Difference between revisions of "Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai"

From Sega Retro

(1942)
(1943)
Line 41: Line 41:
 
==Gameplay==
 
==Gameplay==
 
===''1942''===
 
===''1942''===
''1942'' is a vertically scrolling shoot-'em-up, originally released in 1984, and the first game in the ''194X'' series. It is set in the Pacific Theater of World War II and loosely based on the Battle of Midway. The game was designed to appeal to Western audiences, so despite being created by Japanese developers, the player commands an American P-38 Lightning, dubbed the "Super Ace," and must destroy the Japanese air fleet. The player must shoot down enemy planes and avoid enemy fire through 32 stages, which take place primarily over the Pacific Ocean and islands and end by landing on an aircraft carrier. There is a two-player mode where players take turns.
+
''1942'' is a vertically scrolling shoot-'em-up, originally released in 1984, and the first game in the ''194X'' series. It is set in the Pacific Theater of World War II. The game was designed to appeal to Western audiences, so despite being created by Japanese developers, the player commands an American P-38 Lightning, dubbed the "Super Ace," and must travel from Midway to Tokyo to destroy the Japanese air fleet. The player must shoot down enemy planes and avoid enemy fire through 32 stages, which take place primarily over the Pacific Ocean and islands and end by landing on an aircraft carrier. There is a two-player mode where players take turns.
  
The Super Ace moves in any direction using the D-Pad. It shoots with {{A}} or {{C}}, which can be held for continuous fire, or it shoots faster with {{L}} or {{R}}. The plane's weapon can be upgraded once to fire a wider shot, and the player can obtain two smaller escort fighters that supplement its fire with their own. The plane can perform an evasive maneuver with {{B}} that causes it quickly loop out of the playfield, which can be used to avoid enemy fire or to fly over enemy planes. This can only be done a maximum of three times per stage.
+
The plane moves in any direction using the D-Pad. It shoots with {{A}} or {{C}}, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, {{L}} (low speed) or {{R}} (high speed). The plane's weapon can be upgraded once to fire a wider shot, and the player can obtain two smaller escort fighters that supplement its fire with their own. The plane can perform an evasive roll with {{B}} that causes it quickly loop out of the playfield, which can be used to avoid enemy fire or to fly over enemy planes. This can only be done a maximum of three times per stage.
  
The plane is downed if it takes a single hit from enemy fire or collides with another aircraft, which costs a life. The plane respawns at a checkpoint without any acquired power-ups. Extends are given at 20,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives. In addition to the high score, the game also keeps track of the ratio of enemy fighters shot down.
+
The plane is downed if it takes a single hit from enemy fire or collides with another aircraft, which costs a life. The plane respawns at a checkpoint without any acquired power-ups. Extends are given at 20,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives. In addition to the high score, the game also keeps track of the ratio of enemy fighters shot down. Players are awarded bonus points for finishing the stage with a higher ratio and for unused rolls.
  
 
There are four difficulty levels, and the player can change the points thresholds for earning extra lives or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
 
There are four difficulty levels, and the player can change the points thresholds for earning extra lives or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
Line 54: Line 54:
 
{{InfoRow
 
{{InfoRow
 
| title=
 
| title=
 +
| bgcolor=#0074a1
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 
| desc=Doubles the number of shots fired by the plane from two to four at a time.
 
| desc=Doubles the number of shots fired by the plane from two to four at a time.
Line 59: Line 60:
 
{{InfoRow
 
{{InfoRow
 
| title=
 
| title=
 +
| bgcolor=#0074a1
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 
| desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can be destroyed if they are hit by enemies. Hitting an enemy with a fighter destroys both the enemy and the fighter. The fighters depart for boss fights.
 
| desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can be destroyed if they are hit by enemies. Hitting an enemy with a fighter destroys both the enemy and the fighter. The fighters depart for boss fights.
Line 64: Line 66:
 
{{InfoRow
 
{{InfoRow
 
| title=
 
| title=
 +
| bgcolor=#0074a1
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 
| desc=Suppresses enemy fire for 15 seconds.
 
| desc=Suppresses enemy fire for 15 seconds.
Line 69: Line 72:
 
{{InfoRow
 
{{InfoRow
 
| title=
 
| title=
 +
| bgcolor=#0074a1
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 
| desc=Destroys all on-screen enemies.
 
| desc=Destroys all on-screen enemies.
Line 74: Line 78:
 
{{InfoRow
 
{{InfoRow
 
| title=
 
| title=
 +
| bgcolor=#0074a1
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 
| desc=Gives the player another use of the loop ability (which is not carried over to the next stage if unused), up to a maximum of 4*.
 
| desc=Gives the player another use of the loop ability (which is not carried over to the next stage if unused), up to a maximum of 4*.
Line 79: Line 84:
 
{{InfoRow
 
{{InfoRow
 
| title=
 
| title=
 +
| bgcolor=#0074a1
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 
| desc=Gives the player an extend.
 
| desc=Gives the player an extend.
Line 84: Line 90:
 
{{InfoRow
 
{{InfoRow
 
| title=
 
| title=
 +
| bgcolor=#0074a1
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 
| desc=Awards 1,000 bonus points.
 
| desc=Awards 1,000 bonus points.
Line 89: Line 96:
 
{{InfoRow
 
{{InfoRow
 
| title=Yashichi
 
| title=Yashichi
 +
| bgcolor=#0074a1
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 
| desc=Awards 5,000 bonus points. These are dropped by green planes with erratic flight patterns. This symbol occurs frequently as a bonus item in [[Capcom]] games.
 
| desc=Awards 5,000 bonus points. These are dropped by green planes with erratic flight patterns. This symbol occurs frequently as a bonus item in [[Capcom]] games.
Line 95: Line 103:
  
 
====Stages====
 
====Stages====
The stages start at Midway (part of the Hawaiian archipelago) and end at Tokyo.
 
 
=====Midway=====
 
=====Midway=====
 
{{gallery|widths=200|screens=yes|
 
{{gallery|widths=200|screens=yes|
Line 158: Line 165:
  
 
===''1943''===
 
===''1943''===
 +
''1943'' is first follow-up to ''1942'', originally released in 1987. Like its predecessor, it is a vertically scrolling shoot-'em-up set in the Pacific Theater of World War II, off the coast of the Midway Atoll. The game adds a more sophisticated power-up system and simultaneous two-player play. The player assumes the role of a U.S. Navy pilot, again flying a P-38 Lightning, and battles Imperial Japanese naval aerial forces, culminating in a final fight against the battleship Yamato.  There are two types of stage: those that take place high in the sky, above the clouds, against solely aerial enemies, and those that take place lower and close to the ocean, against a mix of enemy aircraft and naval vessels. Most rounds start with an aerial battle, then the plane descends for a naval battle, ending with a fight against a battleship or an aircraft carrier. Some rounds consist only of the aerial segment and end with a battle against a squadron of multiple strategic bombers or a single heavy bomber. Two-player games can be started from the main menu, or a second player can join at any time by pressing {{Start}} on a second control pad.
 +
 +
The plane moves in any direction using the D-Pad. It shoots with {{A}} or {{C}}, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, {{L}} (low speed) or {{R}} (high speed). The plane's weapon can be upgraded to any of six different special weapons by collecting power-ups, though these enhanced effects only last a limited time unless another power-up is picked up. The plane can fly around in a loop with {{B}}, which is an evasive maneuver that can be used to escape dangerous situations. This can only be done two times per round.
 +
 +
The game introduces a fuel gauge, which slowly drains during gameplay, replacing the life system of the previous game. Getting hit by enemies also reduces the gauge, and the plane is destroyed, ending the game, if it is hit when the gauge is empty. Power-ups can be collected that refuel the plane. The plane now has a special "Mega Crash" attack that destroys every enemy on the screen at once with {{X}}, but this costs fuel to use. There are three different Mega Crash attacks, depending on the type of stage. Players are awarded bonus points for finishing the round with more fuel remaining and for unused rolls and have some fuel replenished. The maximum fuel capacity increases every three rounds completed.
 +
 +
There are eight difficulty levels, and the player can toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
 +
 +
====Mega Crash====
 +
Mega Crash abilities cost fuel to use. The ability used depends on the stage and the circumstances.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Lightning (稲妻)
 +
| screenshot=1943 Saturn, Mega Crash, Lightning.png
 +
| desc=Calls down strikes of lightning that destroy small enemy aircraft and neutralize enemy projectiles. Only usable during the stages with only aerial enemies.
 +
}}
 +
{{InfoRow
 +
| title=Tsunami (津波)
 +
| screenshot=1943 Saturn, Mega Crash, Tsunami.png
 +
| desc=Summons a giant ocean wave that destroys small enemy aircraft, damages ships, and neutralizes enemy projectiles. It also pauses the screen scrolling until the waves subside. Only usable during the stages with naval enemies.
 +
}}
 +
{{InfoRow
 +
| title=Kamaitachi (カマイタチ)
 +
| screenshot=1943 Saturn, Mega Crash, Cyclone.png
 +
| desc=Causes the screen to flash and the plane to spiral around, which neutralizes enemy projectiles and suppresses enemy fire for a duration. This ability is automatically used on either aerial or naval stages instead of the other abilities when an enemy projectile is close to the plane.
 +
}}
 +
}}
 +
 +
====Items====
 +
Destroying a formation of red enemy planes awards a power-up.
 +
 +
Special weapons can have their time increased up to a maximum of 64 seconds.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=3-Way
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Arms the plane with the 3-Way weapon or adds another 20 seconds of use if already equipped. This weapon is a three-way spreadshot.
 +
}}
 +
{{InfoRow
 +
| title=Auto
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Arms the plane with the Auto weapon or adds another 20 seconds of use if already equipped. This weapon is similar to the regular weapon but fires much more quickly.
 +
}}
 +
{{InfoRow
 +
| title=Shot Gun
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Arms the plane with the Shot Gun weapon or adds another 20 seconds of use if already equipped. This weapon is a six-way spreadshot that fires relatively slowly but can neutralize enemy projectiles.
 +
}}
 +
{{InfoRow
 +
| title=Shell
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Arms the plane with the Shell weapon or adds another 20 seconds of use if already equipped. This weapon shoots two parallel shells, similar to the regular weapon but higher damage.
 +
}}
 +
{{InfoRow
 +
| title=Side Fighter
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can sustain a few hits from enemies before they are destroyed.
 +
}}
 +
{{InfoRow
 +
| title=POW
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Replenishes 8 units of fuel. This item can be shot to change it to a weapon power-up. Shooting it enough times turns it into an Energy Tank.
 +
}}
 +
{{InfoRow
 +
| title=Energy Tank
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Replenishes 24 units of fuel.
 +
}}
 +
}}
 +
=====Hidden=====
 +
These items appear more seldomly and under special circumstances.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Yashichi
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Fully replenishes the plane's fuel. This symbol occurs frequently as a bonus item in [[Capcom]] games.
 +
}}
 +
{{InfoRow
 +
| title=Bamboo Shoot
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}}
 +
| desc=Awards 2,000 bonus points. This item is found by flying over certain spots in the clouds in some stages.
 +
}}
 +
{{InfoRow
 +
| title=Sakichi (佐吉)
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=0}}
 +
| desc=Awards 5,000 bonus points and increases the weapon time for the currently equipped special weapon (if any) to 64 seconds. This item appears after shooting down a special plane that appears after shooting down 200 enemy planes.
 +
}}
 +
{{InfoRow
 +
| title=Strawberry
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=160 | crop_y=0}}
 +
| desc=Awards 10,000 bonus points. This item is found by shooting at the end of the ships that appear at the end of an aerial stage (before a naval stage).
 +
}}
 +
{{InfoRow
 +
| title=Barrel
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=176 | crop_y=0}}
 +
| desc=Awards 10,000 bonus points. This item is found by shooting at certain spots on the water in the naval stages.
 +
}}
 +
{{InfoRow
 +
| title=Holstein
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=192 | crop_y=0}}
 +
| desc=Awards 20,000 bonus points. This item is found by shooting at certain spots on some stages.
 +
}}
 +
{{InfoRow
 +
| title=Dragonfly
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=208 | crop_y=0}}
 +
| desc=Shoot for 10,000 bonus points. This item flies across the screen sometimes.
 +
}}
 +
{{InfoRow
 +
| title=Mobi-chan
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=240 | crop_y=0}}
 +
| desc=Shoot for 100,000 bonus points. This item sometimes appears out of destroyed battleships under unknown conditions.
 +
}}
 +
{{InfoRow
 +
| title=Lucky Cat (招き猫)
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=224 | crop_y=0}}
 +
| desc=Arms the plane with the Laser weapon. This weapon shoots long, piercing laser beams. This item appears randomly under unknown circumstances.
 +
}}
 +
}}
 +
 +
====Rounds====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Round 1
 +
| screenshot=1943 Saturn, Stage 1-1.png
 +
| screenshot2=1943 Saturn, Stage 1-2.png
 +
| screenshot3=1943 Saturn, Stage 1-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Tone
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 2
 +
| screenshot=1943 Saturn, Stage 2-1.png
 +
| screenshot2=1943 Saturn, Stage 2-2.png
 +
| screenshot3=1943 Saturn, Stage 2-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Kaga
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 3
 +
| screenshot=1943 Saturn, Stage 3.png
 +
| screenshot2=1943 Saturn, Stage 3 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 4
 +
| screenshot=1943 Saturn, Stage 4-1.png
 +
| screenshot2=1943 Saturn, Stage 4-2.png
 +
| screenshot3=1943 Saturn, Stage 4-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Fusou
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 5
 +
| screenshot=1943 Saturn, Stage 5-1.png
 +
| screenshot2=1943 Saturn, Stage 5-2.png
 +
| screenshot3=1943 Saturn, Stage 5-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Akagi
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 6
 +
| screenshot=1943 Saturn, Stage 6.png
 +
| screenshot2=1943 Saturn, Stage 6 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Daihiryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 7
 +
| screenshot=1943 Saturn, Stage 7-1.png
 +
| screenshot2=1943 Saturn, Stage 7-2.png
 +
| screenshot3=1943 Saturn, Stage 7-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ise
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 8
 +
| screenshot=1943 Saturn, Stage 8-1.png
 +
| screenshot2=1943 Saturn, Stage 8-2.png
 +
| screenshot3=1943 Saturn, Stage 8-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Hiryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 9
 +
| screenshot=1943 Saturn, Stage 9.png
 +
| screenshot2=1943 Saturn, Stage 9 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 10
 +
| screenshot=1943 Saturn, Stage 10-1.png
 +
| screenshot2=1943 Saturn, Stage 10-2.png
 +
| screenshot3=1943 Saturn, Stage 10-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Mutsu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 11
 +
| screenshot=1943 Saturn, Stage 11.png
 +
| screenshot2=1943 Saturn, Stage 11 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Daihiryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 12
 +
| screenshot=1943 Saturn, Stage 12-1.png
 +
| screenshot2=1943 Saturn, Stage 12-2.png
 +
| screenshot3=1943 Saturn, Stage 12-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Yamashiro
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 13
 +
| screenshot=1943 Saturn, Stage 13-1.png
 +
| screenshot2=1943 Saturn, Stage 13-2.png
 +
| screenshot3=1943 Saturn, Stage 13-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Souryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 14
 +
| screenshot=1943 Saturn, Stage 14.png
 +
| screenshot2=1943 Saturn, Stage 14 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 15
 +
| screenshot=1943 Saturn, Stage 15-1.png
 +
| screenshot2=1943 Saturn, Stage 15-2.png
 +
| screenshot3=1943 Saturn, Stage 15-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Nagato
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 16
 +
| screenshot=1943 Saturn, Stage 16-1.png
 +
| screenshot2=1943 Saturn, Stage 16-2.png
 +
| screenshot3=1943 Saturn, Stage 16-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Yamato
 +
| desc=
 +
}}
 +
}}
  
 
===''1943 Kai''===
 
===''1943 Kai''===
Line 163: Line 463:
 
==History==
 
==History==
 
===Release===
 
===Release===
This is the first release in the ''[[:Category:Capcom Generation|Capcom Generation]]'' series. The [[Sega Saturn]] versions of these games were exclusively released in Japan, but the [[PlayStation]] versions of the first four volumes were released in a bundle titled ''Capcom Generations'' in Europe (except for the German version, which omits the fourth volume).
+
This is the first release in the ''[[:Category:Capcom Generation|Capcom Generation]]'' series. The [[Sega Saturn]] versions of these games were exclusively released in Japan, but the [[PlayStation]] versions of the first four volumes were also released in Europe as part of a bundle titled ''Capcom Generations'' (except for the German version, which omits the fourth volume).
 +
 
 +
==Production credits==
 +
===''1943''===
 +
{{creditstable|
 +
*'''Game Design:''' Poo & Dechikun
 +
*'''Producer:''' Kihaji.O
 +
*'''Character Design:''' Sato Chin, Miki Chan, Kawamovan, Aho no Sakata
 +
*'''Sound & Music:''' Jungle Kumi
 +
*'''Hard Ware:''' Panchi Kubozoo, Jumbo Saito
 +
*'''Special Thanks:''' Shinshuudon, Kokusho Savuri, Nanno Yamauchi, Phazer Tae 250R, Piihvara Yumi, Jogging, New Face Ichigo
 +
*'''Program:''' BLBON.
 +
*'''Presented by:''' [[Capcom]]
 +
| source=In-game credits
 +
| pdf=1943 Saturn credits.pdf
 +
| console=SAT
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 02:29, 5 August 2024

n/a

  • Main title
  • 1942
  • 1943
  • 1943 Kai

CapcomGeneration1 title.png

CapcomGeneration1 Saturn JP SSTitle 1942.png

CapcomGeneration1 Saturn JP SSTitle 1943.png

CapcomGeneration1 Saturn JP SSTitle 1943kai.png

Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai
System(s): Sega Saturn
Publisher: Capcom
Developer:
Original system(s): Capcom 1942 hardware, Capcom 1943 hardware
Game total: 3
Sound driver: SCSP (1 track)
Genre: Compilation, Shooting[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (6,090)5,800e[3] T-1232G
Sega Rating: All Ages
Non-Sega versions

Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (カプコンジェネレーション第1集 撃墜王の時代) is the first of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.

The first volume focuses on the 194X series of vertical shoot-'em-ups set in World War II.

Games included

  • 1942
  • 1943
  • 1943 Kai

Every game has a "Collection" with artwork (including promotional art and concept art), information, and game tips. Options and high scores can be saved to the Saturn's internal memory.

Gameplay

1942

1942 is a vertically scrolling shoot-'em-up, originally released in 1984, and the first game in the 194X series. It is set in the Pacific Theater of World War II. The game was designed to appeal to Western audiences, so despite being created by Japanese developers, the player commands an American P-38 Lightning, dubbed the "Super Ace," and must travel from Midway to Tokyo to destroy the Japanese air fleet. The player must shoot down enemy planes and avoid enemy fire through 32 stages, which take place primarily over the Pacific Ocean and islands and end by landing on an aircraft carrier. There is a two-player mode where players take turns.

The plane moves in any direction using the D-Pad. It shoots with A or C, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, L (low speed) or R (high speed). The plane's weapon can be upgraded once to fire a wider shot, and the player can obtain two smaller escort fighters that supplement its fire with their own. The plane can perform an evasive roll with B that causes it quickly loop out of the playfield, which can be used to avoid enemy fire or to fly over enemy planes. This can only be done a maximum of three times per stage.

The plane is downed if it takes a single hit from enemy fire or collides with another aircraft, which costs a life. The plane respawns at a checkpoint without any acquired power-ups. Extends are given at 20,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives. In addition to the high score, the game also keeps track of the ratio of enemy fighters shot down. Players are awarded bonus points for finishing the stage with a higher ratio and for unused rolls.

There are four difficulty levels, and the player can change the points thresholds for earning extra lives or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Items

Destroying a formation of red enemy planes awards a power-up.

1942 Saturn, Items.png
Doubles the number of shots fired by the plane from two to four at a time.
1942 Saturn, Items.png
Adds two side fighters that follow the plane and fire alongside it. The fighters can be destroyed if they are hit by enemies. Hitting an enemy with a fighter destroys both the enemy and the fighter. The fighters depart for boss fights.
1942 Saturn, Items.png
Suppresses enemy fire for 15 seconds.
1942 Saturn, Items.png
Destroys all on-screen enemies.
1942 Saturn, Items.png
Gives the player another use of the loop ability (which is not carried over to the next stage if unused), up to a maximum of 4*.
1942 Saturn, Items.png
Gives the player an extend.
1942 Saturn, Items.png
Awards 1,000 bonus points.
1942 Saturn, Items.png
Yashichi
Awards 5,000 bonus points. These are dropped by green planes with erratic flight patterns. This symbol occurs frequently as a bonus item in Capcom games.

Stages

Midway

1942 Saturn, Stage 1.png

Stage 1
1942 Saturn, Stage 1.png

1942 Saturn, Stage 2.png

Stage 2
1942 Saturn, Stage 2.png

1942 Saturn, Stage 3.png

Stage 3
1942 Saturn, Stage 3.png

1942 Saturn, Stage 4.png

Stage 4
1942 Saturn, Stage 4.png
Marshall

1942 Saturn, Stage 5.png

Stage 5
1942 Saturn, Stage 5.png

1942 Saturn, Stage 6.png

Stage 6
1942 Saturn, Stage 6.png

1942 Saturn, Stage 7.png

Stage 7
1942 Saturn, Stage 7.png

1942 Saturn, Stage 7 Boss.png

Stage 7 Boss
1942 Saturn, Stage 7 Boss.png

1942 Saturn, Stage 8.png

Stage 8)
1942 Saturn, Stage 8.png
Attu

1942 Saturn, Stage 9.png

Stage 9
1942 Saturn, Stage 9.png

1942 Saturn, Stage 10.png

Stage 10
1942 Saturn, Stage 10.png

1942 Saturn, Stage 11.png

Stage 11
1942 Saturn, Stage 11.png

1942 Saturn, Stage 12.png

Stage 12
1942 Saturn, Stage 12.png
Rabaul

1942 Saturn, Stage 13.png

Stage 13
1942 Saturn, Stage 13.png

1942 Saturn, Stage 14.png

Stage 14
1942 Saturn, Stage 14.png

1942 Saturn, Stage 15.png

Stage 15
1942 Saturn, Stage 15.png

1942 Saturn, Stage 15 Boss.png

Stage 15 Boss
1942 Saturn, Stage 15 Boss.png

1942 Saturn, Stage 16.png

Stage 16
1942 Saturn, Stage 16.png
Leyte

1942 Saturn, Stage 17.png

Stage 17
1942 Saturn, Stage 17.png

1942 Saturn, Stage 18.png

Stage 18
1942 Saturn, Stage 18.png

1942 Saturn, Stage 19.png

Stage 19
1942 Saturn, Stage 19.png

1942 Saturn, Stage 20.png

Stage 20
1942 Saturn, Stage 20.png
Saipan

1942 Saturn, Stage 21.png

Stage 21
1942 Saturn, Stage 21.png

1942 Saturn, Stage 22.png

Stage 22
1942 Saturn, Stage 22.png

1942 Saturn, Stage 23.png

Stage 23
1942 Saturn, Stage 23.png

1942 Saturn, Stage 23 Boss.png

Stage 23 Boss
1942 Saturn, Stage 23 Boss.png

1942 Saturn, Stage 24.png

Stage 24
1942 Saturn, Stage 24.png
Iwo Jima

1942 Saturn, Stage 25.png

Stage 25
1942 Saturn, Stage 25.png

1942 Saturn, Stage 26.png

Stage 26
1942 Saturn, Stage 26.png

1942 Saturn, Stage 27.png

Stage 27
1942 Saturn, Stage 27.png

1942 Saturn, Stage 28.png

Stage 28
1942 Saturn, Stage 28.png
Okinawa

1942 Saturn, Stage 29.png

Stage 29
1942 Saturn, Stage 29.png

1942 Saturn, Stage 30.png

Stage 30
1942 Saturn, Stage 30.png

1942 Saturn, Stage 31.png

Stage 31
1942 Saturn, Stage 31.png

1942 Saturn, Stage 31 Boss.png

Stage 31 Boss
1942 Saturn, Stage 31 Boss.png

1942 Saturn, Stage 32.png

Stage 32
1942 Saturn, Stage 32.png

1943

1943 is first follow-up to 1942, originally released in 1987. Like its predecessor, it is a vertically scrolling shoot-'em-up set in the Pacific Theater of World War II, off the coast of the Midway Atoll. The game adds a more sophisticated power-up system and simultaneous two-player play. The player assumes the role of a U.S. Navy pilot, again flying a P-38 Lightning, and battles Imperial Japanese naval aerial forces, culminating in a final fight against the battleship Yamato. There are two types of stage: those that take place high in the sky, above the clouds, against solely aerial enemies, and those that take place lower and close to the ocean, against a mix of enemy aircraft and naval vessels. Most rounds start with an aerial battle, then the plane descends for a naval battle, ending with a fight against a battleship or an aircraft carrier. Some rounds consist only of the aerial segment and end with a battle against a squadron of multiple strategic bombers or a single heavy bomber. Two-player games can be started from the main menu, or a second player can join at any time by pressing  START  on a second control pad.

The plane moves in any direction using the D-Pad. It shoots with A or C, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, L (low speed) or R (high speed). The plane's weapon can be upgraded to any of six different special weapons by collecting power-ups, though these enhanced effects only last a limited time unless another power-up is picked up. The plane can fly around in a loop with B, which is an evasive maneuver that can be used to escape dangerous situations. This can only be done two times per round.

The game introduces a fuel gauge, which slowly drains during gameplay, replacing the life system of the previous game. Getting hit by enemies also reduces the gauge, and the plane is destroyed, ending the game, if it is hit when the gauge is empty. Power-ups can be collected that refuel the plane. The plane now has a special "Mega Crash" attack that destroys every enemy on the screen at once with X, but this costs fuel to use. There are three different Mega Crash attacks, depending on the type of stage. Players are awarded bonus points for finishing the round with more fuel remaining and for unused rolls and have some fuel replenished. The maximum fuel capacity increases every three rounds completed.

There are eight difficulty levels, and the player can toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Mega Crash

Mega Crash abilities cost fuel to use. The ability used depends on the stage and the circumstances.

1943 Saturn, Mega Crash, Lightning.png

Lightning (稲妻)
Calls down strikes of lightning that destroy small enemy aircraft and neutralize enemy projectiles. Only usable during the stages with only aerial enemies.

1943 Saturn, Mega Crash, Tsunami.png

Tsunami (津波)
Summons a giant ocean wave that destroys small enemy aircraft, damages ships, and neutralizes enemy projectiles. It also pauses the screen scrolling until the waves subside. Only usable during the stages with naval enemies.

1943 Saturn, Mega Crash, Cyclone.png

Kamaitachi (カマイタチ)
Causes the screen to flash and the plane to spiral around, which neutralizes enemy projectiles and suppresses enemy fire for a duration. This ability is automatically used on either aerial or naval stages instead of the other abilities when an enemy projectile is close to the plane.

Items

Destroying a formation of red enemy planes awards a power-up.

Special weapons can have their time increased up to a maximum of 64 seconds.

1943 Saturn, Items.png
3-Way
Arms the plane with the 3-Way weapon or adds another 20 seconds of use if already equipped. This weapon is a three-way spreadshot.
1943 Saturn, Items.png
Auto
Arms the plane with the Auto weapon or adds another 20 seconds of use if already equipped. This weapon is similar to the regular weapon but fires much more quickly.
1943 Saturn, Items.png
Shot Gun
Arms the plane with the Shot Gun weapon or adds another 20 seconds of use if already equipped. This weapon is a six-way spreadshot that fires relatively slowly but can neutralize enemy projectiles.
1943 Saturn, Items.png
Shell
Arms the plane with the Shell weapon or adds another 20 seconds of use if already equipped. This weapon shoots two parallel shells, similar to the regular weapon but higher damage.
1943 Saturn, Items.png
Side Fighter
Adds two side fighters that follow the plane and fire alongside it. The fighters can sustain a few hits from enemies before they are destroyed.
1943 Saturn, Items.png
POW
Replenishes 8 units of fuel. This item can be shot to change it to a weapon power-up. Shooting it enough times turns it into an Energy Tank.
1943 Saturn, Items.png
Energy Tank
Replenishes 24 units of fuel.
Hidden

These items appear more seldomly and under special circumstances.

1943 Saturn, Items.png
Yashichi
Fully replenishes the plane's fuel. This symbol occurs frequently as a bonus item in Capcom games.
1943 Saturn, Items.png
Bamboo Shoot
Awards 2,000 bonus points. This item is found by flying over certain spots in the clouds in some stages.
1943 Saturn, Items.png
Sakichi (佐吉)
Awards 5,000 bonus points and increases the weapon time for the currently equipped special weapon (if any) to 64 seconds. This item appears after shooting down a special plane that appears after shooting down 200 enemy planes.
1943 Saturn, Items.png
Strawberry
Awards 10,000 bonus points. This item is found by shooting at the end of the ships that appear at the end of an aerial stage (before a naval stage).
1943 Saturn, Items.png
Barrel
Awards 10,000 bonus points. This item is found by shooting at certain spots on the water in the naval stages.
1943 Saturn, Items.png
Holstein
Awards 20,000 bonus points. This item is found by shooting at certain spots on some stages.
1943 Saturn, Items.png
Dragonfly
Shoot for 10,000 bonus points. This item flies across the screen sometimes.
1943 Saturn, Items.png
Mobi-chan
Shoot for 100,000 bonus points. This item sometimes appears out of destroyed battleships under unknown conditions.
1943 Saturn, Items.png
Lucky Cat (招き猫)
Arms the plane with the Laser weapon. This weapon shoots long, piercing laser beams. This item appears randomly under unknown circumstances.

Rounds

1943 Saturn, Stage 1-1.png

1943 Saturn, Stage 1-2.png

1943 Saturn, Stage 1-2 Boss.png

  • 1943 Saturn, Stage 1-1.png

  • 1943 Saturn, Stage 1-2.png

  • 1943 Saturn, Stage 1-2 Boss.png

Round 1
Boss:
Tone

1943 Saturn, Stage 2-1.png

1943 Saturn, Stage 2-2.png

1943 Saturn, Stage 2-2 Boss.png

  • 1943 Saturn, Stage 2-1.png

  • 1943 Saturn, Stage 2-2.png

  • 1943 Saturn, Stage 2-2 Boss.png

Round 2
Boss:
Kaga

1943 Saturn, Stage 3.png

1943 Saturn, Stage 3 Boss.png

  • 1943 Saturn, Stage 3.png

  • 1943 Saturn, Stage 3 Boss.png

Round 3
Boss:
Ayako

1943 Saturn, Stage 4-1.png

1943 Saturn, Stage 4-2.png

1943 Saturn, Stage 4-2 Boss.png

  • 1943 Saturn, Stage 4-1.png

  • 1943 Saturn, Stage 4-2.png

  • 1943 Saturn, Stage 4-2 Boss.png

Round 4
Boss:
Fusou

1943 Saturn, Stage 5-1.png

1943 Saturn, Stage 5-2.png

1943 Saturn, Stage 5-2 Boss.png

  • 1943 Saturn, Stage 5-1.png

  • 1943 Saturn, Stage 5-2.png

  • 1943 Saturn, Stage 5-2 Boss.png

Round 5
Boss:
Akagi

1943 Saturn, Stage 6.png

1943 Saturn, Stage 6 Boss.png

  • 1943 Saturn, Stage 6.png

  • 1943 Saturn, Stage 6 Boss.png

Round 6
Boss:
Daihiryuu

1943 Saturn, Stage 7-1.png

1943 Saturn, Stage 7-2.png

1943 Saturn, Stage 7-2 Boss.png

  • 1943 Saturn, Stage 7-1.png

  • 1943 Saturn, Stage 7-2.png

  • 1943 Saturn, Stage 7-2 Boss.png

Round 7
Boss:
Ise

1943 Saturn, Stage 8-1.png

1943 Saturn, Stage 8-2.png

1943 Saturn, Stage 8-2 Boss.png

  • 1943 Saturn, Stage 8-1.png

  • 1943 Saturn, Stage 8-2.png

  • 1943 Saturn, Stage 8-2 Boss.png

Round 8
Boss:
Hiryuu

1943 Saturn, Stage 9.png

1943 Saturn, Stage 9 Boss.png

  • 1943 Saturn, Stage 9.png

  • 1943 Saturn, Stage 9 Boss.png

Round 9
Boss:
Ayako

1943 Saturn, Stage 10-1.png

1943 Saturn, Stage 10-2.png

1943 Saturn, Stage 10-2 Boss.png

  • 1943 Saturn, Stage 10-1.png

  • 1943 Saturn, Stage 10-2.png

  • 1943 Saturn, Stage 10-2 Boss.png

Round 10
Boss:
Mutsu

1943 Saturn, Stage 11.png

1943 Saturn, Stage 11 Boss.png

  • 1943 Saturn, Stage 11.png

  • 1943 Saturn, Stage 11 Boss.png

Round 11
Boss:
Daihiryuu

1943 Saturn, Stage 12-1.png

1943 Saturn, Stage 12-2.png

1943 Saturn, Stage 12-2 Boss.png

  • 1943 Saturn, Stage 12-1.png

  • 1943 Saturn, Stage 12-2.png

  • 1943 Saturn, Stage 12-2 Boss.png

Round 12
Boss:
Yamashiro

1943 Saturn, Stage 13-1.png

1943 Saturn, Stage 13-2.png

1943 Saturn, Stage 13-2 Boss.png

  • 1943 Saturn, Stage 13-1.png

  • 1943 Saturn, Stage 13-2.png

  • 1943 Saturn, Stage 13-2 Boss.png

Round 13
Boss:
Souryuu

1943 Saturn, Stage 14.png

1943 Saturn, Stage 14 Boss.png

  • 1943 Saturn, Stage 14.png

  • 1943 Saturn, Stage 14 Boss.png

Round 14
Boss:
Ayako

1943 Saturn, Stage 15-1.png

1943 Saturn, Stage 15-2.png

1943 Saturn, Stage 15-2 Boss.png

  • 1943 Saturn, Stage 15-1.png

  • 1943 Saturn, Stage 15-2.png

  • 1943 Saturn, Stage 15-2 Boss.png

Round 15
Boss:
Nagato

1943 Saturn, Stage 16-1.png

1943 Saturn, Stage 16-2.png

1943 Saturn, Stage 16-2 Boss.png

  • 1943 Saturn, Stage 16-1.png

  • 1943 Saturn, Stage 16-2.png

  • 1943 Saturn, Stage 16-2 Boss.png

Round 16
Boss:
Yamato

1943 Kai

History

Release

This is the first release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were also released in Europe as part of a bundle titled Capcom Generations (except for the German version, which omits the fourth volume).

Production credits

1943

  • Game Design: Poo & Dechikun
  • Producer: Kihaji.O
  • Character Design: Sato Chin, Miki Chan, Kawamovan, Aho no Sakata
  • Sound & Music: Jungle Kumi
  • Hard Ware: Panchi Kubozoo, Jumbo Saito
  • Special Thanks: Shinshuudon, Kokusho Savuri, Nanno Yamauchi, Phazer Tae 250R, Piihvara Yumi, Jogging, New Face Ichigo
  • Program: BLBON.
  • Presented by: Capcom
Source:
In-game credits[4]


Magazine articles

Main article: Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1998-25: "1998-25 (1998-09-11,18)" (1998-08-28)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
CD Consoles (FR) NTSC-J
30
[5]
Famitsu (JP) NTSC-J
58
[6]
Joypad (FR)
30
[7]
Saturn Fan (JP) NTSC-J
57
[8]
Saturn Fan (JP) NTSC-J
66
[9]
Sega Saturn Magazine (UK) NTSC-J
66
[10]
Sega Saturn Magazine (JP) NTSC-J
73
[11]
Sega Saturn Magazine (JP) NTSC-J
83
[12]
Sega Saturn
58
Based on
8 reviews

Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai

Saturn, JP
CapcomGeneration1 Saturn JP Box Back.jpgCapcomGeneration1 Saturn JP Box Front.jpg
Cover
CapcomGeneration1 Saturn JP Spinecard.jpg
Spinecard
CapcomGeneration1 Saturn JP Disc.jpg
Disc

Technical information

Main article: Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai/Technical information.

References

Necretro-round.svg
NEC Retro has more information related to 1942
Necretro-round.svg
NEC Retro has more information related to 1943 Kai


Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai

CapcomGeneration1 title.png

Main page | Comparisons | Magazine articles | Reception | Technical information


Books: Capcom Generation Koushiki Guide Book (1999)

No results



Capcom Generation compilations
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (1998) | Capcom Generation: Dai 2 Shuu Makai to Kishi (1998) | Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (1998) | Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998)