Difference between revisions of "Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
===''1942''=== | ===''1942''=== | ||
− | ''1942'' is a vertically scrolling shoot-'em-up, originally released in 1984, and the first game in the ''194X'' series. It is set in the Pacific Theater of World War II | + | ''1942'' is a vertically scrolling shoot-'em-up, originally released in 1984, and the first game in the ''194X'' series. It is set in the Pacific Theater of World War II. The game was designed to appeal to Western audiences, so despite being created by Japanese developers, the player commands an American P-38 Lightning, dubbed the "Super Ace," and must travel from Midway to Tokyo to destroy the Japanese air fleet. The player must shoot down enemy planes and avoid enemy fire through 32 stages, which take place primarily over the Pacific Ocean and islands and end by landing on an aircraft carrier. There is a two-player mode where players take turns. |
− | The | + | The plane moves in any direction using the D-Pad. It shoots with {{A}} or {{C}}, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, {{L}} (low speed) or {{R}} (high speed). The plane's weapon can be upgraded once to fire a wider shot, and the player can obtain two smaller escort fighters that supplement its fire with their own. The plane can perform an evasive roll with {{B}} that causes it quickly loop out of the playfield, which can be used to avoid enemy fire or to fly over enemy planes. This can only be done a maximum of three times per stage. |
− | The plane is downed if it takes a single hit from enemy fire or collides with another aircraft, which costs a life. The plane respawns at a checkpoint without any acquired power-ups. Extends are given at 20,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives. In addition to the high score, the game also keeps track of the ratio of enemy fighters shot down. | + | The plane is downed if it takes a single hit from enemy fire or collides with another aircraft, which costs a life. The plane respawns at a checkpoint without any acquired power-ups. Extends are given at 20,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives. In addition to the high score, the game also keeps track of the ratio of enemy fighters shot down. Players are awarded bonus points for finishing the stage with a higher ratio and for unused rolls. |
There are four difficulty levels, and the player can change the points thresholds for earning extra lives or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor). | There are four difficulty levels, and the player can change the points thresholds for earning extra lives or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor). | ||
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{{InfoRow | {{InfoRow | ||
| title= | | title= | ||
+ | | bgcolor=#0074a1 | ||
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | | sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
| desc=Doubles the number of shots fired by the plane from two to four at a time. | | desc=Doubles the number of shots fired by the plane from two to four at a time. | ||
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{{InfoRow | {{InfoRow | ||
| title= | | title= | ||
+ | | bgcolor=#0074a1 | ||
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | | sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
| desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can be destroyed if they are hit by enemies. Hitting an enemy with a fighter destroys both the enemy and the fighter. The fighters depart for boss fights. | | desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can be destroyed if they are hit by enemies. Hitting an enemy with a fighter destroys both the enemy and the fighter. The fighters depart for boss fights. | ||
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{{InfoRow | {{InfoRow | ||
| title= | | title= | ||
+ | | bgcolor=#0074a1 | ||
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | | sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
| desc=Suppresses enemy fire for 15 seconds. | | desc=Suppresses enemy fire for 15 seconds. | ||
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{{InfoRow | {{InfoRow | ||
| title= | | title= | ||
+ | | bgcolor=#0074a1 | ||
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} | | sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} | ||
| desc=Destroys all on-screen enemies. | | desc=Destroys all on-screen enemies. | ||
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{{InfoRow | {{InfoRow | ||
| title= | | title= | ||
+ | | bgcolor=#0074a1 | ||
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} | | sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} | ||
| desc=Gives the player another use of the loop ability (which is not carried over to the next stage if unused), up to a maximum of 4*. | | desc=Gives the player another use of the loop ability (which is not carried over to the next stage if unused), up to a maximum of 4*. | ||
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{{InfoRow | {{InfoRow | ||
| title= | | title= | ||
+ | | bgcolor=#0074a1 | ||
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}} | | sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}} | ||
| desc=Gives the player an extend. | | desc=Gives the player an extend. | ||
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{{InfoRow | {{InfoRow | ||
| title= | | title= | ||
+ | | bgcolor=#0074a1 | ||
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}} | | sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}} | ||
| desc=Awards 1,000 bonus points. | | desc=Awards 1,000 bonus points. | ||
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{{InfoRow | {{InfoRow | ||
| title=Yashichi | | title=Yashichi | ||
+ | | bgcolor=#0074a1 | ||
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}} | | sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}} | ||
| desc=Awards 5,000 bonus points. These are dropped by green planes with erratic flight patterns. This symbol occurs frequently as a bonus item in [[Capcom]] games. | | desc=Awards 5,000 bonus points. These are dropped by green planes with erratic flight patterns. This symbol occurs frequently as a bonus item in [[Capcom]] games. | ||
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====Stages==== | ====Stages==== | ||
− | |||
=====Midway===== | =====Midway===== | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
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===''1943''=== | ===''1943''=== | ||
+ | ''1943'' is first follow-up to ''1942'', originally released in 1987. Like its predecessor, it is a vertically scrolling shoot-'em-up set in the Pacific Theater of World War II, off the coast of the Midway Atoll. The game adds a more sophisticated power-up system and simultaneous two-player play. The player assumes the role of a U.S. Navy pilot, again flying a P-38 Lightning, and battles Imperial Japanese naval aerial forces, culminating in a final fight against the battleship Yamato. There are two types of stage: those that take place high in the sky, above the clouds, against solely aerial enemies, and those that take place lower and close to the ocean, against a mix of enemy aircraft and naval vessels. Most rounds start with an aerial battle, then the plane descends for a naval battle, ending with a fight against a battleship or an aircraft carrier. Some rounds consist only of the aerial segment and end with a battle against a squadron of multiple strategic bombers or a single heavy bomber. Two-player games can be started from the main menu, or a second player can join at any time by pressing {{Start}} on a second control pad. | ||
+ | |||
+ | The plane moves in any direction using the D-Pad. It shoots with {{A}} or {{C}}, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, {{L}} (low speed) or {{R}} (high speed). The plane's weapon can be upgraded to any of six different special weapons by collecting power-ups, though these enhanced effects only last a limited time unless another power-up is picked up. The plane can fly around in a loop with {{B}}, which is an evasive maneuver that can be used to escape dangerous situations. This can only be done two times per round. | ||
+ | |||
+ | The game introduces a fuel gauge, which slowly drains during gameplay, replacing the life system of the previous game. Getting hit by enemies also reduces the gauge, and the plane is destroyed, ending the game, if it is hit when the gauge is empty. Power-ups can be collected that refuel the plane. The plane now has a special "Mega Crash" attack that destroys every enemy on the screen at once with {{X}}, but this costs fuel to use. There are three different Mega Crash attacks, depending on the type of stage. Players are awarded bonus points for finishing the round with more fuel remaining and for unused rolls and have some fuel replenished. The maximum fuel capacity increases every three rounds completed. | ||
+ | |||
+ | There are eight difficulty levels, and the player can toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor). | ||
+ | |||
+ | ====Mega Crash==== | ||
+ | Mega Crash abilities cost fuel to use. The ability used depends on the stage and the circumstances. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Lightning (稲妻) | ||
+ | | screenshot=1943 Saturn, Mega Crash, Lightning.png | ||
+ | | desc=Calls down strikes of lightning that destroy small enemy aircraft and neutralize enemy projectiles. Only usable during the stages with only aerial enemies. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Tsunami (津波) | ||
+ | | screenshot=1943 Saturn, Mega Crash, Tsunami.png | ||
+ | | desc=Summons a giant ocean wave that destroys small enemy aircraft, damages ships, and neutralizes enemy projectiles. It also pauses the screen scrolling until the waves subside. Only usable during the stages with naval enemies. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kamaitachi (カマイタチ) | ||
+ | | screenshot=1943 Saturn, Mega Crash, Cyclone.png | ||
+ | | desc=Causes the screen to flash and the plane to spiral around, which neutralizes enemy projectiles and suppresses enemy fire for a duration. This ability is automatically used on either aerial or naval stages instead of the other abilities when an enemy projectile is close to the plane. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Items==== | ||
+ | Destroying a formation of red enemy planes awards a power-up. | ||
+ | |||
+ | Special weapons can have their time increased up to a maximum of 64 seconds. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=3-Way | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Arms the plane with the 3-Way weapon or adds another 20 seconds of use if already equipped. This weapon is a three-way spreadshot. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Auto | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Arms the plane with the Auto weapon or adds another 20 seconds of use if already equipped. This weapon is similar to the regular weapon but fires much more quickly. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shot Gun | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Arms the plane with the Shot Gun weapon or adds another 20 seconds of use if already equipped. This weapon is a six-way spreadshot that fires relatively slowly but can neutralize enemy projectiles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shell | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Arms the plane with the Shell weapon or adds another 20 seconds of use if already equipped. This weapon shoots two parallel shells, similar to the regular weapon but higher damage. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Side Fighter | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} | ||
+ | | desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can sustain a few hits from enemies before they are destroyed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=POW | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}} | ||
+ | | desc=Replenishes 8 units of fuel. This item can be shot to change it to a weapon power-up. Shooting it enough times turns it into an Energy Tank. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Energy Tank | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}} | ||
+ | | desc=Replenishes 24 units of fuel. | ||
+ | }} | ||
+ | }} | ||
+ | =====Hidden===== | ||
+ | These items appear more seldomly and under special circumstances. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Yashichi | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}} | ||
+ | | desc=Fully replenishes the plane's fuel. This symbol occurs frequently as a bonus item in [[Capcom]] games. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bamboo Shoot | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}} | ||
+ | | desc=Awards 2,000 bonus points. This item is found by flying over certain spots in the clouds in some stages. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sakichi (佐吉) | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=0}} | ||
+ | | desc=Awards 5,000 bonus points and increases the weapon time for the currently equipped special weapon (if any) to 64 seconds. This item appears after shooting down a special plane that appears after shooting down 200 enemy planes. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Strawberry | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=160 | crop_y=0}} | ||
+ | | desc=Awards 10,000 bonus points. This item is found by shooting at the end of the ships that appear at the end of an aerial stage (before a naval stage). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Barrel | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=176 | crop_y=0}} | ||
+ | | desc=Awards 10,000 bonus points. This item is found by shooting at certain spots on the water in the naval stages. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Holstein | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=192 | crop_y=0}} | ||
+ | | desc=Awards 20,000 bonus points. This item is found by shooting at certain spots on some stages. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Dragonfly | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=208 | crop_y=0}} | ||
+ | | desc=Shoot for 10,000 bonus points. This item flies across the screen sometimes. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mobi-chan | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=240 | crop_y=0}} | ||
+ | | desc=Shoot for 100,000 bonus points. This item sometimes appears out of destroyed battleships under unknown conditions. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Lucky Cat (招き猫) | ||
+ | | bgcolor=#005080 | ||
+ | | sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=224 | crop_y=0}} | ||
+ | | desc=Arms the plane with the Laser weapon. This weapon shoots long, piercing laser beams. This item appears randomly under unknown circumstances. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Rounds==== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Round 1 | ||
+ | | screenshot=1943 Saturn, Stage 1-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 1-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 1-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Tone | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 2 | ||
+ | | screenshot=1943 Saturn, Stage 2-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 2-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 2-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Kaga | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 3 | ||
+ | | screenshot=1943 Saturn, Stage 3.png | ||
+ | | screenshot2=1943 Saturn, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Ayako | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 4 | ||
+ | | screenshot=1943 Saturn, Stage 4-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 4-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 4-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Fusou | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 5 | ||
+ | | screenshot=1943 Saturn, Stage 5-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 5-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 5-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Akagi | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 6 | ||
+ | | screenshot=1943 Saturn, Stage 6.png | ||
+ | | screenshot2=1943 Saturn, Stage 6 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Daihiryuu | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 7 | ||
+ | | screenshot=1943 Saturn, Stage 7-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 7-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 7-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Ise | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 8 | ||
+ | | screenshot=1943 Saturn, Stage 8-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 8-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 8-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Hiryuu | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 9 | ||
+ | | screenshot=1943 Saturn, Stage 9.png | ||
+ | | screenshot2=1943 Saturn, Stage 9 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Ayako | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 10 | ||
+ | | screenshot=1943 Saturn, Stage 10-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 10-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 10-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Mutsu | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 11 | ||
+ | | screenshot=1943 Saturn, Stage 11.png | ||
+ | | screenshot2=1943 Saturn, Stage 11 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Daihiryuu | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 12 | ||
+ | | screenshot=1943 Saturn, Stage 12-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 12-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 12-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Yamashiro | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 13 | ||
+ | | screenshot=1943 Saturn, Stage 13-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 13-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 13-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Souryuu | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 14 | ||
+ | | screenshot=1943 Saturn, Stage 14.png | ||
+ | | screenshot2=1943 Saturn, Stage 14 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Ayako | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 15 | ||
+ | | screenshot=1943 Saturn, Stage 15-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 15-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 15-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Nagato | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Round 16 | ||
+ | | screenshot=1943 Saturn, Stage 16-1.png | ||
+ | | screenshot2=1943 Saturn, Stage 16-2.png | ||
+ | | screenshot3=1943 Saturn, Stage 16-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Yamato | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
===''1943 Kai''=== | ===''1943 Kai''=== | ||
Line 163: | Line 463: | ||
==History== | ==History== | ||
===Release=== | ===Release=== | ||
− | This is the first release in the ''[[:Category:Capcom Generation|Capcom Generation]]'' series. The [[Sega Saturn]] versions of these games were exclusively released in Japan, but the [[PlayStation]] versions of the first four volumes were released in a bundle titled ''Capcom Generations'' | + | This is the first release in the ''[[:Category:Capcom Generation|Capcom Generation]]'' series. The [[Sega Saturn]] versions of these games were exclusively released in Japan, but the [[PlayStation]] versions of the first four volumes were also released in Europe as part of a bundle titled ''Capcom Generations'' (except for the German version, which omits the fourth volume). |
+ | |||
+ | ==Production credits== | ||
+ | ===''1943''=== | ||
+ | {{creditstable| | ||
+ | *'''Game Design:''' Poo & Dechikun | ||
+ | *'''Producer:''' Kihaji.O | ||
+ | *'''Character Design:''' Sato Chin, Miki Chan, Kawamovan, Aho no Sakata | ||
+ | *'''Sound & Music:''' Jungle Kumi | ||
+ | *'''Hard Ware:''' Panchi Kubozoo, Jumbo Saito | ||
+ | *'''Special Thanks:''' Shinshuudon, Kokusho Savuri, Nanno Yamauchi, Phazer Tae 250R, Piihvara Yumi, Jogging, New Face Ichigo | ||
+ | *'''Program:''' BLBON. | ||
+ | *'''Presented by:''' [[Capcom]] | ||
+ | | source=In-game credits | ||
+ | | pdf=1943 Saturn credits.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 02:29, 5 August 2024
| ||||||||||
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Original system(s): Capcom 1942 hardware, Capcom 1943 hardware | ||||||||||
Game total: 3 | ||||||||||
Sound driver: SCSP (1 track) | ||||||||||
Genre: Compilation, Shooting[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
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Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (カプコンジェネレーション第1集 撃墜王の時代) is the first of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.
The first volume focuses on the 194X series of vertical shoot-'em-ups set in World War II.
Contents
Games included
- 1942
- 1943
- 1943 Kai
Every game has a "Collection" with artwork (including promotional art and concept art), information, and game tips. Options and high scores can be saved to the Saturn's internal memory.
Gameplay
1942
1942 is a vertically scrolling shoot-'em-up, originally released in 1984, and the first game in the 194X series. It is set in the Pacific Theater of World War II. The game was designed to appeal to Western audiences, so despite being created by Japanese developers, the player commands an American P-38 Lightning, dubbed the "Super Ace," and must travel from Midway to Tokyo to destroy the Japanese air fleet. The player must shoot down enemy planes and avoid enemy fire through 32 stages, which take place primarily over the Pacific Ocean and islands and end by landing on an aircraft carrier. There is a two-player mode where players take turns.
The plane moves in any direction using the D-Pad. It shoots with or , which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, (low speed) or (high speed). The plane's weapon can be upgraded once to fire a wider shot, and the player can obtain two smaller escort fighters that supplement its fire with their own. The plane can perform an evasive roll with that causes it quickly loop out of the playfield, which can be used to avoid enemy fire or to fly over enemy planes. This can only be done a maximum of three times per stage.
The plane is downed if it takes a single hit from enemy fire or collides with another aircraft, which costs a life. The plane respawns at a checkpoint without any acquired power-ups. Extends are given at 20,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives. In addition to the high score, the game also keeps track of the ratio of enemy fighters shot down. Players are awarded bonus points for finishing the stage with a higher ratio and for unused rolls.
There are four difficulty levels, and the player can change the points thresholds for earning extra lives or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
Items
Destroying a formation of red enemy planes awards a power-up.
Doubles the number of shots fired by the plane from two to four at a time. | |
Adds two side fighters that follow the plane and fire alongside it. The fighters can be destroyed if they are hit by enemies. Hitting an enemy with a fighter destroys both the enemy and the fighter. The fighters depart for boss fights. | |
Suppresses enemy fire for 15 seconds. | |
Destroys all on-screen enemies. | |
Gives the player another use of the loop ability (which is not carried over to the next stage if unused), up to a maximum of 4*. | |
Gives the player an extend. | |
Awards 1,000 bonus points. | |
Yashichi | |
Awards 5,000 bonus points. These are dropped by green planes with erratic flight patterns. This symbol occurs frequently as a bonus item in Capcom games. |
Stages
Midway
Marshall
Attu
Rabaul
Leyte
Saipan
Iwo Jima
Okinawa
1943
1943 is first follow-up to 1942, originally released in 1987. Like its predecessor, it is a vertically scrolling shoot-'em-up set in the Pacific Theater of World War II, off the coast of the Midway Atoll. The game adds a more sophisticated power-up system and simultaneous two-player play. The player assumes the role of a U.S. Navy pilot, again flying a P-38 Lightning, and battles Imperial Japanese naval aerial forces, culminating in a final fight against the battleship Yamato. There are two types of stage: those that take place high in the sky, above the clouds, against solely aerial enemies, and those that take place lower and close to the ocean, against a mix of enemy aircraft and naval vessels. Most rounds start with an aerial battle, then the plane descends for a naval battle, ending with a fight against a battleship or an aircraft carrier. Some rounds consist only of the aerial segment and end with a battle against a squadron of multiple strategic bombers or a single heavy bomber. Two-player games can be started from the main menu, or a second player can join at any time by pressing START on a second control pad.
The plane moves in any direction using the D-Pad. It shoots with or , which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, (low speed) or (high speed). The plane's weapon can be upgraded to any of six different special weapons by collecting power-ups, though these enhanced effects only last a limited time unless another power-up is picked up. The plane can fly around in a loop with , which is an evasive maneuver that can be used to escape dangerous situations. This can only be done two times per round.
The game introduces a fuel gauge, which slowly drains during gameplay, replacing the life system of the previous game. Getting hit by enemies also reduces the gauge, and the plane is destroyed, ending the game, if it is hit when the gauge is empty. Power-ups can be collected that refuel the plane. The plane now has a special "Mega Crash" attack that destroys every enemy on the screen at once with , but this costs fuel to use. There are three different Mega Crash attacks, depending on the type of stage. Players are awarded bonus points for finishing the round with more fuel remaining and for unused rolls and have some fuel replenished. The maximum fuel capacity increases every three rounds completed.
There are eight difficulty levels, and the player can toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
Mega Crash
Mega Crash abilities cost fuel to use. The ability used depends on the stage and the circumstances.
Lightning (稲妻) | |
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Calls down strikes of lightning that destroy small enemy aircraft and neutralize enemy projectiles. Only usable during the stages with only aerial enemies. | |
Tsunami (津波) | |
Summons a giant ocean wave that destroys small enemy aircraft, damages ships, and neutralizes enemy projectiles. It also pauses the screen scrolling until the waves subside. Only usable during the stages with naval enemies. | |
Kamaitachi (カマイタチ) | |
Causes the screen to flash and the plane to spiral around, which neutralizes enemy projectiles and suppresses enemy fire for a duration. This ability is automatically used on either aerial or naval stages instead of the other abilities when an enemy projectile is close to the plane. |
Items
Destroying a formation of red enemy planes awards a power-up.
Special weapons can have their time increased up to a maximum of 64 seconds.
3-Way | |
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Arms the plane with the 3-Way weapon or adds another 20 seconds of use if already equipped. This weapon is a three-way spreadshot. | |
Auto | |
Arms the plane with the Auto weapon or adds another 20 seconds of use if already equipped. This weapon is similar to the regular weapon but fires much more quickly. | |
Shot Gun | |
Arms the plane with the Shot Gun weapon or adds another 20 seconds of use if already equipped. This weapon is a six-way spreadshot that fires relatively slowly but can neutralize enemy projectiles. | |
Shell | |
Arms the plane with the Shell weapon or adds another 20 seconds of use if already equipped. This weapon shoots two parallel shells, similar to the regular weapon but higher damage. | |
Side Fighter | |
Adds two side fighters that follow the plane and fire alongside it. The fighters can sustain a few hits from enemies before they are destroyed. | |
POW | |
Replenishes 8 units of fuel. This item can be shot to change it to a weapon power-up. Shooting it enough times turns it into an Energy Tank. | |
Energy Tank | |
Replenishes 24 units of fuel. |
Hidden
These items appear more seldomly and under special circumstances.
Yashichi | |
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Fully replenishes the plane's fuel. This symbol occurs frequently as a bonus item in Capcom games. | |
Bamboo Shoot | |
Awards 2,000 bonus points. This item is found by flying over certain spots in the clouds in some stages. | |
Sakichi (佐吉) | |
Awards 5,000 bonus points and increases the weapon time for the currently equipped special weapon (if any) to 64 seconds. This item appears after shooting down a special plane that appears after shooting down 200 enemy planes. | |
Strawberry | |
Awards 10,000 bonus points. This item is found by shooting at the end of the ships that appear at the end of an aerial stage (before a naval stage). | |
Barrel | |
Awards 10,000 bonus points. This item is found by shooting at certain spots on the water in the naval stages. | |
Holstein | |
Awards 20,000 bonus points. This item is found by shooting at certain spots on some stages. | |
Dragonfly | |
Shoot for 10,000 bonus points. This item flies across the screen sometimes. | |
Mobi-chan | |
Shoot for 100,000 bonus points. This item sometimes appears out of destroyed battleships under unknown conditions. | |
Lucky Cat (招き猫) | |
Arms the plane with the Laser weapon. This weapon shoots long, piercing laser beams. This item appears randomly under unknown circumstances. |
Rounds
Round 1 | |
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Boss: Tone | |
Round 2 | |
Boss: Kaga | |
Round 3 | |
Boss: Ayako | |
Round 4 | |
Boss: Fusou | |
Round 5 | |
Boss: Akagi | |
Round 6 | |
Boss: Daihiryuu | |
Round 7 | |
Boss: Ise | |
Round 8 | |
Boss: Hiryuu | |
Round 9 | |
Boss: Ayako | |
Round 10 | |
Boss: Mutsu | |
Round 11 | |
Boss: Daihiryuu | |
Round 12 | |
Boss: Yamashiro | |
Round 13 | |
Boss: Souryuu | |
Round 14 | |
Boss: Ayako | |
Round 15 | |
Boss: Nagato | |
Round 16 | |
Boss: Yamato | |
1943 Kai
History
Release
This is the first release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were also released in Europe as part of a bundle titled Capcom Generations (except for the German version, which omits the fourth volume).
Production credits
1943
- Game Design: Poo & Dechikun
- Producer: Kihaji.O
- Character Design: Sato Chin, Miki Chan, Kawamovan, Aho no Sakata
- Sound & Music: Jungle Kumi
- Hard Ware: Panchi Kubozoo, Jumbo Saito
- Special Thanks: Shinshuudon, Kokusho Savuri, Nanno Yamauchi, Phazer Tae 250R, Piihvara Yumi, Jogging, New Face Ichigo
- Program: BLBON.
- Presented by: Capcom
Magazine articles
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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58 | |
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Based on 8 reviews |
Technical information
References
NEC Retro has more information related to 1942
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NEC Retro has more information related to 1943 Kai
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- ↑ File:CapcomGeneration1 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ Sega Saturn Magazine, "1998-25 (1998-09-11,18)" (JP; 1998-08-28), page 5
- ↑ File:1943 Saturn credits.pdf
- ↑ CD Consoles, "Novembre 1998" (FR; ), page 140
- ↑ Famitsu, "1998-09-04" (JP; 1998-08-21), page 1
- ↑ Joypad, "Octobre 1998" (FR; 1998-xx-xx), page 88
- ↑ Saturn Fan, "1998 No. 16" (JP; 1998-08-07), page 138
- ↑ Saturn Fan, "1998 No. 20" (JP; 1998-10-23), page 96
- ↑ Sega Saturn Magazine, "November 1998" (UK; 1998-10-xx), page 58
- ↑ Sega Saturn Magazine, "1998-24 (1998-08-21,28)" (JP; 1998-08-07), page 201
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai | |
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