailable.svg | ||
}} | }} | ||
− | |||
− | + | ==References== | |
+ | <references/> |
Latest revision as of 05:33, 20 May 2024
Tough Turf | |||||||||||||
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System(s): Sega System 16B | |||||||||||||
Publisher: Sunsoft (US), Sega (JP) | |||||||||||||
Developer: Sega, Sunsoft | |||||||||||||
Genre: Action | |||||||||||||
Number of players: 1-2 | |||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Tough Turf (タフターフ) is a 1989 arcade beat-'em-up by Sega and Sunsoft for Sega System 16B hardware. It uses a Golden Axe-style projection. There are three buttons: one punches, one kicks, and one jumps. Pushing the punch and kick buttons simultaneously has you crouch to pick up weapons dropped by enemies.
Contents
Gameplay
Stages
Stage I | |
---|---|
Stage II | |
Stage III | |
Stage IV | |
Stage V | |
Stage VI | |
Stage VII | |
Stage VIII | |
Production credits
- Director: Cho Musow
- Program: A.T, Hac.F, Bg.Yama
- Sound Program / Sound Compose: About.SS
- Graphic Design: Ame, Sp.Taka, Minokamo.Sakoh