Difference between revisions of "Sega Character & Animation Tool"
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Revision as of 03:59, 25 September 2024
Sega Character & Animation Tool |
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System(s): Sega Mega Drive |
Developer: Interactive Designs[1] |
Development timeframe: 1991[2] |
Number of players: 1 |
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The Sega Character & Animation Tool (SCAT), also known as the Sega Character Editor (SCE) and Sega Graphic Editor (SGE), is an internal Sega Genesis development cartridge produced by Sega of America. Utilized by the company's first and third-party development teams, it acted as a digitization and animation system, and was part of a larger initiative to grow a stable of Western development for the newly-introduced platform's 16-bit graphic capabilities.[3][1]
Description
“ | The Sega Character and Animation Tool (SCAT) was designed to process imagescreated in commercial paint programs into character blocks or tiles. These character blocks can be used to build maps for the game play field or sprites to create animation sequences. Although it has some character editing capabilities, it is not intended to be a drawing program. Many artists are severely restricted by character editors because they are expected to create their art in these editors. Although art created in these editors make programmers very happy (because it is generally compact and efficient), the art suffers from having to spawn a picture from an 8 by 8 pixel seed. A character block, in general, is a very difficult concept for most people to understand. However, most people can understand taking a picture and breaking it up into little 8 by 8 squares such as a puzzle. Once broken up into little pieces, it is easier to find duplicate or redundant pieces because the computer can do this best. Finally, the character set can be reduced further by looking for close matches.
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— Sega Character & Animation Tool 2.0 documentation[1] |
Production credits
- Documentation: Dan Cavina[1]
List of developed games
- Monster Hunter (unreleased)[4]
- Relentless (unreleased)