Difference between revisions of "Fighter's History Dynamite"
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'''''{{PAGENAME}}''''' (ファイターズヒストリー・ダイナマイト), known as '''''Karnov's Revenge''''' in Europe, is a 2D fighting game originally developed by [[Data East]] for the [[Neo Geo]] MVS arcade hardware as a sequel to an earlier game, ''Fighter's History''. It was ported to the [[Sega Saturn]] in 1997 and released exclusively in Japan. | '''''{{PAGENAME}}''''' (ファイターズヒストリー・ダイナマイト), known as '''''Karnov's Revenge''''' in Europe, is a 2D fighting game originally developed by [[Data East]] for the [[Neo Geo]] MVS arcade hardware as a sequel to an earlier game, ''Fighter's History''. It was ported to the [[Sega Saturn]] in 1997 and released exclusively in Japan. | ||
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==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|Fighter's History Dynamite Saturn, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Fighter's History Dynamite Saturn, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is a 2D fighting game that closely resembles ''[[Street Fighter II]]''. It is the sequel to ''Fighter's History''. As before, two competitors face off in hand-to-hand combat and try to drain each other's vitality bars. Matches are fought to the best of three rounds, and rounds are timed. If time runs out, the fighter with the most health remaining wins. The match ends in a draw if there is no victor by the end of the third round. While the previous game ran on a [[Data East]] arcade board and used a six-button layout similar to ''Street Fighter II'', this game switched to the [[Neo Geo]] for its arcade version and adopted its four-button layout. The game also adds two new characters as well and makes the two boss characters playable, bringing the playable roster up to 13 characters. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and backstep with {{left}} {{left}} (or {{right}} {{right}} when facing left). Characters crouch with {{down}} and jump with {{upleft}}, {{up}}, or {{upright}}. They can punch with {{X}} (light) or {{Y}} (heavy) and kick with {{A}} (light) or {{B}} (heavy). Light attacks are quicker but do less damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has access to multiple special moves performed with special button combinations. | ||
+ | |||
+ | Blocking is done by holding the D-Pad away from the opponent. Characters can block while crouching or standing; low attacks (such as sweeps) can only be blocked crouching, while high attacks (including jumping attacks) can only be blocked standing. Special moves still inflict a small amount of "chip damage" when blocked. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button (depending on the character being played). Throws cannot be blocked. Some characters have air throws. | ||
+ | |||
+ | A unique feature of the ''Fighter's History'' games is that each character has a particular "weak spot" (usually an article of clothing). When this spot is hit three times by the opponent, the character is dizzied. The weak spot begins to flash after it has already been hit twice. Since the weak spot falls off after the character is dizzied, characters can only be stunned once per round. The location of the weak spot varies by character, so some characters are harder to stun than others. | ||
+ | |||
+ | ===Modes=== | ||
+ | {{ScreenThumb|Fighter's History Dynamite Saturn, Ox Fight.png|width=200|Ox fight}} | ||
+ | There is an arcade mode where the player chooses any character and fights all 13 characters in the game (including a mirror match against the same character), ending with a fight against the final boss Karnov. If the player wins every match without losing a round on at least the Normal difficulty level, there is an additional fight against the secret boss Ox. A second player can join the game to challenge the first by pressing {{Start}}. The game ends if a player loses a match, but it can be continued an unlimited number of times. There are four difficulty levels for the computer opponents (Easy, Normal, Hard, and MVS). | ||
+ | |||
+ | There is also a two-player versus mode where players can choose any character and fight a match against each other. The game keeps track of wins, losses, and draws for each player. | ||
+ | |||
+ | The game saves high scores to the Saturn's internal memory. | ||
===Characters=== | ===Characters=== | ||
{{MoveListNote|legend=NeoGeo}} | {{MoveListNote|legend=NeoGeo}} | ||
− | Pressing {{Z}} or {{C}} is equivalent to pressing {{ | + | Pressing {{Z}} or {{C}} is equivalent to pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. |
====Playable==== | ====Playable==== | ||
All of the characters from ''Fighter's History'' return. The bosses Clown and Karnov are now normally selectable characters. Two new characters are introduced, Liu Yungmie and Zazie Muhaba (along with a hidden boss character, Ox). | All of the characters from ''Fighter's History'' return. The bosses Clown and Karnov are now normally selectable characters. Two new characters are introduced, Liu Yungmie and Zazie Muhaba (along with a hidden boss character, Ox). | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Police detective | | info4=Police detective | ||
− | | desc=A detective at the LAPD who wants to participate in the tournament because he is bored of chasing criminals. | + | | desc=A detective at the LAPD who wants to participate in the tournament because he is bored of chasing criminals. His weakness is the lightning bolt on his shirt. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Big Tornado | {{QCF}} {{punch}} | Ray thrusts his palms out and shoots a cyclone across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Big Tornado | {{QCF}} {{punch}} | Ray thrusts his palms out and shoots a cyclone across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Opera actress | | info4=Opera actress | ||
− | | desc=An actress in the Beijing opera | + | | desc=An actress in the Beijing opera and a practitioner of praying mantis kung fu. She wants to make an opera about her fighting experiences. Her weak spot is her breastplate. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tourouzan | {{QCF}} {{punch}} | Feilin crosses her arms ahead and shoots projectiles resembling praying mantis arms across the screen. The projectiles move faster when the move is performed with {{HP}}.}} | {{MoveListRow | Tourouzan | {{QCF}} {{punch}} | Feilin crosses her arms ahead and shoots projectiles resembling praying mantis arms across the screen. The projectiles move faster when the move is performed with {{HP}}.}} | ||
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}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name= | + | | name=Ryoko Kanou (嘉納 亮子) |
| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=192 | crop_y=0}} | | portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=192 | crop_y=0}} | ||
| sprite={{sprite | Fighter's History Dynamite, Sprites, Ryouko.gif}} | | sprite={{sprite | Fighter's History Dynamite, Sprites, Ryouko.gif}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=High school student | | info4=High school student | ||
− | | desc=A young judoka who joins the tournament to test her latest techniques. | + | | desc=A young judoka who joins the tournament to test her latest techniques. Her weak spot is her headband. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Zenten Ukemi | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | | + | {{MoveListRow | Zenten Ukemi | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ryoko tumbles forward in a roll. She rolls once and can hit up to two times when the move is performed with {{LK}} and rolls twice and can hit up to four times when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Chou Yama Arashi | {{HCB}} {{punch}} or {{HCF}} {{punch}} (close) | | + | {{MoveListRow | Chou Yama Arashi | {{HCB}} {{punch}} or {{HCF}} {{punch}} (close) | Ryoko grabs her opponent and spins high into the air, then rolls down with slam with the opponent on fire.}} |
− | {{MoveListRow | Ippon Seoi | {{HCB}} {{punch}} or {{HCF}} {{punch}} (close but outside throw range) | | + | {{MoveListRow | Ippon Seoi | {{HCB}} {{punch}} or {{HCF}} {{punch}} (close but outside throw range) | Ryoko dashes to her opponent while crouched, then grabs her opponent and slams them with a shoulder throw.}} |
− | {{MoveListRow | Kuuchuu Ippon Seoi | {{HCF}} {{punch}} in midair (close but outside throw range) | | + | {{MoveListRow | Kuuchuu Ippon Seoi | {{HCF}} {{punch}} in midair (close but outside throw range) | Ryoko grabs her opponent and slams them to the ground.}} |
− | {{MoveListRow | Kataguruma | {{right}} {{upright}} {{up}} {{upleft}} {{left}} {{punch}} (close) | | + | {{MoveListRow | Kataguruma | {{right}} {{upright}} {{up}} {{upleft}} {{left}} {{punch}} (close) | Ryoko grabs the opponent and tosses them through the air. The move can be followed up with another hit or throw; otherwise, the opponent lands on their feet without a knockdown.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Tomoe Nage | {{downright}}+{{HP}} (close) | | + | {{MoveListRow | Tomoe Nage | {{downright}}+{{HP}} (close) | Ryoko grabs her opponent and throws them after falling backward in a roll. She can follow up with a hold by pressing {{down}} {{down}} {{HP}} (Tateshihou Gatame) during the move.}} |
− | {{MoveListRow | Kuuchuu Uranage | {{downright}}+{{HP}} in midair (close) | | + | {{MoveListRow | Kuuchuu Uranage | {{downright}}+{{HP}} in midair (close) | Ryoko grabs her opponent and slams them head-first into the ground.}} |
− | {{MoveListRow | Taikuu Tegatana | {{downleft}}+{{HP}} | | + | {{MoveListRow | Taikuu Tegatana | {{downleft}}+{{HP}} | Ryoko swings her clenched fists in front of her, which sweeps the opponent. This move can only be blocked crouching.}} |
}} | }} | ||
}} | }} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Musician | | info4=Musician | ||
− | | desc=A rock musician who fights in tournaments for the excitement. | + | | desc=A rock musician who fights in tournaments for the excitement. His weak spot is his headgear. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Spinning Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Matlok swings his arm and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Spinning Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Matlok swings his arm and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Kickboxing champion | | info4=Kickboxing champion | ||
− | | desc=A Muay Thai kickboxer. He became wealthy from his tournament victories, then decided to donate his fortune to charity and start again. | + | | desc=A Muay Thai kickboxer. He became wealthy from his tournament victories, then decided to donate his fortune to charity and start again. His weak spot is his armband. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Matron Jusalop | {{QCF}} {{punch}} | Samchay punches ahead and shoots a fireball of his fist across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Matron Jusalop | {{QCF}} {{punch}} | Samchay punches ahead and shoots a fireball of his fist across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Boatman | | info4=Boatman | ||
− | | desc=A Bajiquan expert who joined the last tournament to avenge his father's defeat by Karnov. He joins the second tournament to show his true strength rather than to seek revenge. | + | | desc=A Bajiquan expert who joined the last tournament to avenge his father's defeat by Karnov. He joins the second tournament to show his true strength rather than to seek revenge. His weak spot is his knees. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Zesshouhohou | {{QCF}} {{punch}} | Lee leaps forward with a punch. He leaps farther when the move is performed with {{HP}}. He can follow up with a sliding elbow strike (Chou Sinchuu) with {{right}} or a back attack that knocks the opponent over (Tetsuzankou) with {{right}}+{{LP}} {{right}} {{right}}+{{HP}}.}} | {{MoveListRow | Zesshouhohou | {{QCF}} {{punch}} | Lee leaps forward with a punch. He leaps farther when the move is performed with {{HP}}. He can follow up with a sliding elbow strike (Chou Sinchuu) with {{right}} or a back attack that knocks the opponent over (Tetsuzankou) with {{right}}+{{LP}} {{right}} {{right}}+{{HP}}.}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=High school student | | info4=High school student | ||
− | | desc=A young karate champion who won the previous Great Grapple tournament. Though he is tired from his tournament victories, he decides to join again to show his strength to the new fighters. | + | | desc=A young karate champion who won the previous Great Grapple tournament. Though he is tired from his tournament victories, he decides to join again to show his strength to the new fighters. His weak spot is his headband. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tiger Bazooka | {{QCF}} {{punch}} | Mizoguchi kneels and shoots a fireball in the shape of a tiger across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Tiger Bazooka | {{QCF}} {{punch}} | Mizoguchi kneels and shoots a fireball in the shape of a tiger across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Researcher at Sorbonne University | | info4=Researcher at Sorbonne University | ||
− | | desc=A geologist and gymnast who joins the tournament out of dissatisfaction with his other pursuits. | + | | desc=A geologist and gymnast who joins the tournament out of dissatisfaction with his other pursuits. His weak spot is his legband. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Bal Rose | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jean throws a rose across the screen, which burns into an arrow-shaped fireball. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Bal Rose | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jean throws a rose across the screen, which burns into an arrow-shaped fireball. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Professional wrestler | | info4=Professional wrestler | ||
− | | desc=A professional wrestler who gained fame from his participation in the last tournament. | + | | desc=A professional wrestler who gained fame from his participation in the last tournament. His weak spot is his leg warmers. Called "Marstrius" on the versus screen. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kneel Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Marstorius rolls through the air while kicking in a circle. He rolls further when the move is performed with {{HK}}.}} | {{MoveListRow | Kneel Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Marstorius rolls through the air while kicking in a circle. He rolls further when the move is performed with {{HK}}.}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Tour conductor | | info4=Tour conductor | ||
− | | desc=A taekwondo champion. Her parents were veteran fighters but went missing after seeking a match with an unknown opponent. | + | | desc=A taekwondo champion. Her parents were veteran fighters but went missing after seeking a match with an unknown opponent. All of her attacks are kicks. Her weak spot is the sash around her waist. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Aura Smash | {{QCF}} {{punch}} in midair | Yungmie kicks and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Aura Smash | {{QCF}} {{punch}} in midair | Yungmie kicks and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Chairman of African Protection Society | | info4=Chairman of African Protection Society | ||
− | | desc=A karate expert who founded an environmental conservation group. He fights to secure funds for his organization. | + | | desc=A karate expert who founded an environmental conservation group. He fights to secure funds for his organization. His weak spot is his headband. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Vulcan Hook | {{repeat|{{punch}}}} or {{LP}}+{{HP}}+{{LK}}+{{HK}} | Zazie punches in a rapid blur.}} | {{MoveListRow | Vulcan Hook | {{repeat|{{punch}}}} or {{LP}}+{{HP}}+{{LK}}+{{HK}} | Zazie punches in a rapid blur.}} | ||
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}} | }} | ||
}} | }} | ||
+ | }} | ||
+ | ====Bosses==== | ||
+ | Clown and Karnov are normally playable characters. Ox is unplayable. | ||
+ | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
| name=Clown | | name=Clown | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Circus owner | | info4=Circus owner | ||
− | | desc=A mysterious clown who operates a circus. | + | | desc=A mysterious clown who operates a circus. He is always the second-to-last opponent fought in the arcade mode. His weak spot is his mask. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Pick a Card | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clown throws two flaming cards across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Pick a Card | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clown throws two flaming cards across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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}} | }} | ||
}} | }} | ||
− | |||
− | |||
− | |||
{{InfoFighter| | {{InfoFighter| | ||
| name=Karnov | | name=Karnov | ||
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| info4name=Occupation | | info4name=Occupation | ||
| info4=Oracle | | info4=Oracle | ||
− | | desc=A wealthy and powerful man who collects ancient and powerful artifacts. He hosts the Great Grapple tournaments to entertian himself, using his fortune to attract the best fighters from across the world. | + | | desc=A wealthy and powerful man who collects ancient and powerful artifacts. He hosts the Great Grapple tournaments to entertian himself, using his fortune to attract the best fighters from across the world. He is always the last opponent fought in the arcade mode. He first appeared in the [[Data East]] arcade game ''Karnov''. His weak spot is his necklace. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Fire Ball | {{QCF}} {{punch}} | Karnov breathes a chain of fireballs at the ground, which bounce forward in an oscillating wave pattern. The fireballs knock the opponent over on impact. The fireballs bounce higher when the move is performed with {{HP}}.}} | {{MoveListRow | Fire Ball | {{QCF}} {{punch}} | Karnov breathes a chain of fireballs at the ground, which bounce forward in an oscillating wave pattern. The fireballs knock the opponent over on impact. The fireballs bounce higher when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Balloon Attack | {{HCB}} {{upleft}} {{punch}} | Karnov expands his belly like a balloon and floats in the air for a moment. He is invulnerable while floating. He floats for longer when the move is performed with {{HP}}.}} | {{MoveListRow | Balloon Attack | {{HCB}} {{upleft}} {{punch}} | Karnov expands his belly like a balloon and floats in the air for a moment. He is invulnerable while floating. He floats for longer when the move is performed with {{HP}}.}} | ||
}} | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Ox | ||
+ | | sprite={{sprite | Fighter's History Dynamite Saturn, Sprites, Ox.gif | 0.75}} | ||
+ | | desc=Ox is a secret boss that is fought if the player defeats every opponent in the arcade mode without losing a round. This fight lasts only a single round, and the game ends afterwards regardless of whether the player won or lost. He is a reference to the ox that appears in [[Data East]]'s earlier fighting game ''Karate Champ''. His weak spot is his horns. | ||
}} | }} | ||
}} | }} | ||
− | + | ===Stages=== | |
+ | Each character has his or her own stage where matches are hosted in the arcade mode. Ox is fought on Ray's stage. Every stage has one version for the first round and a separate version for the second and third rounds. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Ray.png|Ray}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Ray 2.png|Ray 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Feilin.png|Feilin}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Feilin 2.png|Feilin 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Ryouko.png|Ryouko}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Ryouko 2.png|Ryouko 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Matlok.png|Matlok}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Matlok 2.png|Matlok 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Samchay.png|Samchay}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Samchay 2.png|Samchay 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Lee.png|Lee}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Lee 2.png|Lee 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Mizoguchi.png|Mizoguchi}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Mizoguchi 2.png|Mizoguchi 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Jean.png|Jean}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Jean 2.png|Jean 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Marstorius.png|Marstorius}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Marstorius 2.png|Marstorius 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Yungmie.png|Yungmie}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Yungmie 2.png|Yungmie 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Zazie.png|Zazie}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Zazie 2.png|Zazie 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Clown.png|Clown}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Clown 2.png|Clown 2}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Karnov.png|Karnov}} | ||
+ | {{gitem|Fighter's History Dynamite Saturn, Stages, Karnov 2.png|Karnov 2}} | ||
}} | }} | ||
Revision as of 23:34, 29 September 2024
Fighter's History Dynamite | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Rutubo Games | |||||||||||||||
Licensor: Data East | |||||||||||||||
Original system(s): Neo Geo | |||||||||||||||
Developer(s) of original games: Data East | |||||||||||||||
Sound driver: SCSP/CD-DA (23 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
| |||||||||||||||
|
Fighter's History Dynamite (ファイターズヒストリー・ダイナマイト), known as Karnov's Revenge in Europe, is a 2D fighting game originally developed by Data East for the Neo Geo MVS arcade hardware as a sequel to an earlier game, Fighter's History. It was ported to the Sega Saturn in 1997 and released exclusively in Japan.
Contents
Story
Karnov, a wealthy Russian man, is holding a second "Great Grapple" tournament to gather the best fighters again and redeem himself from his defeat in the previous tournament.
Gameplay
The game is a 2D fighting game that closely resembles Street Fighter II. It is the sequel to Fighter's History. As before, two competitors face off in hand-to-hand combat and try to drain each other's vitality bars. Matches are fought to the best of three rounds, and rounds are timed. If time runs out, the fighter with the most health remaining wins. The match ends in a draw if there is no victor by the end of the third round. While the previous game ran on a Data East arcade board and used a six-button layout similar to Street Fighter II, this game switched to the Neo Geo for its arcade version and adopted its four-button layout. The game also adds two new characters as well and makes the two boss characters playable, bringing the playable roster up to 13 characters.
Characters move with and and backstep with (or when facing left). Characters crouch with and jump with , , or . They can punch with (light) or (heavy) and kick with (light) or (heavy). Light attacks are quicker but do less damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has access to multiple special moves performed with special button combinations.
Blocking is done by holding the D-Pad away from the opponent. Characters can block while crouching or standing; low attacks (such as sweeps) can only be blocked crouching, while high attacks (including jumping attacks) can only be blocked standing. Special moves still inflict a small amount of "chip damage" when blocked. Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button (depending on the character being played). Throws cannot be blocked. Some characters have air throws.
A unique feature of the Fighter's History games is that each character has a particular "weak spot" (usually an article of clothing). When this spot is hit three times by the opponent, the character is dizzied. The weak spot begins to flash after it has already been hit twice. Since the weak spot falls off after the character is dizzied, characters can only be stunned once per round. The location of the weak spot varies by character, so some characters are harder to stun than others.
Modes
There is an arcade mode where the player chooses any character and fights all 13 characters in the game (including a mirror match against the same character), ending with a fight against the final boss Karnov. If the player wins every match without losing a round on at least the Normal difficulty level, there is an additional fight against the secret boss Ox. A second player can join the game to challenge the first by pressing START . The game ends if a player loses a match, but it can be continued an unlimited number of times. There are four difficulty levels for the computer opponents (Easy, Normal, Hard, and MVS).
There is also a two-player versus mode where players can choose any character and fight a match against each other. The game keeps track of wins, losses, and draws for each player.
The game saves high scores to the Saturn's internal memory.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Pressing or is equivalent to pressing LP + HP + LK + HK .
Playable
All of the characters from Fighter's History return. The bosses Clown and Karnov are now normally selectable characters. Two new characters are introduced, Liu Yungmie and Zazie Muhaba (along with a hidden boss character, Ox).
Characters use their primary color scheme when selected with K and their secondary color scheme when selected with P.
Bosses
Clown and Karnov are normally playable characters. Ox is unplayable.
Origin: Unknown
Birth date: August 29, 1960
Blood type: A
Occupation: Circus owner
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Clown | ||||||||||||||
A mysterious clown who operates a circus. He is always the second-to-last opponent fought in the arcade mode. His weak spot is his mask.
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Origin: Russia
Birth date: December 25, 1944
Blood type: A
Occupation: Oracle
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Karnov | ||||||||||||||
A wealthy and powerful man who collects ancient and powerful artifacts. He hosts the Great Grapple tournaments to entertian himself, using his fortune to attract the best fighters from across the world. He is always the last opponent fought in the arcade mode. He first appeared in the Data East arcade game Karnov. His weak spot is his necklace.
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Ox | ||||||||||||||
Ox is a secret boss that is fought if the player defeats every opponent in the arcade mode without losing a round. This fight lasts only a single round, and the game ends afterwards regardless of whether the player won or lost. He is a reference to the ox that appears in Data East's earlier fighting game Karate Champ. His weak spot is his horns. |
Stages
Each character has his or her own stage where matches are hosted in the arcade mode. Ox is fought on Ray's stage. Every stage has one version for the first round and a separate version for the second and third rounds.
Production credits
- Project Leader: Min
- Planning: Shintoku, Nod Suzuki
- Software Design: Min, HAL, Nod Suzuki
- Graphic design: Shintoku, Mori 2, Oguri, Kazumi, Y.Kaiho, Chie, 072Inagaki, Y.Tsukahara, H.Narisawa, Yasuo.K, S.Satoh, Gashima, H.Shibahara, K.Tomura
- Sound: Atomic, TOM, Seilah, Koremasa, Shogo
- Special thanks to: Maro, S.Miller, E.Kariya, M.Andoh, A.Taya, Ichikawa, Murata, Katahata, And Fighters History All Staff
- Producer: Horitan
- Exective Producer: Jimbolohu
- Transration Staff: Shinichirou Mukaigashira, Masatoshi Hashimoto, Katsumasa Tsuneyoshi, Tetsu Matsushima, Akira Suzuki
- Special Thanks: Takeshi Maeda, Masaichirou Mishima, Yamamoto Kenji, Hiroshi Aso, Makoto Oshitani, Atsuhiko Nakamura, Osamu Sato
- © Sega Enterprises, Ltd. 1997
- © 1994 Data East Corporation
- Thank You For Your Playing
- Presented by: Data East
Magazine articles
- Main article: Fighter's History Dynamite/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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58 | |
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Based on 7 reviews |
Technical information
- Main article: Fighter's History Dynamite/Technical information.
References
- ↑ File:FightersHistoryDynamite Saturn JP Box Back.jpg
- ↑ 2.0 2.1 2.2 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ File:Fighter'sHistoryD Saturn JP SSEnding.pdf
- ↑ Famitsu, "1997-07-11" (JP; 1997-06-27), page 1
- ↑ Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 72
- ↑ Mega Force, "Septembre/Octobre 1997" (FR; 1997-0x-xx), page 57
- ↑ Saturn Fan, "1997 No. 16" (JP; 1997-08-xx), page 90
- ↑ Saturn Power, "November 1997" (UK; 1997-09-17), page 80
- ↑ Sega Saturn Magazine, "1997-22 (1997-07-04)" (JP; 1997-06-20), page 178
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
Fighter's History Dynamite | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information |