Difference between revisions of "Matchlock"

From Sega Retro

m
m (Without wanting to blame anyone... I'm going to remove this part ... when this page was created this is what was put on it and the source was this website : https://www.pinrepair.com/arcade/matchlo.htm (that was the guy's perception)... we're not that stupid... there's nothing politically incorrect or racist in this game... it just simulates a battle from the days of feudal Japan... credits to our friend CartridgeCulture who has a good writing style...)
 
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| em_date_jp=1972{{ref|https://web.archive.org/web/20230819003054/http://thetastates.com/eremeka/1970s.html}}
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| em_rrp_jp=340,000{{fileref|SEGA Price List 1972-09-01 JP.pdf|page=6}}{{fileref|SEGA Price List 1973-01-01 JP.pdf|page=9}}{{fileref|1977SegaPriceList JP.pdf|page=6}}
 
| em_date_us=1972{{ref|https://web.archive.org/web/20230819003054/http://thetastates.com/eremeka/1970s.html}}
 
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==Gameplay==
 
==Gameplay==
On a [[wikipedia:History of Japan#Feudal Japan|feudal Japanese]] battlefield, players are tasked with shooting oncoming hordes of ''[[wikipedia:Ashigaru|ashigaru]]'' (足軽) foot soldiers with a swivel-mounted replica of a ''[[wikipedia:Tanegashima (gun)|tanegashima]]'' (種子島) matchlock rifle (the weapon is more commonly known as a ''hinawajū'' (火縄銃), the kanji for which appears on the cabinet itself.{{fileref|Matchlock machine2.jpg}}) Enemies approach the player's [[wikipedia:Japanese castle|Japanese castle]] (城) in diagonal rows, and upon being shot, dramatically emit a digitized scream in an accent associated with offensive Asian stereotypes of the time.
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On a [[wikipedia:History of Japan#Feudal Japan|feudal Japanese]] battlefield, players are tasked with shooting oncoming hordes of ''[[wikipedia:Ashigaru|ashigaru]]'' (足軽) foot soldiers with a swivel-mounted replica of a ''[[wikipedia:Tanegashima (gun)|tanegashima]]'' (種子島) matchlock rifle (the weapon is more commonly known as a ''hinawajū'' (火縄銃), the kanji for which appears on the cabinet itself.{{fileref|Matchlock machine2.jpg}}) Enemies approach the player's [[wikipedia:Japanese castle|Japanese castle]] (城) in diagonal rows, and upon being shot, dramatically emit a digitized scream.
  
 
The replica matchlock rifle is notable for using built-in recoil to simulate firing an actual weapon.
 
The replica matchlock rifle is notable for using built-in recoil to simulate firing an actual weapon.

Latest revision as of 08:09, 17 June 2024

n/a

Matchlock machine1.jpg
Matchlock
System(s): Electro-mechanical arcade
Publisher: Sega
Developer:
Number of players: 1
Release Date RRP Code
Arcade (Electro-Mechanical)
JP
¥340,000[1][2][3] ?
Arcade (Electro-Mechanical)
US
$? ?





































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Matchlock is an electro-mechanical arcade shooting gallery game developed and manufactured by Sega. Released exclusively in the United States in 1972, it is notable for its early use of solid-state digitized sound samples.

Specifications

Dimensions

660.4 mm (26")
1.746 m (68.75")
1.048 m (41.25")


Gameplay

On a feudal Japanese battlefield, players are tasked with shooting oncoming hordes of ashigaru (足軽) foot soldiers with a swivel-mounted replica of a tanegashima (種子島) matchlock rifle (the weapon is more commonly known as a hinawajū (火縄銃), the kanji for which appears on the cabinet itself.[5]) Enemies approach the player's Japanese castle (城) in diagonal rows, and upon being shot, dramatically emit a digitized scream.

The replica matchlock rifle is notable for using built-in recoil to simulate firing an actual weapon.

Scoring

Each successful hit is worth 10 points, and a free game is awarded between 140 and 190 points.

Photo gallery

Promotional material

Matchlock flyer1.jpg
Flyer
Matchlock flyer1.jpg

References