Difference between revisions of "Katsunori Itai"

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| company=Monolith Software{{ref|https://web.archive.org/web/20220702191037/https://www.siliconera.com/monolith-soft-staff-aims-to-surprise-fans-with-wii-u-game/}}
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{{sub-stub}}'''{{PAGENAME}}''' (板井 克倫).
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{{sub-stub}}'''{{PAGENAME}}''' (板井 克倫) is a former programmer at [[Sega AM2]], most notable for directing and creating the main program of ''[[Virtua Cop]]''. He has since worked at Dream Factory on the ''Tobal'' series and ''The Bouncer'', and at Monolith Software on the ''Xenosaga'' series and ''Disaster: Day of Crisis''.
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==Career==
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After joining [[Sega R&D 8]] (soon after renamed [[Sega AM2]]), {{PAGENAME}} supposedly helped program ''[[Rent A Hero]]'' and ''[[F1 Exhaust Note]]'' as part of AM2 veteran [[Satoshi Mifune]]'s team, soon after working on Mifune's ''[[F1 Super Lap]]'' and ''[[Virtua Striker]]''. However, Itai gained notoriety for his work on [[Yu Suzuki]]'s ''[[Virtua Cop]]'', co-patenting the game's targeting system with Suzuki{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903003595985140}} and directing the game overall. His last major work with AM2 was on the digital signal processor used in ''[[Fighting Vipers]]''.
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He left Sega around 1995/1996 to join new company Dream Factory founded by [[Seiichi Ishii]] and other former AM2 developers, managing the animation for their fighting games ''Tobal No.1'' and ''2'' and ''Ergheiz'', followed by programming the enemy AI in ''The Bouncer''{{ref|1=https://www.mobygames.com/person/100808/katsunori-itai/credits/sort:date/}}.
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Itai joined the company Monolith Software shortly thereafter to direct the event programming of their debut game in 2002, ''Xenosaga'', and continued to work for them on ''Disaster: Day of Crisis'' and the ''Xenoblade Chronicles'' series{{ref|https://web.archive.org/web/20220702191037/https://www.siliconera.com/monolith-soft-staff-aims-to-surprise-fans-with-wii-u-game/}}.
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Katsunori Itai|板井 克倫}}
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{{ProductionHistory|Katsunori Itai|Itachan|板井 克倫}}
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 04:19, 13 June 2024

Katsunori Itai.png
Katsunori Itai
Employment history:
Divisions:
Dream Factory
Monolith Software[1]
Role(s): Programmer, director

This teeny-tiny article needs some work. You can help us by expanding it.


Katsunori Itai (板井 克倫) is a former programmer at Sega AM2, most notable for directing and creating the main program of Virtua Cop. He has since worked at Dream Factory on the Tobal series and The Bouncer, and at Monolith Software on the Xenosaga series and Disaster: Day of Crisis.

Career

After joining Sega R&D 8 (soon after renamed Sega AM2), Katsunori Itai supposedly helped program Rent A Hero and F1 Exhaust Note as part of AM2 veteran Satoshi Mifune's team, soon after working on Mifune's F1 Super Lap and Virtua Striker. However, Itai gained notoriety for his work on Yu Suzuki's Virtua Cop, co-patenting the game's targeting system with Suzuki[2] and directing the game overall. His last major work with AM2 was on the digital signal processor used in Fighting Vipers.

He left Sega around 1995/1996 to join new company Dream Factory founded by Seiichi Ishii and other former AM2 developers, managing the animation for their fighting games Tobal No.1 and 2 and Ergheiz, followed by programming the enemy AI in The Bouncer[3].

Itai joined the company Monolith Software shortly thereafter to direct the event programming of their debut game in 2002, Xenosaga, and continued to work for them on Disaster: Day of Crisis and the Xenoblade Chronicles series[1].

Production history

Games

Videos

Magazine articles

Main article: Katsunori Itai/Magazine articles.

References