Difference between revisions of "Steven Ross"
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+ | | start=1991 | ||
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+ | {{Employment | ||
+ | | company=[[Extended Play]]{{ref|https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/}} | ||
+ | | notsega=yes | ||
+ | | start=1991 | ||
+ | | end=1992-12{{ref|https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[HeadGames]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
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+ | | start=1993 | ||
+ | | end=1995 | ||
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{{Employment | {{Employment | ||
− | | company=[[ | + | | company=[[CAPS]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} |
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+ | | start=1995 | ||
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{{Employment | {{Employment | ||
− | | company=[[ | + | | company=[[Crystal Dynamics]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} |
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+ | | start=1998 | ||
+ | | end=2004 | ||
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{{Employment | {{Employment | ||
− | | company=[[ | + | | company=[[Electronic Arts]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} |
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+ | | start=2004 | ||
+ | | end=2005 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Maxis]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
+ | | notsega=yes | ||
+ | | start=2005 | ||
}} | }} | ||
| role=Designer, Artist | | role=Designer, Artist | ||
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− | }}{{sub-stub}}''' | + | }}{{sub-stub}}'''Steven "Steve" Ross''' is an American artist and co-founder of video game developers [[Extended Play]] and [[HeadGames]], notable for designing and producing art for a number of early Western [[Sega Mega Drive]] titles alongside his wife [[Mira Ross]].{{ref|https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/}} |
+ | |||
+ | ==History== | ||
+ | {{PAGENAME}} was hired as an artist, designer, and art director at [[Interactive Designs]] in 1991, which became [[Sega InterActive]] one year later. He left the company in 1993 to become a contract artist, working alongside his wife [[Mira Ross]] out of their [[wikipedia:San Francisco, California|San Francisco, California]] home for clients such as [[Sega of America]] and [[Electronic Arts]]. He recalls them "doing everything from character design, maps, level layout, to final game art work. The most notable accomplishment for us was generating 90% of all of the art work for ''[[X-Men]]'' in three months." The two also worked on ''[[Chakan]]'' around this time.{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
==Production history== | ==Production history== | ||
− | {{ProductionHistory| | + | {{ProductionHistory|{{PAGENAME}}|Steve Ross}} |
==References== | ==References== | ||
<references /> | <references /> | ||
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Latest revision as of 19:25, 10 August 2024
Steven Ross |
---|
Place of birth: United States |
Employment history: Interactive Designs[1] (1991 – 1993)
Crystal Dynamics[1] (1998 – 2004)
Electronic Arts[1] (2004 – 2005)
|
Role(s): Designer, Artist |
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Steven "Steve" Ross is an American artist and co-founder of video game developers Extended Play and HeadGames, notable for designing and producing art for a number of early Western Sega Mega Drive titles alongside his wife Mira Ross.[2]
History
Steven Ross was hired as an artist, designer, and art director at Interactive Designs in 1991, which became Sega InterActive one year later. He left the company in 1993 to become a contract artist, working alongside his wife Mira Ross out of their San Francisco, California home for clients such as Sega of America and Electronic Arts. He recalls them "doing everything from character design, maps, level layout, to final game art work. The most notable accomplishment for us was generating 90% of all of the art work for X-Men in three months." The two also worked on Chakan around this time.[1]
Production history
- Greendog: The Beached Surfer Dude! (Mega Drive; 1992) — Game Design[3] (as Steve Ross)
- Chakan (Mega Drive; 1992) — Art Direction[4] (as Steve Ross)
- TaleSpin (Mega Drive; 1992)[5] (as Steve Ross)
- TaleSpin (Mega Drive; 1992) — Artists[5] (as Steve Ross)
- Chakan (Game Gear; 1992) — Art Work by[6] (as Steve Ross)
- TaleSpin (Game Gear; 1993) — Game Design[7] (as Steve Ross)
- Pink Goes to Hollywood (Mega Drive; 1993) — Art by[8]
- Taz in Escape from Mars (Mega Drive; 1994) — Design[9]
- Taz in Escape from Mars (Mega Drive; 1994) — Art[9]
- X-Men 2: Clone Wars (Mega Drive; 1995) — Art Direction[10]
- X-Men 2: Clone Wars (Mega Drive; 1995) — Animations & Backgrounds[10]
- X-Men 2: Clone Wars (Mega Drive; 1995) — Level Layout[10]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 http://sxross.com/?page_id=239 (Wayback Machine: 2024-04-18 18:08)
- ↑ 2.0 2.1 2.2 https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/
- ↑ File:Greendog MD credits.pdf
- ↑ File:Chakan MD credits.pdf
- ↑ 5.0 5.1 File:TaleSpin MD credits.pdf
- ↑ File:Chakan GG credits.pdf
- ↑ File:TaleSpin GG US Manual.pdf, page 10
- ↑ File:Pink Goes to Hollywood MD credits.pdf
- ↑ 9.0 9.1 File:Taz in Escape from Mars MD credits.pdf
- ↑ 10.0 10.1 10.2 File:X-Men 2 Clone Wars MD credits.pdf