Difference between revisions of "Koji Ogino"
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+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]] | ||
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+ | | company=[[Sonic Team (company)|Sonic Team]] | ||
+ | }} | ||
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+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Sega CS2 (2008-current)|Sega CS2]]{{ref|https://web.archive.org/web/20231028145903/https://game.watch.impress.co.jp/docs/series/3dcg/110682.html}} | ||
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+ | | company=[[Sega Games]] | ||
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+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
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+ | | role=Programmer | ||
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+ | {{sub-stub}}'''{{PAGENAME}}''' (荻野 晃史)[[Category:No starting paragraph]] | ||
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+ | ==Production history== | ||
+ | {{ProductionHistory|{{PAGENAME}}|Kouji Ogino|荻野 晃史}} | ||
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+ | ==References== | ||
+ | <references /> |
Latest revision as of 11:32, 5 July 2024
Koji Ogino |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Koji Ogino (荻野 晃史)
Production history
- Sonic Adventure (Dreamcast; 1998) — Field programmers (as Kouji Ogino)
- Sonic Adventure 2: Battle (GameCube; 2001) — Field Programmers (as Kouji Ogino)
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — Graphic Tool Programmer (as Kouji Ogino)
- Phantasy Star Online Episode III: C.A.R.D. Revolution (GameCube; 2003) — Programming Staff
- Sega Superstars (PlayStation 2; 2004) — Programmers
- Sonic Generations (Steam; 2011) — Lead System Programmer
- Sonic Generations (Windows PC; 2011) — Lead System Programmer
- Sonic Generations (Xbox 360; 2011) — Lead System Programmer
- Sonic Generations (PlayStation 3; 2011) — Lead System Programmer
- Sonic Lost World (Wii U; 2013) — Graphics Programmers
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U; 2013) — Programmers
- Uta Kumi 575 (PlayStation Vita; 2014) — プログラム (as 荻野 晃史)
- Valkyria Chronicles 4 (PlayStation 4; 2018) — Technical Support
- Mario & Sonic at the Olympic Games Tokyo 2020 (Nintendo Switch; 2019) — Programmers
- Shin Sakura Taisen (PlayStation 4; 2019) — Technical Support
- Puyo Puyo Tetris 2 (Nintendo Switch; 2020) — System R&D
- Sonic Origins (PlayStation 4; 2022) — System Programmers
- Sonic Origins (PlayStation 5; 2022) — System Programmers
- Sonic Origins (Xbox One; 2022) — System Programmers
- Sonic Origins (Nintendo Switch; 2022) — System Programmers
- Persona 5 Royal (Xbox One; 2022) — Programmer
- Sonic Frontiers (PlayStation 4; 2022) — Hedgehog Engine Programmers
- Sonic Frontiers (PlayStation 5; 2022) — Hedgehog Engine Programmers
- Sonic Frontiers (Nintendo Switch; 2022) — Hedgehog Engine Programmers
- Sonic X Shadow Generations (PlayStation 5; 2024) — Platform Programmer
- Sonic X Shadow Generations (Xbox One; 2024) — Platform Programmer
- Sonic X Shadow Generations (Nintendo Switch; 2024) — Platform Programmer
References
- ↑ https://game.watch.impress.co.jp/docs/series/3dcg/110682.html (Wayback Machine: 2023-10-28 14:59)