Difference between revisions of "Surgical Strike"
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{{Bob | {{Bob | ||
| bobscreen=SurgicalStrike title.png | | bobscreen=SurgicalStrike title.png | ||
+ | | bobscreen2=SurgicalStrike MCD JP SSTitle.png | ||
+ | | bobscreen3=SurgicalStrike MCD32X title.png | ||
+ | | tab1={{MCD}} NTSC-U/PAL | ||
+ | | tab2={{MCD}} NTSC-J | ||
+ | | tab3={{MCD32X}} NTSC-U (BR) | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Code Monkeys]], [[Stargate Films]] | + | | developer=[[The Code Monkeys]], [[Stargate Films]] |
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]] | | system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
− | | genre= | + | | genre=Shooting{{fileref|SurgicalStrike MCD JP Box Back.jpg}}{{ref|https://web.archive.org/web/20200622192404/https://sega.jp/history/hard/mega-cd/software.html}} |
| releases={{releasesMCD | | releases={{releasesMCD | ||
− | | | + | | mcd_date_jp=1995-12-22{{ref|https://web.archive.org/web/20200622192404/https://sega.jp/history/hard/mega-cd/software.html}} |
− | |||
− | |||
− | |||
− | |||
− | |||
| mcd_rrp_jp=6,800 | | mcd_rrp_jp=6,800 | ||
| mcd_code_jp=G-6044 | | mcd_code_jp=G-6044 | ||
+ | | mcd_rating_jp=18 | ||
+ | | mcd_date_us=1995-06{{magref|gamepro|72|52}}{{ref|https://groups.google.com/g/rec.games.video.sega/c/JFerW_Mzud8/m/liHk8IwquGcJ}} | ||
+ | | mcd_code_us=4435 | ||
+ | | mcd_rrp_us=59.99{{magref|gamepro|72|52}} | ||
+ | | mcd_rating_us=t | ||
+ | | mcd_date_eu=1995-09{{magref|mms|35|84}} | ||
+ | | mcd_code_eu=4435-50 | ||
+ | | mcd_rating_eu=11 | ||
+ | | mcd_date_uk=1995-09-22{{magref|ctw|555|24}}{{magref|mms|35|84}} | ||
+ | | mcd_code_uk=4435-50 | ||
+ | | mcd_rating_uk=pg | ||
}} | }} | ||
{{releases | {{releases | ||
Line 23: | Line 33: | ||
| mcd32x_code_br=157036 | | mcd32x_code_br=157036 | ||
}} | }} | ||
− | | | + | | properties={{Properties|MCD|cinepak}}{{Properties|MCD32X|cinepak}} |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
'''''{{PAGENAME}}''''' (サージカルストライク) is a [[Sega Mega-CD]] game developed by [[Code Monkeys]] and published by [[Sega]]. | '''''{{PAGENAME}}''''' (サージカルストライク) is a [[Sega Mega-CD]] game developed by [[Code Monkeys]] and published by [[Sega]]. | ||
− | The game is interesting as it was due to be brought to the [[Sega Mega-CD 32X]] combo unit, but was said to have been cancelled at the last minute (the US Mega-CD version of the game even goes as far to advertise the 32X upgrade). While this is true for North America, Europe and Japan, the CD 32X game did see a release in Brazil, making it the only 32X Brazilian exclusive (although the game itself is still in English). | + | The game is interesting as it was due to be brought to the [[Sega Mega-CD 32X]] combo unit (at the same time as its Mega-CD counterpart{{magref|videogamesus|73|54}}), but was said to have been cancelled at the last minute (the US Mega-CD version of the game even goes as far to advertise the 32X upgrade). While this is true for North America, Europe, and Japan, the CD 32X game did see a release in Brazil, making it the only 32X Brazilian exclusive (although the game itself is still in English). |
+ | |||
+ | This was also the last first-party release for the Japanese Mega-CD. | ||
+ | |||
+ | ==Story== | ||
+ | In an apocalyptic near future, the United Nations has created the Surgical Strike Team, an elite special forces unit that uses heavily armed hovercrafts to suppress guerilla combatants in urban battlefields. The team must take down a dangerous terrorist leader known as Kabul. | ||
− | + | ===Characters=== | |
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Surgical Strike 32XCD, Characters, Branson.png|Branson|The commmander of the Surgical Strike Team.}} | ||
+ | {{ginfo|Surgical Strike 32XCD, Characters, Bulldog.png|Bulldog|The muscle-bound, cigar-smoking tough guy of the team.}} | ||
+ | {{ginfo|Surgical Strike 32XCD, Characters, Reed.png|Reed|A level-headed, veteran member of the team.}} | ||
+ | {{ginfo|Surgical Strike 32XCD, Characters, Ali.png|Ali|A team member who is captured by Kabul in the last mission.}} | ||
+ | {{ginfo|Surgical Strike 32XCD, Characters, JJ.png|JJ|The team's "strike commander," who provides reconnaissance and other intelligence.}} | ||
+ | {{ginfo|Surgical Strike 32XCD, Characters, Kabul.png|Kabul|A high-tech terrorist whose many schemes for killing people are foiled by the team.}} | ||
+ | }} | ||
==Gameplay== | ==Gameplay== | ||
− | ''Surgical Strike'' is a [[full motion video]] game where the objective is | + | {{ScreenThumb|Surgical Strike 32XCD, Hovercraft.png|width=200|Hovercraft}} |
+ | {{ScreenThumb|Surgical Strike 32XCD, Team.png|width=200|Surgical Strike Team}} | ||
+ | ''Surgical Strike'' is a [[full-motion video]] game where the player clears cities of terrorist forces while piloting a hovercraft as a member of the Surgical Strike Team. Missions involve finding and destroying strategic targets while fighting enemy forces along the way. There are two difficulty levels (Normal and Hard). The player must choose the harder difficulty, which has more targets to find, to access the final mission. | ||
+ | |||
+ | The game is a rail shooter, but the player has a limited amount of control over the hovercraft. The hovercraft moves forward continually, but when it comes to an intersection, the player can steer it into a different direction by holding {{C}} while pressing a direction on the D-Pad (with {{down}} turning around). The available directions are shown as arrows at the top of the screen. If the player does not press a direction, the hovercraft continues traveling forwards (sometimes into a dead end). Missions take place on grid layouts, and the player can view a map of the battlefield with the objective targets by pausing the game with {{Start}}. Objectives only appear when approached from the correct direction (indicated by arrows on the map). The location of objectives is randomized on each playthrough. The player is shown the map at the beginning of the mission and can choose the starting position with {{left}} and {{right}} and the initial direction of travel with {{up}} and {{down}} | ||
+ | |||
+ | The player moves the targeting reticle using the D-Pad. Enemies are highlighted by a yellow box to make them easier to identify; the box changes to red when the enemy is targeted. The hovercraft is armed with a Gatling gun, fired with {{A}}, and missiles, fired with {{B}}. Both weapons have limited ammunition. The Gatling gun is the main weapon and effective against soft targets; the missiles are more limited in supply and should be reserved for heavier targets that cannot be hit with the gun, such as tanks and helicopters. Shooting something cuts to a short cutscene of the target being destroyed. The player has a limited amount of time to hit an enemy before it fires back, costing shielding. Only one action can be performed per screen, so choosing to attack an enemy at an intersection makes one unable to turn (but conversely, the player cannot be attacked while turning). If there are multiple enemies, it is only necessary to shoot one to avoid damage. | ||
+ | |||
+ | The hovercraft's shield is shown as a meter in the bottom of the screen. It is destroyed if its shield is depleted, costing a "wingman." Navigating into a dead end or firing a missile indoors also costs a wingman. The shield regenerates over time. Because of the limited ammunition, the player must be careful to plot an efficient route and not waste too much time or ammunition. The game ends if the player loses all wingmen. | ||
+ | |||
+ | ===Missions=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=The Desert Town | ||
+ | | screenshot=Surgical Strike 32XCD, Stage 1 Map.png | ||
+ | | screenshot2=Surgical Strike 32XCD, Stage 1-1.png | ||
+ | | screenshot3=Surgical Strike 32XCD, Stage 1-2.png | ||
+ | | screenshot4=Surgical Strike 32XCD, Stage 1-3.png | ||
+ | | screenshot5=Surgical Strike 32XCD, Stage 1-4.png | ||
+ | | screenshot6=Surgical Strike 32XCD, Stage 1-5.png | ||
+ | | screenshot7=Surgical Strike 32XCD, Stage 1-6.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc=The team must destroy Kabul's missiles, located in underground launch sites spread through the city streets. After destroying all of the missiles, the player must destroy the missile launch control center in the town hall. The entrance is on the east side of the building. Inside the building, Kabul initiates the missile launch and escapes, and the player is given a choice of three targets to destroy. Destroying the device in the bottom-right successfully stops the missile launch. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Mountain Fortress | ||
+ | | screenshot=Surgical Strike 32XCD, Stage 2 Map.png | ||
+ | | screenshot2=Surgical Strike 32XCD, Stage 2-1.png | ||
+ | | screenshot3=Surgical Strike 32XCD, Stage 2-2.png | ||
+ | | screenshot4=Surgical Strike 32XCD, Stage 2-3.png | ||
+ | | screenshot5=Surgical Strike 32XCD, Stage 2-4.png | ||
+ | | screenshot6=Surgical Strike 32XCD, Stage 2-5.png | ||
+ | | screenshot7=Surgical Strike 32XCD, Stage 2-6.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc=The team must destroy the tanks surrounding Kabul's hidden mountain fortress. The fortress has three sections joined by tunnels. After destroying all of the tanks, the player must enter the bunker and rescue the UN Secretary's daughter. The player must shoot the gas bomb to prevent Kabul from setting its timer; the targetable areas shift while he is talking. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Island Paradise | ||
+ | | screenshot=Surgical Strike 32XCD, Stage 3 Map.png | ||
+ | | screenshot2=Surgical Strike 32XCD, Stage 3-1.png | ||
+ | | screenshot3=Surgical Strike 32XCD, Stage 3-2.png | ||
+ | | screenshot4=Surgical Strike 32XCD, Stage 3-3.png | ||
+ | | screenshot5=Surgical Strike 32XCD, Stage 3-4.png | ||
+ | | screenshot6=Surgical Strike 32XCD, Stage 3-5.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc=This mission is only played on the Hard difficulty. Kabul has abducted Ali and stolen her hovercraft. The player must pursue Kabul, who moves around the island on the hovercraft. After catching him multiple times, he crashes into a bar, where the player must shoot him and then shoot a ceiling fan to drop it on him. | ||
+ | }} | ||
+ | }} | ||
==Production credits== | ==Production credits== | ||
− | |||
− | |||
{{multicol| | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Cast:''' Joe Flanigan, Marshall Teague, Michael Saad, Andrea Elson, Ryan "Rhino" Michaels, Linda Hoffman | ||
+ | *'''Designed by:''' James Riley | ||
+ | *'''Music Written & Produced By:''' Mars Lasar (Sound Stories/BMI) | ||
+ | *'''Directors of Photography:''' Sam Nicholson, Dan Schmit | ||
+ | *'''2nd Unit Director of Photography:''' David Kuklish | ||
+ | *'''Executive Producer:''' [[Christopher Bankston|Chris W. Bankston]] | ||
+ | *'''Programming by:''' [[The Code Monkeys]] | ||
+ | *'''Written by:''' James Riley, George Blackhawk, Flint Dille | ||
+ | *'''Produced by:''' Sam Nicholson, Tony Cabalu | ||
+ | *'''Directed by:''' James Riley | ||
+ | | source=In-game credits (opening) | ||
+ | | pdf=SurgicalStrike MCD JP SSCredits Intro.pdf | ||
+ | | console=MCD | ||
+ | }} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | {{multicol|cols=3| | ||
{{creditstable| | {{creditstable| | ||
*'''Programed by:''' [[The Code Monkeys]] | *'''Programed by:''' [[The Code Monkeys]] | ||
− | *'''Programming by:''' Colin Hogg | + | *'''Programming by:''' [[Colin Hogg]] |
− | *'''Additional Programming by:''' Elliot Simon Gay, Mark Kirkby, Simon Morris, James Fisher | + | *'''Additional Programming by:''' [[Elliot Simon Gay]], [[Mark Kirkby]], Simon Morris, James Fisher |
− | *'''Graphics by:''' Joe Lewis | + | *'''Graphics by:''' [[Joe Lewis]] |
*'''Associate Producer/Post Production Supervisor:''' Felix Chamberlain | *'''Associate Producer/Post Production Supervisor:''' Felix Chamberlain | ||
*'''Associate Producer:''' Michael Philip, Tony Shepherd | *'''Associate Producer:''' Michael Philip, Tony Shepherd | ||
Line 108: | Line 193: | ||
*'''Storyboard Artist:''' Adolfo M. Martinez-Perez | *'''Storyboard Artist:''' Adolfo M. Martinez-Perez | ||
− | *Guns Furnished by Harry Lu, Stembridge Gun Rentals | + | *'''Guns Furnished by:''' Harry Lu, Stembridge Gun Rentals |
− | *SPACECAM Aerial Camera System provided by SPACECAM SYSTEMS, INC. | + | *'''SPACECAM Aerial Camera System provided by:''' SPACECAM SYSTEMS, INC. |
− | + | :'''SURGICAL STRIKE, TM''' | |
− | + | :'''Surgical Strike is a trademark of [[Sega]]''' | |
− | + | :'''Copyright 1995 [[Sega]]''' | |
*'''Thanks to Special Consultant:''' Dr. Ben Hulkower, Ph.D | *'''Thanks to Special Consultant:''' Dr. Ben Hulkower, Ph.D | ||
− | |source=In-game credits | + | | source=In-game credits |
+ | | pdf=SurgicalStrike MCD JP SSCredits.pdf | ||
+ | | console=MCD | ||
}} | }} | ||
− | + | }} | |
+ | {{hr}} | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | + | *'''Japanese Cast:''' Hiroshi Yanaka, Masako Katsuki, Kiyoshi Kobayashi, Yoko Sohmi, Osamu Kobayashi, Kenji Utsumi, Yasuo Iwata, Yayoi Nakazawa, Yuri Satoh, Makoto Tsumura, Hideaki Ono, Akiko Hyakutake, Tomoko Ogawa | |
− | *''' | + | {{creditsheader|Japanese Localization Team}} |
− | *''' | + | *'''Voice Recording Staff:''' Dentsu Inc, [[Tohokushinsha Film Corporation]] |
− | *''' | + | *'''Voice Producers:''' Kiyoshi Takeda, Nao Magami, Shoichiro Ishiwatari, Wataru Tanaka, Naomasa Furukawa, Daizo Tsushi |
− | *''' | + | *'''Director:''' Toshio Satoh |
− | *''' | + | *'''Script Translation:''' Hiroko Sakurai |
− | *''' | + | {{creditsheader|SEGA of America, inc.}} |
− | *''' | + | *'''Senior Liaison:''' [[Yukimi Shimura]] |
− | *''' | + | *'''Production Coordinator:''' [[Osamu Shibamiya]] |
− | *''' | + | {{creditsheader|SEGA Enterprises, LTD.}} |
− | |source= | + | *'''Project Managers:''' [[Masanobu Tsukamoto]], [[Hideki Yohkaichiya]] |
+ | *'''Special Thanks:''' [[Tony Van]], [[Vy Nong]] | ||
+ | | source=In-game credits (JP) | ||
+ | | pdf=SurgicalStrike MCD JP SSCredits JP.pdf | ||
+ | | console=MCD | ||
}} | }} | ||
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}} | }} | ||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Artwork== | ||
+ | <gallery> | ||
+ | SurgicalStrike MCD US Box Prototype.jpg|Mega-CD US prototype cover | ||
+ | </gallery> | ||
==Physical scans== | ==Physical scans== | ||
===Mega-CD version=== | ===Mega-CD version=== | ||
− | + | {{ratings|MCD}} | |
− | | | ||
− | |||
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− | |||
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− | |||
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− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
+ | | console=Mega-CD | ||
+ | | region=JP | ||
+ | | front=SurgicalStrike MCD JP Box Front.jpg | ||
+ | | back=SurgicalStrike MCD JP Box Back.jpg | ||
+ | | square=yes | ||
+ | | spinecard=SurgicalStrike MCD JP Spinecard.jpg | ||
+ | | disc=SurgicalStrike MCD JP Disc.jpg | ||
+ | }}{{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
| region=US | | region=US | ||
Line 182: | Line 257: | ||
| front=SurgicalStrike MCD EU Box Front.jpg | | front=SurgicalStrike MCD EU Box Front.jpg | ||
| back=SurgicalStrike MCD EU Box Back.jpg | | back=SurgicalStrike MCD EU Box Back.jpg | ||
− | | disc= | + | | spinecard= |
− | | manual= | + | | disc=Surgical Strike MCD EU Disc.jpg |
+ | | manual=Surgical Strike MD EU Manual.jpg | ||
| square=yes | | square=yes | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
| region=UK | | region=UK | ||
− | | front= | + | | front=SurgicalStrike MCD UK front.jpg |
+ | | back=SurgicalStrike MCD UK back.jpg | ||
+ | | spinecard=SurgicalStrike MCD UK spinecard.jpg | ||
+ | | disc=Surgical Strike MCD EU Disc.jpg | ||
+ | | manual=Surgical Strike MD EU Manual.jpg | ||
| square=yes | | square=yes | ||
− | | | + | | spinemissing=yes |
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
− | | region= | + | | region=FR (Blister pack) |
− | | front=SurgicalStrike MCD | + | | front=SurgicalStrike MCD FR blister front.jpg |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===Mega-CD 32X version=== | ===Mega-CD 32X version=== | ||
− | + | {{ratings|MCD32X}} | |
− | | | ||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega-CD 32X | | console=Mega-CD 32X | ||
Line 214: | Line 286: | ||
| spinemissing=yes | | spinemissing=yes | ||
| disc=SurgicalStrike MCD32X BR Disc2.jpg | | disc=SurgicalStrike MCD32X BR Disc2.jpg | ||
− | | manual= | + | | manual=SurgicalStrike-SegaCD32X-BR-Manual.pdf |
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/19980629074011/http://www.sega.com:80/products/games/00411.html Mega CD] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{SurgicalStrikeOmni}} |
Revision as of 18:31, 21 August 2024
Surgical Strike | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD, Sega Mega-CD 32X | |||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||
Developer: The Code Monkeys, Stargate Films | |||||||||||||||||||||||||||||
Genre: Shooting[1][2] | |||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||
|
Surgical Strike (サージカルストライク) is a Sega Mega-CD game developed by Code Monkeys and published by Sega.
The game is interesting as it was due to be brought to the Sega Mega-CD 32X combo unit (at the same time as its Mega-CD counterpart[7]), but was said to have been cancelled at the last minute (the US Mega-CD version of the game even goes as far to advertise the 32X upgrade). While this is true for North America, Europe, and Japan, the CD 32X game did see a release in Brazil, making it the only 32X Brazilian exclusive (although the game itself is still in English).
This was also the last first-party release for the Japanese Mega-CD.
Contents
Story
In an apocalyptic near future, the United Nations has created the Surgical Strike Team, an elite special forces unit that uses heavily armed hovercrafts to suppress guerilla combatants in urban battlefields. The team must take down a dangerous terrorist leader known as Kabul.
Characters
Gameplay
Surgical Strike is a full-motion video game where the player clears cities of terrorist forces while piloting a hovercraft as a member of the Surgical Strike Team. Missions involve finding and destroying strategic targets while fighting enemy forces along the way. There are two difficulty levels (Normal and Hard). The player must choose the harder difficulty, which has more targets to find, to access the final mission.
The game is a rail shooter, but the player has a limited amount of control over the hovercraft. The hovercraft moves forward continually, but when it comes to an intersection, the player can steer it into a different direction by holding while pressing a direction on the D-Pad (with turning around). The available directions are shown as arrows at the top of the screen. If the player does not press a direction, the hovercraft continues traveling forwards (sometimes into a dead end). Missions take place on grid layouts, and the player can view a map of the battlefield with the objective targets by pausing the game with START . Objectives only appear when approached from the correct direction (indicated by arrows on the map). The location of objectives is randomized on each playthrough. The player is shown the map at the beginning of the mission and can choose the starting position with and and the initial direction of travel with and
The player moves the targeting reticle using the D-Pad. Enemies are highlighted by a yellow box to make them easier to identify; the box changes to red when the enemy is targeted. The hovercraft is armed with a Gatling gun, fired with , and missiles, fired with . Both weapons have limited ammunition. The Gatling gun is the main weapon and effective against soft targets; the missiles are more limited in supply and should be reserved for heavier targets that cannot be hit with the gun, such as tanks and helicopters. Shooting something cuts to a short cutscene of the target being destroyed. The player has a limited amount of time to hit an enemy before it fires back, costing shielding. Only one action can be performed per screen, so choosing to attack an enemy at an intersection makes one unable to turn (but conversely, the player cannot be attacked while turning). If there are multiple enemies, it is only necessary to shoot one to avoid damage.
The hovercraft's shield is shown as a meter in the bottom of the screen. It is destroyed if its shield is depleted, costing a "wingman." Navigating into a dead end or firing a missile indoors also costs a wingman. The shield regenerates over time. Because of the limited ammunition, the player must be careful to plot an efficient route and not waste too much time or ammunition. The game ends if the player loses all wingmen.
Missions
The Desert Town | |
---|---|
The team must destroy Kabul's missiles, located in underground launch sites spread through the city streets. After destroying all of the missiles, the player must destroy the missile launch control center in the town hall. The entrance is on the east side of the building. Inside the building, Kabul initiates the missile launch and escapes, and the player is given a choice of three targets to destroy. Destroying the device in the bottom-right successfully stops the missile launch. | |
The Mountain Fortress | |
The team must destroy the tanks surrounding Kabul's hidden mountain fortress. The fortress has three sections joined by tunnels. After destroying all of the tanks, the player must enter the bunker and rescue the UN Secretary's daughter. The player must shoot the gas bomb to prevent Kabul from setting its timer; the targetable areas shift while he is talking. | |
Island Paradise | |
This mission is only played on the Hard difficulty. Kabul has abducted Ali and stolen her hovercraft. The player must pursue Kabul, who moves around the island on the hovercraft. After catching him multiple times, he crashes into a bar, where the player must shoot him and then shoot a ceiling fan to drop it on him. |
Production credits
- Cast: Joe Flanigan, Marshall Teague, Michael Saad, Andrea Elson, Ryan "Rhino" Michaels, Linda Hoffman
- Designed by: James Riley
- Music Written & Produced By: Mars Lasar (Sound Stories/BMI)
- Directors of Photography: Sam Nicholson, Dan Schmit
- 2nd Unit Director of Photography: David Kuklish
- Executive Producer: Chris W. Bankston
- Programming by: The Code Monkeys
- Written by: James Riley, George Blackhawk, Flint Dille
- Produced by: Sam Nicholson, Tony Cabalu
- Directed by: James Riley
- Programed by: The Code Monkeys
- Programming by: Colin Hogg
- Additional Programming by: Elliot Simon Gay, Mark Kirkby, Simon Morris, James Fisher
- Graphics by: Joe Lewis
- Associate Producer/Post Production Supervisor: Felix Chamberlain
- Associate Producer: Michael Philip, Tony Shepherd
- First Assistant Director: Anthony Fiorino
- Second Assistant Director: Michelle LeDoux, Annie Cadman
- Editor: Tammy Craven, Michael Philip
- Assistant Editor: Keith Shea, David Sherman
- Video Compositing: Steve Melchiorre
- Script Supervisor: Arlene Johnson
- Production Coordinators: Richard Middleton, Larry Gobel
- Assistant to Mr. Nicholson: Jane Hoye
- Production Assistants: Rebecca Scanlan, Albino Marsetti, Corey King, Darryl Schmidt, Nancy Lowry, Josh Darlington, Laura Holmes, Dave Jurgensen, Tany Sousana, Maggie Memmott
- Facilities Supervisor: Patrick Reed
- Casting Director: Rosemary Weldon
- Casting Assistant: Mary Bishop
- Extras Casting: TBS Casting - Barbara Bloverson
- Stunt Coordinator: Gregg Brazell
- Stunt Players: Kurt Lott, Ignacio Alvarez, Michael Lee Baron, Hank Baumert, Richard Duran, John A. Escobar, Rob King, Willy Leong, Cole McKay, Tommy Rosales, Pat Stratham, Ellen Stratham
- Motion Control Operator: Richard Bugg, Constance Conrad
- Asst. Motion Control Programmer: Jim Sanfillippo
- Camera Operator: David Armstrong
- Assistant Camera: Stephan Cojot-Goldberg, Gaston Vidou
- Video Technician: Joe Dubbs
- Key Grip: John Mang, Basil Schmidt
- Grips: Ron Edmonson, Derek Kleindolph, Ruben Arizpe, Mauricio Ammirat, Vidal Cohen
- Gaffer: Peter Cornford, John Patrick
- Best Boy Electric: Niles McElroy, Heather Hillmeyer
- Electrics: Eli Thompson, Nato Thompson, Jay Dahlquist
- Sound Mixer: Steve Tibbo
- Boom Operator: Ricky Quiroz
- Sound Technician: Josh Darlington
- Key Make-up/Hair: James McKinnon
- Assitant Make-up/Hair: Laura LaMier
- Costume Designer: Brenna Charlebois
- Costumer: Mary Cheung
- "Strike Team" Gear Designer: Robert Miller
- Production Designer: Tom Buderwitz
- Set Decorator: Bill Mitchell
- Set Dresser: Norman "Pepie" Tuers
- Leadman: Richard Mendenhall
- Property Master: Kevin Kavanaugh
- Production Accountant: Robin Ginsberg, Dorothy Duder
- Assistant Accountant: Cyrena Vladish, Tonya Long, Tina Hill
- Model Shop Supervisor: Mark Chumley
- Model Shop Coordinator: Susan Townsend
- Miniature Supervisor: Larry Detwiler
- Model Makers: Dean Satkowski, Ans Ellis, Mitch Bryan, Mykel Denis, Jack Edjourian, Arlene Gulbenkian, Randy Harvey, Andrew Menschik, Tim Niver, Jeff Pyle, Brian Ranger, Tracy Singleton, Christopher Strickland, Mike Walters, Gary Young, Curt Walheim, Kristin Potter
- Scenic Supervisor: Paulette Fox
- Scenic Artists: Babette Brunelle, Greg "Stork" Wilson, Ernest "Spike" Trevino
- Hovercraft Carpenter: Thomas Salvitti
- Hovercraft Electricians: Arthur Meier, Luke Denitto, Joe Urbanovitch
- Gun Wrangler: Mykel Dennis
- Construction Coordinator: Sean Fraser
- Carpenters: John Doloszycki, Matt Powell, Leif Cole, Ollie Owens, Greg Kidd, Greg Austin, John Hackman, Angel Gonzalez
- Mechanical Effects: Ron Stratham, Eddie McClintock, Justin Krauss, Michael Haase
- Pyrotechnics: Robert Hutchins, Mike Lambert, Gary Bentley, Everett Byrom III, Jeff Zarrus
- Electronic Effects Supervisor: Todd Mahon
- Craftservice: John Palumbo
- Catering: Lori's Kitchen
- QuickTime Editor: Jason Strich
- Storyboard Artist: Adolfo M. Martinez-Perez
- Guns Furnished by: Harry Lu, Stembridge Gun Rentals
- SPACECAM Aerial Camera System provided by: SPACECAM SYSTEMS, INC.
- Thanks to Special Consultant: Dr. Ben Hulkower, Ph.D
- Japanese Cast: Hiroshi Yanaka, Masako Katsuki, Kiyoshi Kobayashi, Yoko Sohmi, Osamu Kobayashi, Kenji Utsumi, Yasuo Iwata, Yayoi Nakazawa, Yuri Satoh, Makoto Tsumura, Hideaki Ono, Akiko Hyakutake, Tomoko Ogawa
- Voice Recording Staff: Dentsu Inc, Tohokushinsha Film Corporation
- Voice Producers: Kiyoshi Takeda, Nao Magami, Shoichiro Ishiwatari, Wataru Tanaka, Naomasa Furukawa, Daizo Tsushi
- Director: Toshio Satoh
- Script Translation: Hiroko Sakurai
- Senior Liaison: Yukimi Shimura
- Production Coordinator: Osamu Shibamiya
- Project Managers: Masanobu Tsukamoto, Hideki Yohkaichiya
- Special Thanks: Tony Van, Vy Nong
Magazine articles
- Main article: Surgical Strike/Magazine articles.
Artwork
Physical scans
Mega-CD version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
54 | |
---|---|
Based on 19 reviews |
Mega-CD 32X version
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
25 | |
---|---|
Based on 1 review |
Mega-CD 32X, BR |
---|
Technical information
- Main article: Surgical Strike/Technical information.
External links
- Sega of America webpage: Mega CD
References
- ↑ File:SurgicalStrike MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ 3.0 3.1 3.2 GamePro, "July 1995" (US; 1995-xx-xx), page 52
- ↑ https://groups.google.com/g/rec.games.video.sega/c/JFerW_Mzud8/m/liHk8IwquGcJ
- ↑ 5.0 5.1 5.2 Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 84
- ↑ Computer Trade Weekly, "" (UK; 1995-09-18), page 24
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 54
- ↑ File:SurgicalStrike MCD JP SSCredits Intro.pdf
- ↑ File:SurgicalStrike MCD JP SSCredits.pdf
- ↑ File:SurgicalStrike MCD JP SSCredits JP.pdf
- ↑ Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 35
- ↑ Famitsu, "1995-12-29" (JP; 1995-12-15), page 1
- ↑ Game Players, "Vol. 8 No. 7 July 1995" (US; 1995-0x-xx), page 46
- ↑ Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 58
- ↑ MAN!AC, "07/95" (DE; 1995-06-14), page 68
- ↑ Mega Fun, "10/95" (DE; 1995-09-20), page 64
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 78
- ↑ Player One, "Septembre 1995" (FR; 1995-0x-xx), page 118
- ↑ Saturn Fan, "1996 No. 5" (JP; 1996-02-16), page 77
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 96
- ↑ Sega Power, "October 1995" (UK; 1995-08-17), page 56
- ↑ Sega Pro, "September 1995" (UK; 1995-08-10), page 66
- ↑ Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 106
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 97
- ↑ Video Games, "11/95" (DE; 1995-10-25), page 97
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 63
- ↑ Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
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