Difference between revisions of "Great Football"
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| developer=[[Sega]] | | developer=[[Sega]] | ||
| system=[[Sega Master System]], [[Mega-Tech]] | | system=[[Sega Master System]], [[Mega-Tech]] | ||
− | + | | sounddriver= | |
− | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1-2 | | players=1-2 | ||
− | | genre=Sports | + | | genre=Sports{{ref|https://web.archive.org/web/20191231022720/https://sega.jp/history/hard/mastersystem/software.html}} |
− | | releases={{ | + | | subgenre=American football |
+ | | releases={{releasesSMS | ||
+ | | sms_date_jp=1987-04-29{{ref|https://web.archive.org/web/20191231022720/https://sega.jp/history/hard/mastersystem/software.html}} | ||
+ | | sms_rrp_jp=5,000 | ||
+ | | sms_code_jp=G-1321 | ||
+ | | sms_date_us=1987-07{{magref|ce|6.05|13}} | ||
+ | | sms_code_us=5058 | ||
| sms_date_eu=1987 | | sms_date_eu=1987 | ||
− | |||
| sms_code_eu=MK-5058-50 | | sms_code_eu=MK-5058-50 | ||
− | | | + | | sms_date_uk=1988-09{{fileref|1988 89 SMS UK Catalogue.pdf|page=2}} |
− | | | + | | sms_code_uk=MK-5058-50 |
− | | | + | | sms_rrp_uk=22.95{{magref|ace|16|166}} |
− | | | + | | sms_date_fr=198x |
+ | | sms_code_fr=MK-5058-50 | ||
+ | | sms_rrp_fr=250{{magref|gen4|4|58}} | ||
+ | }} | ||
+ | {{releasesArcade | ||
+ | | megatech_date_uk=19xx | ||
+ | }} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''' (グレートフットボール) is a sports game developed and published by [[Sega]] for the [[Sega Master System]] and the [[Sega Mega-Tech]] arcade system. The game is part of the ''[[:Category:Great sports|Great]]'' series of sports games. It is based on American football (''[[Great Soccer]]'', released two years prior, was based on the sport known as football in most of the world). A [[Sports Pad]] version was also released in America as ''[[Sports Pad Football]]''. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ''Great Football'' is a very basic American football game played from a top-down perspective with a horizontally oriented field. Games consist of four quarters that are 15 minutes long (though the game time runs three times faster than real time). There are no fouls. On the title screen, one-player games are started by pressing {{1}} on the first control pad, and two-player games are started by pressing {{1}} on the second control pad. | ||
+ | |||
+ | In one-player games, the player starts the game in the fourth quarter with the computer team ahead by a random number of points. The player has the length of the quarter in which to beat the computer's score. If the player completes a set of four downs without gaining 10 yards, rather than awarding possession to the computer team (as in real football), the player is penalized 10 yards and given a new set of downs. Thus, the player is always on offense, and the only way the computer can score is if the player's team is tackled in their own end zone for a safety or if the computer intercepts a pass and runs it back to their end zone for a touchdown. | ||
+ | |||
+ | In two-player games, players play a conventional game of four quarters, starting at the beginning of the game with neither player having any points. The second player opens the game with the kick-off, so the first player starts on offense. As in real football, if the player on offense completes a set of four downs without gaining 10 yards, the other team gets possession of the ball. | ||
+ | |||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Kickoff | ||
+ | | screenshot=Great Football SMS, Kickoff.png | ||
+ | | desc=At the beginning of the game, the defending team kicks the ball down the field from the 35-yard line to the offensive team. This is done automatically. | ||
+ | |||
+ | In one-player games, the computer kicks off after a conversion play (since the player is never on defense); in two-player games, the scoring team kicks the ball after a conversion play. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Playbook | ||
+ | | screenshot=Great Football SMS, Playbook.png | ||
+ | | desc=Only the offensive team picks plays. There are nine plays; the first four are pass plays, and the next four are rush plays. The ninth play is a punt or a field goal attempt, which only appears if within the 45-yard line. After a touchdown, the scoring team chooses a conversion play to attempt to earn one point from a field goal or two points from passing or running the ball into the end zone. | ||
+ | |||
+ | Before each down, the game cycles through every play, and the player chooses a play by pressing {{2}} when it is highlighted. In two-player games, the game continues cycling through all of the plays even after a play has been selected, in order to conceal the selected play from the opponent (though it does this in one-player games as well). | ||
}} | }} | ||
+ | {{InfoRow | ||
+ | | title=Defense | ||
+ | | screenshot=Great Football SMS, Defense.png | ||
+ | | desc=Defense is only played in two-player games. The team on defense must try to prevent the offensive team from gaining yards or scoring. The team member that is closest to the ball (who is indicated by a solid-colored arrow) runs in any direction using the D-Pad. The other team members move automatically. The team member can attempt to tackle a member of the offensive team by pressing {{1}} or {{2}}. If the team member is on top of a member of the other team who is receiving a pass, the pass is intercepted. The player can block a punt or a field goal by pressing {{2}} to have the team members converge. | ||
}} | }} | ||
− | {{ | + | {{InfoRow |
+ | | title=Offense | ||
+ | | screenshot=Great Football SMS, Offense.png | ||
+ | | screenshot2=Great Football SMS, Field Goal.png | ||
+ | | tabs=yes | ||
+ | | desc=The team on offense must try to gain at least 10 yards toward the defending team's end zone in four downs in order to receive another set of four downs. The team member with the ball (who is indicated by a solid-colored arrow) runs in any direction using the D-Pad. The team member can pass the ball by holding the D-Pad in any direction and pressing {{2}}. This is also how punts and field goals are performed. | ||
− | + | During a pass play, after the hike, the quarterback can pass the ball by pressing {{2}} or scramble (run instead of passing) by pressing {{1}}. | |
− | {{ | + | }} |
− | |||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | ===Teams=== | ||
+ | There are 12 fictional teams, divided into two leagues. In one-player games, the player must select an opponent from the same league as the chosen team. In two-player games, each player chooses a team from different leagues. | ||
+ | {{ScreenThumb|Great Football SMS, League Select.png|width=200|League select}} | ||
+ | {| class="prettytable" | ||
+ | ! League !! Team | ||
+ | |- | ||
+ | | rowspan="6" | AFC | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=0 | crop_y=0}} Spartans | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=0 | crop_y=34}} Dukes | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=0 | crop_y=68}} Sharks | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=35 | crop_y=0}} Bombers | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=35 | crop_y=34}} Foxes | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=35 | crop_y=68}} Huskies | ||
+ | |- | ||
+ | | rowspan="6" | NFC | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=70 | crop_y=0}} Bucks | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=70 | crop_y=34}} Wildcats | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=70 | crop_y=68}} Boomers | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=105 | crop_y=0}} Knights | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=105 | crop_y=34}} Beavers | ||
+ | |- | ||
+ | | {{sprite | Great Football SMS, Teams.png | crop_width=35 | crop_height=34 | crop_x=105 | crop_y=68}} Gators | ||
+ | |} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{galleryPrintAd | ||
+ | |pixel|66|118-119| | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | ===Master System version=== | ||
+ | {{ratings|SMS}} | ||
{{Scanbox | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=JP | ||
+ | | front=GreatFootball JP cover.jpg | ||
+ | | back=GreatFootball JP backcover.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=GreatFootball SMS JP Cart.jpg | ||
+ | | manual=GreatFootballSMSJPManual.pdf | ||
+ | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=US | | region=US | ||
− | | | + | | cover=GreatFootball US cover.jpg |
| cart= | | cart= | ||
− | }} | + | | manual=Greatfootball sms us manual.pdf |
− | {{ | + | }}{{Scanbox |
| console=Master System | | console=Master System | ||
| region=US<br>"Made in Taiwan" variant | | region=US<br>"Made in Taiwan" variant | ||
− | | | + | | cover=GreatFootball US TW cover.jpg |
− | }} | + | | manual=Greatfootball sms us manual.pdf |
− | {{Scanbox | + | }}{{Scanbox |
| console=Master System | | console=Master System | ||
| region=EU | | region=EU | ||
− | | | + | | cover=GreatFootball EU cover.jpg |
| cart= | | cart= | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=EU | + | | region=EU ("No Limits") |
− | | | + | | cover=GreatFootball EU nolimits cover.jpg |
| cart= | | cart= | ||
− | }} | + | }}{{Scanbox |
− | {{ | ||
| console=Master System | | console=Master System | ||
− | | region=EU | + | | region=EU (Sega®) |
− | | | + | | cover=GreatFootball EU R cover.jpg |
}} | }} | ||
+ | |||
+ | ===Mega-Tech version=== | ||
{{Scanbox | {{Scanbox | ||
− | | console= | + | | console=Mega-Tech |
− | | region= | + | | region= |
− | | | + | | cover= |
− | |||
− | |||
| cart= | | cart= | ||
}} | }} | ||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=A768F44CE7E50083FFE8C4B5E3AC93CEB7BD3266|md5=2CF4D65CB09C276A96AD73E724FB825C|crc32=2055825F|size=128kB|date= |source=Cartridge|comments=|quality=|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{GreatFootballOmni}} | ||
{{GreatGames}} | {{GreatGames}} | ||
− | |||
[[Category:Mega-Tech games]] | [[Category:Mega-Tech games]] |
Latest revision as of 16:40, 20 July 2024
Great Football | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Master System, Mega-Tech | ||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||
Developer: Sega | ||||||||||||||||||||||||||||||||||
Genre: Sports[1] (American football) | ||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||
|
Great Football (グレートフットボール) is a sports game developed and published by Sega for the Sega Master System and the Sega Mega-Tech arcade system. The game is part of the Great series of sports games. It is based on American football (Great Soccer, released two years prior, was based on the sport known as football in most of the world). A Sports Pad version was also released in America as Sports Pad Football.
Contents
Gameplay
Great Football is a very basic American football game played from a top-down perspective with a horizontally oriented field. Games consist of four quarters that are 15 minutes long (though the game time runs three times faster than real time). There are no fouls. On the title screen, one-player games are started by pressing on the first control pad, and two-player games are started by pressing on the second control pad.
In one-player games, the player starts the game in the fourth quarter with the computer team ahead by a random number of points. The player has the length of the quarter in which to beat the computer's score. If the player completes a set of four downs without gaining 10 yards, rather than awarding possession to the computer team (as in real football), the player is penalized 10 yards and given a new set of downs. Thus, the player is always on offense, and the only way the computer can score is if the player's team is tackled in their own end zone for a safety or if the computer intercepts a pass and runs it back to their end zone for a touchdown.
In two-player games, players play a conventional game of four quarters, starting at the beginning of the game with neither player having any points. The second player opens the game with the kick-off, so the first player starts on offense. As in real football, if the player on offense completes a set of four downs without gaining 10 yards, the other team gets possession of the ball.
Teams
There are 12 fictional teams, divided into two leagues. In one-player games, the player must select an opponent from the same league as the chosen team. In two-player games, each player chooses a team from different leagues.
League | Team |
---|---|
AFC | Spartans |
Dukes | |
Sharks | |
Bombers | |
Foxes | |
Huskies | |
NFC | Bucks |
Wildcats | |
Boomers | |
Knights | |
Beavers | |
Gators |
Magazine articles
- Main article: Great Football/Magazine articles.
Promotional material
Physical scans
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
61 | |
---|---|
Based on 15 reviews |
Mega-Tech version
Mega-Tech, |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ Computer Entertainer, "August 1987" (US; 1987-08-xx), page 13
- ↑ File:1988 89 SMS UK Catalogue.pdf, page 2
- ↑ ACE, "January 1989" (UK; 1989-xx-xx), page 166
- ↑ 5.0 5.1 Génération 4, "Eté 1988" (FR; 1988-0x-xx), page 58
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 58
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 99
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 57
- ↑ Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 35
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 141
- ↑ Computer & Video Games, "February 1989" (UK; 1989-01-xx), page 105
- ↑ Mean Machines, "February 1992" (UK; 1992-01-27), page 73
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ S: The Sega Magazine, "August 1990" (UK; 1990-07-05), page 17
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 57
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 43
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Soft Today, "Maart 1989" (DK; 1989-02-23), page 10
- ↑ Tilt, "Mai 1988" (FR; 1988-0x-xx), page 100
Great Football | |
---|---|
Main page | Comparisons | Development | Magazine articles | Reception |
Games in the Great sports series |
---|
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