Difference between revisions of "Katsunori Itai"
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{{PersonBob | {{PersonBob | ||
− | | image= | + | | image=Katsunori Itai.png |
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− | | company= | + | | employment={{Employment |
+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | divisions=[[Sega R&D 8]], [[Sega AM2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=Dream Factory | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=Monolith Software{{ref|https://web.archive.org/web/20220702191037/https://www.siliconera.com/monolith-soft-staff-aims-to-surprise-fans-with-wii-u-game/}} | ||
+ | | notsega=yes | ||
+ | }} | ||
| role=Programmer, director | | role=Programmer, director | ||
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− | {{sub-stub}}'''{{PAGENAME}}'''. | + | {{sub-stub}}'''{{PAGENAME}}''' (板井 克倫) is a former programmer at [[Sega AM2]], most notable for directing and creating the main program of ''[[Virtua Cop]]''. He has since worked at Dream Factory on the ''Tobal'' series and ''The Bouncer'', and at Monolith Software on the ''Xenosaga'' series and ''Disaster: Day of Crisis''. |
+ | |||
+ | ==Career== | ||
+ | After joining [[Sega R&D 8]] (soon after renamed [[Sega AM2]]), {{PAGENAME}} supposedly helped program ''[[Rent A Hero]]'' and ''[[F1 Exhaust Note]]'' as part of AM2 veteran [[Satoshi Mifune]]'s team, soon after working on Mifune's ''[[F1 Super Lap]]'' and ''[[Virtua Striker]]''. However, Itai gained notoriety for his work on [[Yu Suzuki]]'s ''[[Virtua Cop]]'', co-patenting the game's targeting system with Suzuki{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903003595985140}} and directing the game overall. His last major work with AM2 was on the digital signal processor used in ''[[Fighting Vipers]]''. | ||
+ | |||
+ | He left Sega around 1995/1996 to join new company Dream Factory founded by [[Seiichi Ishii]] and other former AM2 developers, managing the animation for their fighting games ''Tobal No.1'' and ''2'' and ''Ergheiz'', followed by programming the enemy AI in ''The Bouncer''{{ref|1=https://www.mobygames.com/person/100808/katsunori-itai/credits/sort:date/}}. | ||
+ | |||
+ | Itai joined the company Monolith Software shortly thereafter to direct the event programming of their debut game in 2002, ''Xenosaga'', and continued to work for them on ''Disaster: Day of Crisis'' and the ''Xenoblade Chronicles'' series{{ref|https://web.archive.org/web/20220702191037/https://www.siliconera.com/monolith-soft-staff-aims-to-surprise-fans-with-wii-u-game/}}. | ||
==Production history== | ==Production history== | ||
− | {{ | + | {{ProductionHistory|Katsunori Itai|Itachan|板井 克倫}} |
− | {{ | + | |
− | }} | + | ==Magazine articles== |
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 03:19, 13 June 2024
Katsunori Itai |
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Employment history:
Divisions:
Dream Factory
Monolith Software[1]
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Role(s): Programmer, director |
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Katsunori Itai (板井 克倫) is a former programmer at Sega AM2, most notable for directing and creating the main program of Virtua Cop. He has since worked at Dream Factory on the Tobal series and The Bouncer, and at Monolith Software on the Xenosaga series and Disaster: Day of Crisis.
Career
After joining Sega R&D 8 (soon after renamed Sega AM2), Katsunori Itai supposedly helped program Rent A Hero and F1 Exhaust Note as part of AM2 veteran Satoshi Mifune's team, soon after working on Mifune's F1 Super Lap and Virtua Striker. However, Itai gained notoriety for his work on Yu Suzuki's Virtua Cop, co-patenting the game's targeting system with Suzuki[2] and directing the game overall. His last major work with AM2 was on the digital signal processor used in Fighting Vipers.
He left Sega around 1995/1996 to join new company Dream Factory founded by Seiichi Ishii and other former AM2 developers, managing the animation for their fighting games Tobal No.1 and 2 and Ergheiz, followed by programming the enemy AI in The Bouncer[3].
Itai joined the company Monolith Software shortly thereafter to direct the event programming of their debut game in 2002, Xenosaga, and continued to work for them on Disaster: Day of Crisis and the Xenoblade Chronicles series[1].
Production history
Games
- Rent A Hero (Mega Drive; 1991) — Program[4] (as Itachan)
- F1 Exhaust Note (System 32; 1991) — Course Record[5]
- F1 Super Lap (System 32; 1993) — Programmer
- Virtua Cop (Model 2; 1994) — Main Programmer and Director
- Virtua Striker (Model 2; 1995) — Programmer
- Fighting Vipers (Model 2; 1995) — D.S.P. Programmer
- Sonic the Fighters (Model 2; 1996) — Special Thanks
- Sega Ages 2500 Series Vol. 19: Fighting Vipers (PlayStation 2; 2005) — D.S.P. Programmer
Videos
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Chief programmer
Magazine articles
- Main article: Katsunori Itai/Magazine articles.
References
- ↑ 1.0 1.1 https://www.siliconera.com/monolith-soft-staff-aims-to-surprise-fans-with-wii-u-game/ (Wayback Machine: 2022-07-02 19:10)
- ↑ https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903003595985140
- ↑ https://www.mobygames.com/person/100808/katsunori-itai/credits/sort:date/
- ↑ File:Rent A Hero MD credits.pdf
- ↑ File:F1ExhaustNote rankingdisplay.png