Difference between revisions of "Tatsuya Nakamura"
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Latest revision as of 14:26, 5 July 2024
Tatsuya Nakamura |
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Employment history:
Divisions:
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Role(s): Artist |
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Tatsuya Nakamura (中村 達也) is a cabinet artist at Sega of Japan. He joined Sega in 2007, and has worked on cabinet art for games including maimai, Chunithm, and Sangokushi Taisen 4.[1][2].
Production history
- Rekishi Taisen Gettenka (RingWide; 2009) — Cabinet Designers
- Rekishi Taisen Gettenka: Tenkaichi Battle Royale (Nintendo DS; 2010) — アーケード版開発チーム (as なかむら たつや)
- Initial D Arcade Stage 6 AA (RingEdge; 2011) — Cabinet Artist
- Let's Go Island: Lost on the Island of Tropics (RingWide; 2010) — Product Designers
- Maimai (RingEdge 2; 2012) — Cabinet Artist
- Initial D Arcade Stage 7 AA X (RingEdge; 2012) — Cabinet Artist
- Initial D Arcade Stage 8 Infinity (RingEdge; 2014) — Cabinet Artist
- Chunithm (Nu 1.1; 2015) — Cabinet Artist
- Sangokushi Taisen (Nu 2; 2016) — Cabinet Artist
- Maimai Finale (RingEdge 2; 2018) — プロダクトデザイナー (as 中村 達也)
- Ongeki bright Memory (ALLS HX; 2022) — プロダクトデザイナー (as 中村 達也)
Photographs
- Main article: Photos of Tatsuya Nakamura
References
- ↑ 1.0 1.1 https://www.sega.co.jp/recruit/episode/episode04/ (Wayback Machine: 2020-08-03 23:51)
- ↑ https://www.sega.co.jp/en/recruit/episode/episode04/ (Wayback Machine: 2021-10-18 08:18)