Difference between revisions of "Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai"

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{{Bob
 
{{Bob
 
| bobscreen=CapcomGeneration1 title.png
 
| bobscreen=CapcomGeneration1 title.png
| screenwidth=
+
| bobscreen2=CapcomGeneration1 Saturn JP SSTitle 1942.png
| title=
+
| bobscreen3=CapcomGeneration1 Saturn JP SSTitle 1943.png
 +
| bobscreen4=CapcomGeneration1 Saturn JP SSTitle 1943kai.png
 +
| tab1=Main title
 +
| tab2=''1942''
 +
| tab3=''1943''
 +
| tab4=''1943 Kai''
 
| publisher=[[Capcom]]
 
| publisher=[[Capcom]]
 
| developer=[[Capcom]]
 
| developer=[[Capcom]]
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
| romsize=
+
| sounddriver=SCSP (1 track)
| sounddriver=
 
 
| peripherals=
 
| peripherals=
 
| players=1-2
 
| players=1-2
| releases={{releases
+
| genre=Compilation, Shooting{{fileref|CapcomGeneration1 Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20191207025904/https://sega.jp/history/hard/segasaturn/software_l.html#tab04}}
| sat_date_jp=27 August 1998
+
| gamecount=3
| sat_rrp_jp=5800
+
| originalsystem=Capcom 1942 hardware, Capcom 1943 hardware
 +
| releases={{releasesSat
 +
| sat_date_jp=1998-08-27{{ref|https://web.archive.org/web/20191207025904/https://sega.jp/history/hard/segasaturn/software_l.html#tab04}}
 
| sat_code_jp=T-1232G
 
| sat_code_jp=T-1232G
 +
| sat_rrp_jp=5,800e{{magref|ssmjp|1998-25|5}}
 +
| sat_rating_jp=all
 +
}}
 +
| otherformats={{NonSega|PS}}
 +
| savetype={{SaveType
 +
|SAT|internal
 
}}
 
}}
| sega=all
 
| gamecount=3
 
| consolescompilation=Capcom 1942 hardware, Capcom 1943 hardware
 
 
}}
 
}}
'''''Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai''''' (カプコンジェネレーション第1集 撃墜王の時代) is the first of five compilations for the [[Sega Saturn]] (and Sony PlayStation) developed by [[Capcom]].
+
'''''{{PAGENAME}}''''' (カプコンジェネレーション第1集 撃墜王の時代, "The Age of Flying Aces") is the first of five compilations for the [[Sega Saturn]] (and [[PlayStation]]) developed by [[Capcom]].
  
The first volume focuses on the ''194X'' World War II series of vertical shoot-'em-ups.
+
The first volume focuses on the ''194X'' series of vertical shoot-'em-ups set in World War II.
  
==Games Included==
+
==Games included==
 
*''1942''
 
*''1942''
 
*''1943''
 
*''1943''
*''1943 Kai''
+
*''1943 Kai'' (''1943''改)
 +
 
 +
Every game has a "Collection" with artwork (including promotional art and concept art), information, and game tips. Options and high scores can be saved to the Saturn's internal memory.
 +
 
 +
==Gameplay==
 +
===''1942''===
 +
''1942'' is a vertically scrolling shoot-'em-up, originally released in 1984, and the first game in the ''194X'' series. It is set in the Pacific Theater of World War II. The game was designed to appeal to Western audiences, so despite being created by Japanese developers, the player commands an American P-38 Lightning, dubbed the "Super Ace," and must travel from Midway to Tokyo to destroy the Japanese air fleet. The player must shoot down enemy planes and avoid enemy fire through 32 stages, which take place primarily over the Pacific Ocean and islands and end by landing on an aircraft carrier. There is a two-player mode where players take turns.
 +
 
 +
The plane moves in any direction using the D-Pad. It shoots with {{A}} or {{C}}, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, {{L}} (low speed) or {{R}} (high speed). The plane's weapon can be upgraded once to fire a wider shot, and the player can obtain two smaller escort fighters that supplement its fire with their own. The plane can perform an evasive roll with {{B}} that causes it quickly loop out of the playfield, which can be used to avoid enemy fire or to fly over enemy planes. This can only be done a maximum of three times per stage.
 +
 
 +
The plane is downed if it takes a single hit from enemy fire or collides with another aircraft, which costs a life. The plane respawns at a checkpoint without any acquired power-ups. Extends are given at 20,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives. In addition to the high score, the game also keeps track of the ratio of enemy fighters shot down. Players are awarded bonus points for finishing the stage with a higher ratio and for unused rolls.
 +
 
 +
There are four difficulty levels, and the player can change the points thresholds for earning extra lives or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
 +
 
 +
====Items====
 +
Destroying a formation of red enemy planes awards a power-up.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#0074a1
 +
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Doubles the number of shots fired by the plane from two to four at a time.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#0074a1
 +
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can be destroyed if they are hit by enemies. Hitting an enemy with a fighter destroys both the enemy and the fighter. The fighters depart for boss fights.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#0074a1
 +
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Suppresses enemy fire for 15 seconds.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#0074a1
 +
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Destroys all on-screen enemies.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#0074a1
 +
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Gives the player another use of the loop ability (which is not carried over to the next stage if unused), up to a maximum of 4*.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#0074a1
 +
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Gives the player an extend.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| bgcolor=#0074a1
 +
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Awards 1,000 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Yashichi (ヤシチ)
 +
| bgcolor=#0074a1
 +
| sprite={{sprite | 1942 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Awards 5,000 bonus points. These are dropped by green planes with erratic flight patterns. This symbol occurs frequently as a bonus item in [[Capcom]] games.
 +
}}
 +
}}
 +
 
 +
====Stages====
 +
=====Midway=====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|1942 Saturn, Stage 1.png|Stage 1}}
 +
{{gitem|1942 Saturn, Stage 2.png|Stage 2}}
 +
{{gitem|1942 Saturn, Stage 3.png|Stage 3}}
 +
{{gitem|1942 Saturn, Stage 4.png|Stage 4}}
 +
}}
 +
=====Marshall=====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|1942 Saturn, Stage 5.png|Stage 5}}
 +
{{gitem|1942 Saturn, Stage 6.png|Stage 6}}
 +
{{gitem|1942 Saturn, Stage 7.png|Stage 7}}
 +
{{gitem|1942 Saturn, Stage 7 Boss.png|Stage 7 Boss}}
 +
{{gitem|1942 Saturn, Stage 8.png|Stage 8)}}
 +
}}
 +
=====Attu=====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|1942 Saturn, Stage 9.png|Stage 9}}
 +
{{gitem|1942 Saturn, Stage 10.png|Stage 10}}
 +
{{gitem|1942 Saturn, Stage 11.png|Stage 11}}
 +
{{gitem|1942 Saturn, Stage 12.png|Stage 12}}
 +
}}
 +
=====Rabaul=====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|1942 Saturn, Stage 13.png|Stage 13}}
 +
{{gitem|1942 Saturn, Stage 14.png|Stage 14}}
 +
{{gitem|1942 Saturn, Stage 15.png|Stage 15}}
 +
{{gitem|1942 Saturn, Stage 15 Boss.png|Stage 15 Boss}}
 +
{{gitem|1942 Saturn, Stage 16.png|Stage 16}}
 +
}}
 +
=====Leyte=====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|1942 Saturn, Stage 17.png|Stage 17}}
 +
{{gitem|1942 Saturn, Stage 18.png|Stage 18}}
 +
{{gitem|1942 Saturn, Stage 19.png|Stage 19}}
 +
{{gitem|1942 Saturn, Stage 20.png|Stage 20}}
 +
}}
 +
=====Saipan=====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|1942 Saturn, Stage 21.png|Stage 21}}
 +
{{gitem|1942 Saturn, Stage 22.png|Stage 22}}
 +
{{gitem|1942 Saturn, Stage 23.png|Stage 23}}
 +
{{gitem|1942 Saturn, Stage 23 Boss.png|Stage 23 Boss}}
 +
{{gitem|1942 Saturn, Stage 24.png|Stage 24}}
 +
}}
 +
=====Iwo Jima=====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|1942 Saturn, Stage 25.png|Stage 25}}
 +
{{gitem|1942 Saturn, Stage 26.png|Stage 26}}
 +
{{gitem|1942 Saturn, Stage 27.png|Stage 27}}
 +
{{gitem|1942 Saturn, Stage 28.png|Stage 28}}
 +
}}
 +
=====Okinawa=====
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|1942 Saturn, Stage 29.png|Stage 29}}
 +
{{gitem|1942 Saturn, Stage 30.png|Stage 30}}
 +
{{gitem|1942 Saturn, Stage 31.png|Stage 31}}
 +
{{gitem|1942 Saturn, Stage 31 Boss.png|Stage 31 Boss}}
 +
{{gitem|1942 Saturn, Stage 32.png|Stage 32}}
 +
}}
  
==Physical Scans==
+
===''1943''===
 +
''1943'' is first follow-up to ''1942'', originally released in 1987. Like its predecessor, it is a vertically scrolling shoot-'em-up set in the Pacific Theater of World War II, off the coast of the Midway Atoll. The game adds a more sophisticated power-up system and simultaneous two-player play. The player assumes the role of a U.S. Navy pilot, again flying a P-38 Lightning, and battles Imperial Japanese naval aerial forces, culminating in a final fight against the battleship Yamato. The game supports one or two players simultaneously, and a second player can join a game in progress by pressing {{Start}} on a second control pad.
 +
 
 +
There are two types of stage, aerial and naval. Every round starts high in the sky, above the clouds, fighting solely aerial enemies. If the mission target is a squadron of multiple strategic bombers or a single heavy bomber, the round ends after this first stage. Otherwise, if the mission target is a battleship or an aircraft carrier, the plane descends and continues the battle in a second stage, lower and close to the ocean, against a mix of enemy aircraft and naval vessels. In the maritime battles, the player must destroy the mission target with at least a 70% destruction rate, or else the stage is repeated again. If the player fails to attain a 70% destruction rate on the second attempt, the mission is failed and the player moves on to the next round.
 +
 
 +
The plane moves in any direction using the D-Pad. It shoots with {{A}} or {{C}}, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, {{L}} (low speed) or {{R}} (high speed). The plane's weapon can be upgraded to any of six different special weapons by collecting power-ups, though these enhanced effects only last a limited time unless another power-up is picked up. The plane can fly around in a loop with {{B}}, which is an evasive maneuver that can be used to escape dangerous situations. This can only be done two times per round.
 +
 
 +
The plane has a fuel gauge, which slowly drains during gameplay, replacing the life system of the previous game. Getting hit by enemies also reduces the gauge, and the plane is destroyed, ending the game, if it is hit when the gauge is empty. Power-ups can be collected that refuel the plane. The plane has a special "Mega Crash" attack that destroys every enemy on the screen at once with {{X}}, but this costs fuel to use. There are three different Mega Crash attacks, depending on the type of stage. Players are awarded bonus points for finishing the round with more fuel remaining and for unused rolls and have some fuel replenished. The maximum fuel capacity increases every three rounds completed.
 +
 
 +
There are eight difficulty levels, and the player can toggle continues (but the last round cannot be continued). Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
 +
 
 +
====Mega Crash====
 +
Mega Crash abilities cost fuel to use. The ability used depends on the stage and the circumstances.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Lightning (稲妻)
 +
| screenshot=1943 Saturn, Mega Crash, Lightning.png
 +
| desc=Calls down strikes of lightning that destroy small enemy aircraft and neutralize enemy projectiles. This ability is used during the stages with only aerial enemies.
 +
}}
 +
{{InfoRow
 +
| title=Tsunami (津波)
 +
| screenshot=1943 Saturn, Mega Crash, Tsunami.png
 +
| desc=Summons a giant ocean wave that destroys small enemy aircraft, damages ships, and neutralizes enemy projectiles. It also pauses the screen scrolling until the waves subside. This ability is used during the stages with naval enemies.
 +
}}
 +
{{InfoRow
 +
| title=Kamaitachi (カマイタチ)
 +
| screenshot=1943 Saturn, Mega Crash, Cyclone.png
 +
| desc=Causes the sky to flash, which neutralizes enemy projectiles and suppresses enemy fire for a duration. This ability is automatically used on either aerial or naval stages instead of the other abilities when an enemy projectile is close to the plane.
 +
}}
 +
}}
 +
 
 +
====Items====
 +
Destroying a formation of red enemy planes awards a power-up.
 +
 
 +
Special weapons can have their time increased up to a maximum of 64 seconds.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=POW
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Replenishes 8 units of fuel. This item can be shot to change it to a weapon power-up: it cycles from POW to Shot Gun to POW to 3-Way to POW to Auto to POW to Shell. This sequence repeats two more times, then it turns into an Energy Tank.
 +
}}
 +
{{InfoRow
 +
| title=Shot Gun
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Arms the plane with the Shot Gun weapon or adds another 20 seconds of use if already equipped. This weapon is a six-way spreadshot that fires relatively slowly but can neutralize enemy projectiles. It can be upgraded to have longer range by collecting another Shot Gun item when it is already equipped.
 +
}}
 +
{{InfoRow
 +
| title=3-Way
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Arms the plane with the 3-Way weapon or adds another 20 seconds of use if already equipped. This weapon is a three-way spreadshot.
 +
}}
 +
{{InfoRow
 +
| title=Auto
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Arms the plane with the Auto weapon or adds another 20 seconds of use if already equipped. This weapon is similar to the regular weapon but fires much more quickly.
 +
}}
 +
{{InfoRow
 +
| title=Shell
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Arms the plane with the Shell weapon or adds another 20 seconds of use if already equipped. This weapon shoots two parallel shells, similar to the regular weapon but higher damage.
 +
}}
 +
{{InfoRow
 +
| title=Side Fighter
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can sustain a few hits from enemies before they are destroyed.
 +
}}
 +
{{InfoRow
 +
| title=Energy Tank
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Replenishes 24 units of fuel.
 +
}}
 +
}}
 +
=====Hidden=====
 +
These items appear more seldomly and under special circumstances.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Yashichi (ヤシチ)
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Fully replenishes the plane's fuel. This symbol occurs frequently as a bonus item in [[Capcom]] games.
 +
}}
 +
{{InfoRow
 +
| title=Bamboo Shoot
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}}
 +
| desc=Awards 2,000 bonus points. This item is found by flying over certain spots in the clouds in some stages.
 +
}}
 +
{{InfoRow
 +
| title=Sakichi (佐吉)
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=0}}
 +
| desc=Awards 5,000 bonus points and increases the weapon time for the currently equipped special weapon (if any) to 64 seconds. This item appears after shooting down a special plane that appears after shooting down 200 enemy planes.
 +
}}
 +
{{InfoRow
 +
| title=Strawberry
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=160 | crop_y=0}}
 +
| desc=Awards 10,000 bonus points. This item is found by shooting at the end of the ships that appear at the end of an aerial stage (before a naval stage).
 +
}}
 +
{{InfoRow
 +
| title=Barrel
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=176 | crop_y=0}}
 +
| desc=Awards 10,000 bonus points. This item is found by shooting at certain spots on the water in the naval stages.
 +
}}
 +
{{InfoRow
 +
| title=Holstein (ホルスタイン)
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=192 | crop_y=0}}
 +
| desc=Awards 20,000 bonus points. This item is found by shooting at certain spots on some stages.
 +
}}
 +
{{InfoRow
 +
| title=Dragonfly
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=208 | crop_y=0}}
 +
| desc=Shoot for 10,000 bonus points. This item flies across the screen sometimes.
 +
}}
 +
{{InfoRow
 +
| title=Mobi-chan (モビちゃん)
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=240 | crop_y=0}}
 +
| desc=Shoot for 100,000 bonus points. This item sometimes appears out of destroyed battleships under unknown conditions.
 +
}}
 +
{{InfoRow
 +
| title=Lucky Cat (招き猫)
 +
| bgcolor=#005080
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=224 | crop_y=0}}
 +
| desc=Arms the plane with the Laser weapon. This weapon shoots long, piercing laser beams. This item appears randomly under unknown circumstances.
 +
}}
 +
}}
 +
 
 +
====Rounds====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Round 1
 +
| screenshot=1943 Saturn, Stage 1-1.png
 +
| screenshot2=1943 Saturn, Stage 1-2.png
 +
| screenshot3=1943 Saturn, Stage 1-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Tone
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 2
 +
| screenshot=1943 Saturn, Stage 2-1.png
 +
| screenshot2=1943 Saturn, Stage 2-2.png
 +
| screenshot3=1943 Saturn, Stage 2-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Kaga
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 3
 +
| screenshot=1943 Saturn, Stage 3.png
 +
| screenshot2=1943 Saturn, Stage 3 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 4
 +
| screenshot=1943 Saturn, Stage 4-1.png
 +
| screenshot2=1943 Saturn, Stage 4-2.png
 +
| screenshot3=1943 Saturn, Stage 4-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Fusou
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 5
 +
| screenshot=1943 Saturn, Stage 5-1.png
 +
| screenshot2=1943 Saturn, Stage 5-2.png
 +
| screenshot3=1943 Saturn, Stage 5-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Akagi
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 6
 +
| screenshot=1943 Saturn, Stage 6.png
 +
| screenshot2=1943 Saturn, Stage 6 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Daihiryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 7
 +
| screenshot=1943 Saturn, Stage 7-1.png
 +
| screenshot2=1943 Saturn, Stage 7-2.png
 +
| screenshot3=1943 Saturn, Stage 7-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ise
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 8
 +
| screenshot=1943 Saturn, Stage 8-1.png
 +
| screenshot2=1943 Saturn, Stage 8-2.png
 +
| screenshot3=1943 Saturn, Stage 8-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Hiryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 9
 +
| screenshot=1943 Saturn, Stage 9.png
 +
| screenshot2=1943 Saturn, Stage 9 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 10
 +
| screenshot=1943 Saturn, Stage 10-1.png
 +
| screenshot2=1943 Saturn, Stage 10-2.png
 +
| screenshot3=1943 Saturn, Stage 10-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Mutsu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 11
 +
| screenshot=1943 Saturn, Stage 11.png
 +
| screenshot2=1943 Saturn, Stage 11 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Daihiryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 12
 +
| screenshot=1943 Saturn, Stage 12-1.png
 +
| screenshot2=1943 Saturn, Stage 12-2.png
 +
| screenshot3=1943 Saturn, Stage 12-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Yamashiro
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 13
 +
| screenshot=1943 Saturn, Stage 13-1.png
 +
| screenshot2=1943 Saturn, Stage 13-2.png
 +
| screenshot3=1943 Saturn, Stage 13-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Souryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 14
 +
| screenshot=1943 Saturn, Stage 14.png
 +
| screenshot2=1943 Saturn, Stage 14 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 15
 +
| screenshot=1943 Saturn, Stage 15-1.png
 +
| screenshot2=1943 Saturn, Stage 15-2.png
 +
| screenshot3=1943 Saturn, Stage 15-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Nagato
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 16
 +
| screenshot=1943 Saturn, Stage 16-1.png
 +
| screenshot2=1943 Saturn, Stage 16-2.png
 +
| screenshot3=1943 Saturn, Stage 16-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Yamato
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===''1943 Kai''===
 +
''1943 Kai'' was a revised version of ''1943'', originally released in 1987. It is largely identical to ''1943'' but has revised graphics, including substituting the series' iconic twin-boom Lockheed P-38 Lightning for a Boeing Stearman E75 biplane. Some of the special weapons have been reworked, the difficulty has been increased, the soundtrack has been redone, and the number of stages has been reduced to ten. The game supports one or two players simultaneously, and a second player can join a game in progress by pressing {{Start}} on a second control pad.
 +
 
 +
As before, there are two types of stage: those that take place high in the sky, above the clouds, against solely aerial enemies, and those that take place lower and close to the ocean, against a mix of enemy aircraft and naval vessels. Each round ends with a fight against a formidable mission target: a massive bomber in the aerial missions or a heavily armed battleship in the maritime missions. In either case, the player must destroy the mission target with at least a 70% destruction rate, or else the stage is repeated again. If the player fails to attain a 70% destruction rate on the second attempt, the mission is failed and the player moves on to the next round.
 +
 
 +
The plane moves in any direction using the D-Pad. It shoots with {{A}} or {{C}}, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, {{L}} (low speed) or {{R}} (high speed). The plane's weapon can be upgraded to any of six different special weapons by collecting power-ups, though these enhanced effects only last a limited time unless another power-up is picked up. The plane can fly around in a loop with {{B}}, which is an evasive maneuver that can be used to escape dangerous situations. This can only be done two times per round.
 +
 
 +
The plane has a fuel gauge, which slowly drains during gameplay, replacing the life system of the previous game. Getting hit by enemies also reduces the gauge, and the plane is destroyed, ending the game, if it is hit when the gauge is empty. Power-ups can be collected that refuel the plane. The plane has a special "Mega Crash" attack that destroys every enemy on the screen at once with {{X}}, but this costs fuel to use. There are three different Mega Crash attacks, depending on the type of stage. Players are awarded bonus points for finishing the round with more fuel remaining and for unused rolls and have some fuel replenished. The maximum fuel capacity increases every three rounds completed.
 +
 
 +
There are eight difficulty levels, and the player can toggle continues (but the last round cannot be continued). Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
 +
 
 +
====Mega Crash====
 +
Mega Crash abilities cost fuel to use. The ability used depends on the stage and the circumstances.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Lightning (稲妻)
 +
| screenshot=1943 Kai Saturn, Mega Crash, Lightning.png
 +
| desc=Calls down strikes of lightning that destroy small enemy aircraft and neutralize enemy projectiles. This ability is used during the stages with only aerial enemies.
 +
}}
 +
{{InfoRow
 +
| title=Tsunami (津波)
 +
| screenshot=1943 Kai Saturn, Mega Crash, Tsunami.png
 +
| desc=Summons a giant ocean wave that destroys small enemy aircraft, damages ships, and neutralizes enemy projectiles. It also pauses the screen scrolling until the waves subside. This ability is used during the stages with naval enemies.
 +
}}
 +
{{InfoRow
 +
| title=Kamaitachi (カマイタチ)
 +
| screenshot=1943 Kai Saturn, Mega Crash, Cyclone.png
 +
| desc=Causes the sky to flash, which neutralizes enemy projectiles and suppresses enemy fire for a duration. This ability is automatically used on either aerial or naval stages instead of the other abilities when an enemy projectile is close to the plane.
 +
}}
 +
}}
 +
 
 +
====Items====
 +
Destroying a formation of red enemy planes awards a power-up.
 +
 
 +
Special weapons can have their time increased up to a maximum of 108 seconds.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=POW
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Replenishes 8 units of fuel. This item can be shot to change it to a weapon power-up: it cycles from POW to 3-Way to POW to Shell to POW to Laser to POW to Shot Gun. This sequence repeats two more times, then it turns into an Energy Tank.
 +
}}
 +
{{InfoRow
 +
| title=3-Way
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Arms the plane with the 3-Way weapon or adds another 28 seconds of use if already equipped. This weapon is a three-way spreadshot.
 +
}}
 +
{{InfoRow
 +
| title=Shell
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Arms the plane with the Shell weapon or adds another 28 seconds of use if already equipped. This weapon shoots two parallel shells, similar to the regular weapon but higher damage.
 +
}}
 +
{{InfoRow
 +
| title=Laser
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Kai, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Arms the plane with the Laser weapon or adds another 28 seconds of use if already equipped. This weapon shoots long, piercing laser beams.
 +
}}
 +
{{InfoRow
 +
| title=Shot Gun
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Kai, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Arms the plane with the Shot Gun weapon or adds another 28 seconds of use if already equipped. This weapon is a five-way spreadshot of ring-shaped projectiles that can neutralize enemy projectiles.
 +
}}
 +
{{InfoRow
 +
| title=Side Fighter
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Adds two side fighters that follow the plane and fire alongside it. The fighters can sustain a few hits from enemies before they are destroyed.
 +
}}
 +
{{InfoRow
 +
| title=Energy Tank
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Replenishes 24 units of fuel.
 +
}}
 +
}}
 +
=====Hidden=====
 +
These items appear more seldomly and under special circumstances.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Yashichi (ヤシチ)
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Kai, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Fully replenishes the plane's fuel. This symbol occurs frequently as a bonus item in [[Capcom]] games.
 +
}}
 +
{{InfoRow
 +
| title=Bamboo Shoot
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}}
 +
| desc=Awards 2,000 bonus points. This item is found by flying over certain spots in the clouds in some stages.
 +
}}
 +
{{InfoRow
 +
| title=Sakichi (佐吉)
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=0}}
 +
| desc=Awards 5,000 bonus points and increases the weapon time for the currently equipped special weapon (if any) to 108 seconds. This item appears after shooting down a special plane that appears after shooting down 200 enemy planes.
 +
}}
 +
{{InfoRow
 +
| title=Strawberry
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=160 | crop_y=0}}
 +
| desc=Awards 10,000 bonus points. This item is found by shooting at the end of the ships that appear at the end of an aerial stage (before a naval stage).
 +
}}
 +
{{InfoRow
 +
| title=Barrel
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=176 | crop_y=0}}
 +
| desc=Awards 10,000 bonus points. This item is found by shooting at certain spots on the water in the naval stages.
 +
}}
 +
{{InfoRow
 +
| title=Holstein (ホルスタイン)
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=192 | crop_y=0}}
 +
| desc=Awards 20,000 bonus points. This item is found by shooting at certain spots on some stages.
 +
}}
 +
{{InfoRow
 +
| title=Mobi-chan (モビちゃん)
 +
| bgcolor=#000040
 +
| sprite={{sprite | 1943 Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=240 | crop_y=0}}
 +
| desc=Shoot for 100,000 bonus points. This item sometimes appears out of destroyed battleships under unknown conditions.
 +
}}
 +
}}
 +
 
 +
====Rounds====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Round 1
 +
| screenshot=1943 Kai Saturn, Stage 1-1.png
 +
| screenshot2=1943 Kai Saturn, Stage 1-2.png
 +
| screenshot3=1943 Kai Saturn, Stage 1-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Kaga
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 2
 +
| screenshot=1943 Kai Saturn, Stage 2.png
 +
| screenshot2=1943 Kai Saturn, Stage 2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 3
 +
| screenshot=1943 Kai Saturn, Stage 3-1.png
 +
| screenshot2=1943 Kai Saturn, Stage 3-2.png
 +
| screenshot3=1943 Kai Saturn, Stage 3-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Akagi
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 4
 +
| screenshot=1943 Kai Saturn, Stage 4.png
 +
| screenshot2=1943 Kai Saturn, Stage 4 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Daihiryuu
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 5
 +
| screenshot=1943 Kai Saturn, Stage 5-1.png
 +
| screenshot2=1943 Kai Saturn, Stage 5-2.png
 +
| screenshot3=1943 Kai Saturn, Stage 5-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ise
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 6
 +
| screenshot=1943 Kai Saturn, Stage 6.png
 +
| screenshot2=1943 Kai Saturn, Stage 6 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 7
 +
| screenshot=1943 Kai Saturn, Stage 7-1.png
 +
| screenshot2=1943 Kai Saturn, Stage 7-2.png
 +
| screenshot3=1943 Kai Saturn, Stage 7-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Yamashiro
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 8
 +
| screenshot=1943 Kai Saturn, Stage 8.png
 +
| screenshot2=1943 Kai Saturn, Stage 8 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Ayako
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 9
 +
| screenshot=1943 Kai Saturn, Stage 9-1.png
 +
| screenshot2=1943 Kai Saturn, Stage 9-2.png
 +
| screenshot3=1943 Kai Saturn, Stage 9-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Nagato
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 10
 +
| screenshot=1943 Kai Saturn, Stage 10-1.png
 +
| screenshot2=1943 Kai Saturn, Stage 10-2.png
 +
| screenshot3=1943 Kai Saturn, Stage 10-2 Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Yamato
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==History==
 +
===Release===
 +
This is the first release in the ''[[:Category:Capcom Generation|Capcom Generation]]'' series. The [[Sega Saturn]] versions of these games were exclusively released in Japan, but the [[PlayStation]] versions of the first four volumes were also released in Europe as part of a bundle titled ''Capcom Generations'' (except for the German version, which omits the fourth volume).
 +
 
 +
==Production credits==
 +
===''1943'' and ''1943 Kai''===
 +
{{creditstable|
 +
*'''Game Design:''' Poo & Dechikun
 +
*'''Producer:''' Kihaji.O
 +
*'''Character Design:''' Sato Chin, Miki Chan, Kawamovan, Aho no Sakata
 +
*'''Sound & Music:''' Jungle Kumi
 +
*'''Hard Ware:''' Panchi Kubozoo, Jumbo Saito
 +
*'''Special Thanks:''' Shinshuudon, Kokusho Savuri, Nanno Yamauchi, Phazer Tae 250R, Piihvara Yumi, Jogging, New Face Ichigo
 +
*'''Program:''' BLBON.
 +
*'''Presented by:''' [[Capcom]]
 +
| source=In-game credits
 +
| pdf=1943 Saturn credits.pdf
 +
| console=SAT
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd|ssmjp|1998-25|4,5}}
 +
}}
 +
 
 +
==Physical scans==
 +
{{ratings|SAT}}
 
{{Scanbox
 
{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 35: Line 723:
 
| back=CapcomGeneration1 Saturn JP Box Back.jpg
 
| back=CapcomGeneration1 Saturn JP Box Back.jpg
 
| square=yes
 
| square=yes
| disc=
+
| spinecard=CapcomGeneration1 Saturn JP Spinecard.jpg
 +
| disc=CapcomGeneration1 Saturn JP Disc.jpg
 
}}
 
}}
  
[[Category:1998 Saturn Games]]
+
==Technical information==
[[Category:Saturn Games]]
+
{{mainArticle|{{PAGENAME}}/Technical information}}
[[Category:Saturn Game Compilations]]
+
 
 +
==References==
 +
{{NECRetro|title=1942|italics=yes}}
 +
{{NECRetro|title=1943 Kai|italics=yes}}
 +
<references/>
 +
 
 +
{{CapcomGeneration1Omni}}
 +
{{CapcomGeneration}}

Latest revision as of 04:36, 6 August 2024

n/a

  • Main title
  • 1942
  • 1943
  • 1943 Kai

CapcomGeneration1 title.png

CapcomGeneration1 Saturn JP SSTitle 1942.png

CapcomGeneration1 Saturn JP SSTitle 1943.png

CapcomGeneration1 Saturn JP SSTitle 1943kai.png

Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai
System(s): Sega Saturn
Publisher: Capcom
Developer:
Original system(s): Capcom 1942 hardware, Capcom 1943 hardware
Game total: 3
Sound driver: SCSP (1 track)
Genre: Compilation, Shooting[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (6,090)5,800e[3] T-1232G
Sega Rating: All Ages
Non-Sega versions

Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (カプコンジェネレーション第1集 撃墜王の時代, "The Age of Flying Aces") is the first of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.

The first volume focuses on the 194X series of vertical shoot-'em-ups set in World War II.

Games included

  • 1942
  • 1943
  • 1943 Kai (1943改)

Every game has a "Collection" with artwork (including promotional art and concept art), information, and game tips. Options and high scores can be saved to the Saturn's internal memory.

Gameplay

1942

1942 is a vertically scrolling shoot-'em-up, originally released in 1984, and the first game in the 194X series. It is set in the Pacific Theater of World War II. The game was designed to appeal to Western audiences, so despite being created by Japanese developers, the player commands an American P-38 Lightning, dubbed the "Super Ace," and must travel from Midway to Tokyo to destroy the Japanese air fleet. The player must shoot down enemy planes and avoid enemy fire through 32 stages, which take place primarily over the Pacific Ocean and islands and end by landing on an aircraft carrier. There is a two-player mode where players take turns.

The plane moves in any direction using the D-Pad. It shoots with A or C, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, L (low speed) or R (high speed). The plane's weapon can be upgraded once to fire a wider shot, and the player can obtain two smaller escort fighters that supplement its fire with their own. The plane can perform an evasive roll with B that causes it quickly loop out of the playfield, which can be used to avoid enemy fire or to fly over enemy planes. This can only be done a maximum of three times per stage.

The plane is downed if it takes a single hit from enemy fire or collides with another aircraft, which costs a life. The plane respawns at a checkpoint without any acquired power-ups. Extends are given at 20,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives. In addition to the high score, the game also keeps track of the ratio of enemy fighters shot down. Players are awarded bonus points for finishing the stage with a higher ratio and for unused rolls.

There are four difficulty levels, and the player can change the points thresholds for earning extra lives or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Items

Destroying a formation of red enemy planes awards a power-up.

1942 Saturn, Items.png
Doubles the number of shots fired by the plane from two to four at a time.
1942 Saturn, Items.png
Adds two side fighters that follow the plane and fire alongside it. The fighters can be destroyed if they are hit by enemies. Hitting an enemy with a fighter destroys both the enemy and the fighter. The fighters depart for boss fights.
1942 Saturn, Items.png
Suppresses enemy fire for 15 seconds.
1942 Saturn, Items.png
Destroys all on-screen enemies.
1942 Saturn, Items.png
Gives the player another use of the loop ability (which is not carried over to the next stage if unused), up to a maximum of 4*.
1942 Saturn, Items.png
Gives the player an extend.
1942 Saturn, Items.png
Awards 1,000 bonus points.
1942 Saturn, Items.png
Yashichi (ヤシチ)
Awards 5,000 bonus points. These are dropped by green planes with erratic flight patterns. This symbol occurs frequently as a bonus item in Capcom games.

Stages

Midway

1942 Saturn, Stage 1.png

Stage 1
1942 Saturn, Stage 1.png

1942 Saturn, Stage 2.png

Stage 2
1942 Saturn, Stage 2.png

1942 Saturn, Stage 3.png

Stage 3
1942 Saturn, Stage 3.png

1942 Saturn, Stage 4.png

Stage 4
1942 Saturn, Stage 4.png
Marshall

1942 Saturn, Stage 5.png

Stage 5
1942 Saturn, Stage 5.png

1942 Saturn, Stage 6.png

Stage 6
1942 Saturn, Stage 6.png

1942 Saturn, Stage 7.png

Stage 7
1942 Saturn, Stage 7.png

1942 Saturn, Stage 7 Boss.png

Stage 7 Boss
1942 Saturn, Stage 7 Boss.png

1942 Saturn, Stage 8.png

Stage 8)
1942 Saturn, Stage 8.png
Attu

1942 Saturn, Stage 9.png

Stage 9
1942 Saturn, Stage 9.png

1942 Saturn, Stage 10.png

Stage 10
1942 Saturn, Stage 10.png

1942 Saturn, Stage 11.png

Stage 11
1942 Saturn, Stage 11.png

1942 Saturn, Stage 12.png

Stage 12
1942 Saturn, Stage 12.png
Rabaul

1942 Saturn, Stage 13.png

Stage 13
1942 Saturn, Stage 13.png

1942 Saturn, Stage 14.png

Stage 14
1942 Saturn, Stage 14.png

1942 Saturn, Stage 15.png

Stage 15
1942 Saturn, Stage 15.png

1942 Saturn, Stage 15 Boss.png

Stage 15 Boss
1942 Saturn, Stage 15 Boss.png

1942 Saturn, Stage 16.png

Stage 16
1942 Saturn, Stage 16.png
Leyte

1942 Saturn, Stage 17.png

Stage 17
1942 Saturn, Stage 17.png

1942 Saturn, Stage 18.png

Stage 18
1942 Saturn, Stage 18.png

1942 Saturn, Stage 19.png

Stage 19
1942 Saturn, Stage 19.png

1942 Saturn, Stage 20.png

Stage 20
1942 Saturn, Stage 20.png
Saipan

1942 Saturn, Stage 21.png

Stage 21
1942 Saturn, Stage 21.png

1942 Saturn, Stage 22.png

Stage 22
1942 Saturn, Stage 22.png

1942 Saturn, Stage 23.png

Stage 23
1942 Saturn, Stage 23.png

1942 Saturn, Stage 23 Boss.png

Stage 23 Boss
1942 Saturn, Stage 23 Boss.png

1942 Saturn, Stage 24.png

Stage 24
1942 Saturn, Stage 24.png
Iwo Jima

1942 Saturn, Stage 25.png

Stage 25
1942 Saturn, Stage 25.png

1942 Saturn, Stage 26.png

Stage 26
1942 Saturn, Stage 26.png

1942 Saturn, Stage 27.png

Stage 27
1942 Saturn, Stage 27.png

1942 Saturn, Stage 28.png

Stage 28
1942 Saturn, Stage 28.png
Okinawa

1942 Saturn, Stage 29.png

Stage 29
1942 Saturn, Stage 29.png

1942 Saturn, Stage 30.png

Stage 30
1942 Saturn, Stage 30.png

1942 Saturn, Stage 31.png

Stage 31
1942 Saturn, Stage 31.png

1942 Saturn, Stage 31 Boss.png

Stage 31 Boss
1942 Saturn, Stage 31 Boss.png

1942 Saturn, Stage 32.png

Stage 32
1942 Saturn, Stage 32.png

1943

1943 is first follow-up to 1942, originally released in 1987. Like its predecessor, it is a vertically scrolling shoot-'em-up set in the Pacific Theater of World War II, off the coast of the Midway Atoll. The game adds a more sophisticated power-up system and simultaneous two-player play. The player assumes the role of a U.S. Navy pilot, again flying a P-38 Lightning, and battles Imperial Japanese naval aerial forces, culminating in a final fight against the battleship Yamato. The game supports one or two players simultaneously, and a second player can join a game in progress by pressing  START  on a second control pad.

There are two types of stage, aerial and naval. Every round starts high in the sky, above the clouds, fighting solely aerial enemies. If the mission target is a squadron of multiple strategic bombers or a single heavy bomber, the round ends after this first stage. Otherwise, if the mission target is a battleship or an aircraft carrier, the plane descends and continues the battle in a second stage, lower and close to the ocean, against a mix of enemy aircraft and naval vessels. In the maritime battles, the player must destroy the mission target with at least a 70% destruction rate, or else the stage is repeated again. If the player fails to attain a 70% destruction rate on the second attempt, the mission is failed and the player moves on to the next round.

The plane moves in any direction using the D-Pad. It shoots with A or C, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, L (low speed) or R (high speed). The plane's weapon can be upgraded to any of six different special weapons by collecting power-ups, though these enhanced effects only last a limited time unless another power-up is picked up. The plane can fly around in a loop with B, which is an evasive maneuver that can be used to escape dangerous situations. This can only be done two times per round.

The plane has a fuel gauge, which slowly drains during gameplay, replacing the life system of the previous game. Getting hit by enemies also reduces the gauge, and the plane is destroyed, ending the game, if it is hit when the gauge is empty. Power-ups can be collected that refuel the plane. The plane has a special "Mega Crash" attack that destroys every enemy on the screen at once with X, but this costs fuel to use. There are three different Mega Crash attacks, depending on the type of stage. Players are awarded bonus points for finishing the round with more fuel remaining and for unused rolls and have some fuel replenished. The maximum fuel capacity increases every three rounds completed.

There are eight difficulty levels, and the player can toggle continues (but the last round cannot be continued). Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Mega Crash

Mega Crash abilities cost fuel to use. The ability used depends on the stage and the circumstances.

1943 Saturn, Mega Crash, Lightning.png

Lightning (稲妻)
Calls down strikes of lightning that destroy small enemy aircraft and neutralize enemy projectiles. This ability is used during the stages with only aerial enemies.

1943 Saturn, Mega Crash, Tsunami.png

Tsunami (津波)
Summons a giant ocean wave that destroys small enemy aircraft, damages ships, and neutralizes enemy projectiles. It also pauses the screen scrolling until the waves subside. This ability is used during the stages with naval enemies.

1943 Saturn, Mega Crash, Cyclone.png

Kamaitachi (カマイタチ)
Causes the sky to flash, which neutralizes enemy projectiles and suppresses enemy fire for a duration. This ability is automatically used on either aerial or naval stages instead of the other abilities when an enemy projectile is close to the plane.

Items

Destroying a formation of red enemy planes awards a power-up.

Special weapons can have their time increased up to a maximum of 64 seconds.

1943 Saturn, Items.png
POW
Replenishes 8 units of fuel. This item can be shot to change it to a weapon power-up: it cycles from POW to Shot Gun to POW to 3-Way to POW to Auto to POW to Shell. This sequence repeats two more times, then it turns into an Energy Tank.
1943 Saturn, Items.png
Shot Gun
Arms the plane with the Shot Gun weapon or adds another 20 seconds of use if already equipped. This weapon is a six-way spreadshot that fires relatively slowly but can neutralize enemy projectiles. It can be upgraded to have longer range by collecting another Shot Gun item when it is already equipped.
1943 Saturn, Items.png
3-Way
Arms the plane with the 3-Way weapon or adds another 20 seconds of use if already equipped. This weapon is a three-way spreadshot.
1943 Saturn, Items.png
Auto
Arms the plane with the Auto weapon or adds another 20 seconds of use if already equipped. This weapon is similar to the regular weapon but fires much more quickly.
1943 Saturn, Items.png
Shell
Arms the plane with the Shell weapon or adds another 20 seconds of use if already equipped. This weapon shoots two parallel shells, similar to the regular weapon but higher damage.
1943 Saturn, Items.png
Side Fighter
Adds two side fighters that follow the plane and fire alongside it. The fighters can sustain a few hits from enemies before they are destroyed.
1943 Saturn, Items.png
Energy Tank
Replenishes 24 units of fuel.
Hidden

These items appear more seldomly and under special circumstances.

1943 Saturn, Items.png
Yashichi (ヤシチ)
Fully replenishes the plane's fuel. This symbol occurs frequently as a bonus item in Capcom games.
1943 Saturn, Items.png
Bamboo Shoot
Awards 2,000 bonus points. This item is found by flying over certain spots in the clouds in some stages.
1943 Saturn, Items.png
Sakichi (佐吉)
Awards 5,000 bonus points and increases the weapon time for the currently equipped special weapon (if any) to 64 seconds. This item appears after shooting down a special plane that appears after shooting down 200 enemy planes.
1943 Saturn, Items.png
Strawberry
Awards 10,000 bonus points. This item is found by shooting at the end of the ships that appear at the end of an aerial stage (before a naval stage).
1943 Saturn, Items.png
Barrel
Awards 10,000 bonus points. This item is found by shooting at certain spots on the water in the naval stages.
1943 Saturn, Items.png
Holstein (ホルスタイン)
Awards 20,000 bonus points. This item is found by shooting at certain spots on some stages.
1943 Saturn, Items.png
Dragonfly
Shoot for 10,000 bonus points. This item flies across the screen sometimes.
1943 Saturn, Items.png
Mobi-chan (モビちゃん)
Shoot for 100,000 bonus points. This item sometimes appears out of destroyed battleships under unknown conditions.
1943 Saturn, Items.png
Lucky Cat (招き猫)
Arms the plane with the Laser weapon. This weapon shoots long, piercing laser beams. This item appears randomly under unknown circumstances.

Rounds

1943 Saturn, Stage 1-1.png

1943 Saturn, Stage 1-2.png

1943 Saturn, Stage 1-2 Boss.png

  • 1943 Saturn, Stage 1-1.png

  • 1943 Saturn, Stage 1-2.png

  • 1943 Saturn, Stage 1-2 Boss.png

Round 1
Boss:
Tone

1943 Saturn, Stage 2-1.png

1943 Saturn, Stage 2-2.png

1943 Saturn, Stage 2-2 Boss.png

  • 1943 Saturn, Stage 2-1.png

  • 1943 Saturn, Stage 2-2.png

  • 1943 Saturn, Stage 2-2 Boss.png

Round 2
Boss:
Kaga

1943 Saturn, Stage 3.png

1943 Saturn, Stage 3 Boss.png

  • 1943 Saturn, Stage 3.png

  • 1943 Saturn, Stage 3 Boss.png

Round 3
Boss:
Ayako

1943 Saturn, Stage 4-1.png

1943 Saturn, Stage 4-2.png

1943 Saturn, Stage 4-2 Boss.png

  • 1943 Saturn, Stage 4-1.png

  • 1943 Saturn, Stage 4-2.png

  • 1943 Saturn, Stage 4-2 Boss.png

Round 4
Boss:
Fusou

1943 Saturn, Stage 5-1.png

1943 Saturn, Stage 5-2.png

1943 Saturn, Stage 5-2 Boss.png

  • 1943 Saturn, Stage 5-1.png

  • 1943 Saturn, Stage 5-2.png

  • 1943 Saturn, Stage 5-2 Boss.png

Round 5
Boss:
Akagi

1943 Saturn, Stage 6.png

1943 Saturn, Stage 6 Boss.png

  • 1943 Saturn, Stage 6.png

  • 1943 Saturn, Stage 6 Boss.png

Round 6
Boss:
Daihiryuu

1943 Saturn, Stage 7-1.png

1943 Saturn, Stage 7-2.png

1943 Saturn, Stage 7-2 Boss.png

  • 1943 Saturn, Stage 7-1.png

  • 1943 Saturn, Stage 7-2.png

  • 1943 Saturn, Stage 7-2 Boss.png

Round 7
Boss:
Ise

1943 Saturn, Stage 8-1.png

1943 Saturn, Stage 8-2.png

1943 Saturn, Stage 8-2 Boss.png

  • 1943 Saturn, Stage 8-1.png

  • 1943 Saturn, Stage 8-2.png

  • 1943 Saturn, Stage 8-2 Boss.png

Round 8
Boss:
Hiryuu

1943 Saturn, Stage 9.png

1943 Saturn, Stage 9 Boss.png

  • 1943 Saturn, Stage 9.png

  • 1943 Saturn, Stage 9 Boss.png

Round 9
Boss:
Ayako

1943 Saturn, Stage 10-1.png

1943 Saturn, Stage 10-2.png

1943 Saturn, Stage 10-2 Boss.png

  • 1943 Saturn, Stage 10-1.png

  • 1943 Saturn, Stage 10-2.png

  • 1943 Saturn, Stage 10-2 Boss.png

Round 10
Boss:
Mutsu

1943 Saturn, Stage 11.png

1943 Saturn, Stage 11 Boss.png

  • 1943 Saturn, Stage 11.png

  • 1943 Saturn, Stage 11 Boss.png

Round 11
Boss:
Daihiryuu

1943 Saturn, Stage 12-1.png

1943 Saturn, Stage 12-2.png

1943 Saturn, Stage 12-2 Boss.png

  • 1943 Saturn, Stage 12-1.png

  • 1943 Saturn, Stage 12-2.png

  • 1943 Saturn, Stage 12-2 Boss.png

Round 12
Boss:
Yamashiro

1943 Saturn, Stage 13-1.png

1943 Saturn, Stage 13-2.png

1943 Saturn, Stage 13-2 Boss.png

  • 1943 Saturn, Stage 13-1.png

  • 1943 Saturn, Stage 13-2.png

  • 1943 Saturn, Stage 13-2 Boss.png

Round 13
Boss:
Souryuu

1943 Saturn, Stage 14.png

1943 Saturn, Stage 14 Boss.png

  • 1943 Saturn, Stage 14.png

  • 1943 Saturn, Stage 14 Boss.png

Round 14
Boss:
Ayako

1943 Saturn, Stage 15-1.png

1943 Saturn, Stage 15-2.png

1943 Saturn, Stage 15-2 Boss.png

  • 1943 Saturn, Stage 15-1.png

  • 1943 Saturn, Stage 15-2.png

  • 1943 Saturn, Stage 15-2 Boss.png

Round 15
Boss:
Nagato

1943 Saturn, Stage 16-1.png

1943 Saturn, Stage 16-2.png

1943 Saturn, Stage 16-2 Boss.png

  • 1943 Saturn, Stage 16-1.png

  • 1943 Saturn, Stage 16-2.png

  • 1943 Saturn, Stage 16-2 Boss.png

Round 16
Boss:
Yamato

1943 Kai

1943 Kai was a revised version of 1943, originally released in 1987. It is largely identical to 1943 but has revised graphics, including substituting the series' iconic twin-boom Lockheed P-38 Lightning for a Boeing Stearman E75 biplane. Some of the special weapons have been reworked, the difficulty has been increased, the soundtrack has been redone, and the number of stages has been reduced to ten. The game supports one or two players simultaneously, and a second player can join a game in progress by pressing  START  on a second control pad.

As before, there are two types of stage: those that take place high in the sky, above the clouds, against solely aerial enemies, and those that take place lower and close to the ocean, against a mix of enemy aircraft and naval vessels. Each round ends with a fight against a formidable mission target: a massive bomber in the aerial missions or a heavily armed battleship in the maritime missions. In either case, the player must destroy the mission target with at least a 70% destruction rate, or else the stage is repeated again. If the player fails to attain a 70% destruction rate on the second attempt, the mission is failed and the player moves on to the next round.

The plane moves in any direction using the D-Pad. It shoots with A or C, which can be held for continuous fire. There are two rapid-fire buttons that shoot faster, L (low speed) or R (high speed). The plane's weapon can be upgraded to any of six different special weapons by collecting power-ups, though these enhanced effects only last a limited time unless another power-up is picked up. The plane can fly around in a loop with B, which is an evasive maneuver that can be used to escape dangerous situations. This can only be done two times per round.

The plane has a fuel gauge, which slowly drains during gameplay, replacing the life system of the previous game. Getting hit by enemies also reduces the gauge, and the plane is destroyed, ending the game, if it is hit when the gauge is empty. Power-ups can be collected that refuel the plane. The plane has a special "Mega Crash" attack that destroys every enemy on the screen at once with X, but this costs fuel to use. There are three different Mega Crash attacks, depending on the type of stage. Players are awarded bonus points for finishing the round with more fuel remaining and for unused rolls and have some fuel replenished. The maximum fuel capacity increases every three rounds completed.

There are eight difficulty levels, and the player can toggle continues (but the last round cannot be continued). Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Mega Crash

Mega Crash abilities cost fuel to use. The ability used depends on the stage and the circumstances.

1943 Kai Saturn, Mega Crash, Lightning.png

Lightning (稲妻)
Calls down strikes of lightning that destroy small enemy aircraft and neutralize enemy projectiles. This ability is used during the stages with only aerial enemies.

1943 Kai Saturn, Mega Crash, Tsunami.png

Tsunami (津波)
Summons a giant ocean wave that destroys small enemy aircraft, damages ships, and neutralizes enemy projectiles. It also pauses the screen scrolling until the waves subside. This ability is used during the stages with naval enemies.

1943 Kai Saturn, Mega Crash, Cyclone.png

Kamaitachi (カマイタチ)
Causes the sky to flash, which neutralizes enemy projectiles and suppresses enemy fire for a duration. This ability is automatically used on either aerial or naval stages instead of the other abilities when an enemy projectile is close to the plane.

Items

Destroying a formation of red enemy planes awards a power-up.

Special weapons can have their time increased up to a maximum of 108 seconds.

1943 Saturn, Items.png
POW
Replenishes 8 units of fuel. This item can be shot to change it to a weapon power-up: it cycles from POW to 3-Way to POW to Shell to POW to Laser to POW to Shot Gun. This sequence repeats two more times, then it turns into an Energy Tank.
1943 Saturn, Items.png
3-Way
Arms the plane with the 3-Way weapon or adds another 28 seconds of use if already equipped. This weapon is a three-way spreadshot.
1943 Saturn, Items.png
Shell
Arms the plane with the Shell weapon or adds another 28 seconds of use if already equipped. This weapon shoots two parallel shells, similar to the regular weapon but higher damage.
1943 Kai, Items.png
Laser
Arms the plane with the Laser weapon or adds another 28 seconds of use if already equipped. This weapon shoots long, piercing laser beams.
1943 Kai, Items.png
Shot Gun
Arms the plane with the Shot Gun weapon or adds another 28 seconds of use if already equipped. This weapon is a five-way spreadshot of ring-shaped projectiles that can neutralize enemy projectiles.
1943 Saturn, Items.png
Side Fighter
Adds two side fighters that follow the plane and fire alongside it. The fighters can sustain a few hits from enemies before they are destroyed.
1943 Saturn, Items.png
Energy Tank
Replenishes 24 units of fuel.
Hidden

These items appear more seldomly and under special circumstances.

1943 Kai, Items.png
Yashichi (ヤシチ)
Fully replenishes the plane's fuel. This symbol occurs frequently as a bonus item in Capcom games.
1943 Saturn, Items.png
Bamboo Shoot
Awards 2,000 bonus points. This item is found by flying over certain spots in the clouds in some stages.
1943 Saturn, Items.png
Sakichi (佐吉)
Awards 5,000 bonus points and increases the weapon time for the currently equipped special weapon (if any) to 108 seconds. This item appears after shooting down a special plane that appears after shooting down 200 enemy planes.
1943 Saturn, Items.png
Strawberry
Awards 10,000 bonus points. This item is found by shooting at the end of the ships that appear at the end of an aerial stage (before a naval stage).
1943 Saturn, Items.png
Barrel
Awards 10,000 bonus points. This item is found by shooting at certain spots on the water in the naval stages.
1943 Saturn, Items.png
Holstein (ホルスタイン)
Awards 20,000 bonus points. This item is found by shooting at certain spots on some stages.
1943 Saturn, Items.png
Mobi-chan (モビちゃん)
Shoot for 100,000 bonus points. This item sometimes appears out of destroyed battleships under unknown conditions.

Rounds

1943 Kai Saturn, Stage 1-1.png

1943 Kai Saturn, Stage 1-2.png

1943 Kai Saturn, Stage 1-2 Boss.png

  • 1943 Kai Saturn, Stage 1-1.png

  • 1943 Kai Saturn, Stage 1-2.png

  • 1943 Kai Saturn, Stage 1-2 Boss.png

Round 1
Boss:
Kaga

1943 Kai Saturn, Stage 2.png

1943 Kai Saturn, Stage 2 Boss.png

  • 1943 Kai Saturn, Stage 2.png

  • 1943 Kai Saturn, Stage 2 Boss.png

Round 2
Boss:
Ayako

1943 Kai Saturn, Stage 3-1.png

1943 Kai Saturn, Stage 3-2.png

1943 Kai Saturn, Stage 3-2 Boss.png

  • 1943 Kai Saturn, Stage 3-1.png

  • 1943 Kai Saturn, Stage 3-2.png

  • 1943 Kai Saturn, Stage 3-2 Boss.png

Round 3
Boss:
Akagi

1943 Kai Saturn, Stage 4.png

1943 Kai Saturn, Stage 4 Boss.png

  • 1943 Kai Saturn, Stage 4.png

  • 1943 Kai Saturn, Stage 4 Boss.png

Round 4
Boss:
Daihiryuu

1943 Kai Saturn, Stage 5-1.png

1943 Kai Saturn, Stage 5-2.png

1943 Kai Saturn, Stage 5-2 Boss.png

  • 1943 Kai Saturn, Stage 5-1.png

  • 1943 Kai Saturn, Stage 5-2.png

  • 1943 Kai Saturn, Stage 5-2 Boss.png

Round 5
Boss:
Ise

1943 Kai Saturn, Stage 6.png

1943 Kai Saturn, Stage 6 Boss.png

  • 1943 Kai Saturn, Stage 6.png

  • 1943 Kai Saturn, Stage 6 Boss.png

Round 6
Boss:
Ayako

1943 Kai Saturn, Stage 7-1.png

1943 Kai Saturn, Stage 7-2.png

1943 Kai Saturn, Stage 7-2 Boss.png

  • 1943 Kai Saturn, Stage 7-1.png

  • 1943 Kai Saturn, Stage 7-2.png

  • 1943 Kai Saturn, Stage 7-2 Boss.png

Round 7
Boss:
Yamashiro

1943 Kai Saturn, Stage 8.png

1943 Kai Saturn, Stage 8 Boss.png

  • 1943 Kai Saturn, Stage 8.png

  • 1943 Kai Saturn, Stage 8 Boss.png

Round 8
Boss:
Ayako

1943 Kai Saturn, Stage 9-1.png

1943 Kai Saturn, Stage 9-2.png

1943 Kai Saturn, Stage 9-2 Boss.png

  • 1943 Kai Saturn, Stage 9-1.png

  • 1943 Kai Saturn, Stage 9-2.png

  • 1943 Kai Saturn, Stage 9-2 Boss.png

Round 9
Boss:
Nagato

1943 Kai Saturn, Stage 10-1.png

1943 Kai Saturn, Stage 10-2.png

1943 Kai Saturn, Stage 10-2 Boss.png

  • 1943 Kai Saturn, Stage 10-1.png

  • 1943 Kai Saturn, Stage 10-2.png

  • 1943 Kai Saturn, Stage 10-2 Boss.png

Round 10
Boss:
Yamato

History

Release

This is the first release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were also released in Europe as part of a bundle titled Capcom Generations (except for the German version, which omits the fourth volume).

Production credits

1943 and 1943 Kai

  • Game Design: Poo & Dechikun
  • Producer: Kihaji.O
  • Character Design: Sato Chin, Miki Chan, Kawamovan, Aho no Sakata
  • Sound & Music: Jungle Kumi
  • Hard Ware: Panchi Kubozoo, Jumbo Saito
  • Special Thanks: Shinshuudon, Kokusho Savuri, Nanno Yamauchi, Phazer Tae 250R, Piihvara Yumi, Jogging, New Face Ichigo
  • Program: BLBON.
  • Presented by: Capcom
Source:
In-game credits[4]


Magazine articles

Main article: Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1998-25: "1998-25 (1998-09-11,18)" (1998-08-28)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
CD Consoles (FR) NTSC-J
30
[5]
Famitsu (JP) NTSC-J
58
[6]
Joypad (FR)
30
[7]
Saturn Fan (JP) NTSC-J
57
[8]
Saturn Fan (JP) NTSC-J
66
[9]
Sega Saturn Magazine (UK) NTSC-J
66
[10]
Sega Saturn Magazine (JP) NTSC-J
73
[11]
Sega Saturn Magazine (JP) NTSC-J
83
[12]
Sega Saturn
58
Based on
8 reviews

Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai

Saturn, JP
CapcomGeneration1 Saturn JP Box Back.jpgCapcomGeneration1 Saturn JP Box Front.jpg
Cover
CapcomGeneration1 Saturn JP Spinecard.jpg
Spinecard
CapcomGeneration1 Saturn JP Disc.jpg
Disc

Technical information

Main article: Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai/Technical information.

References

Necretro-round.svg
NEC Retro has more information related to 1942
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NEC Retro has more information related to 1943 Kai


Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai

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Main page | Comparisons | Magazine articles | Reception | Technical information


Books: Capcom Generation Koushiki Guide Book (1999)

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Capcom Generation compilations
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (1998) | Capcom Generation: Dai 2 Shuu Makai to Kishi (1998) | Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (1998) | Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998)