Difference between revisions of "Richard Scarry's Busytown"
From Sega Retro
m (moved Richard Scarry's Busytown to Richard Scarry's Busytown (Mega Drive): according to GerbilSoft (who owns it) Pico one is different) |
m (moved Richard Scarry's Busytown (Mega Drive) to Richard Scarry's Busytown over redirect: you're right - and hence the Pico game has a different name =P) |
(No difference)
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Revision as of 04:34, 1 July 2012
Richard Scarry's Busytown | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: Novotrade | |||||
Peripherals supported: Mega Mouse | |||||
Genre: Educational | |||||
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Richard Scarry's Busytown is a Sega Mega Drive and MS-DOS game that was released under the Sega Club series in 1994. This game is based on the television show The Busy World of Richard Scarry produced by CINAR and Paramount Television; it consists of an interactive story book written by Richard Scarry.
Most of the game is spent exploring Busytown looking for things to interact with using either the gamepad or a special mouse that could be purchased separately from the game and the console system. Young gamers will do everything from building things to delivering something to repair a ship. Games are relatively short and the entire title can be finished in about an hour. Familiar faces from Richard Scarry's works of literature, such as Huckle Cat and Lowly Worm, appear throughout the game.
Gameplay
The title is divided into six different mini-games—Bruno's Deli, Captain Salty, Building House, Delivery Truck, Fire Station and The Wind—accessible from a world map navigated by Lowly Worm's apple helicopter. Each game features a help post in the stage, which lets players hear instructions in the event that they forget the game's directions or are confused. Younger players benefit from a "sparkle" system showing them where to place an item after picking it up; however, this can be disabled from the options screen. The options screen also includes a music and sound effects test screen.
All games offer basic vocabulary practice, as simple puzzles help improve basic problem solving and English language skills. The voice quality of this game is realistic when compared to the video games of that era. Characters act and talk like their counterparts in the books and the cartoon series. Delivering products allows the town to slowly come to life, similar to a juvenile version of SimCity.
Production Credits
Producer: Cindy Claveran
Game Design: András Császár, Zoltán Czászár Sultan
Project Manager: Péter Agócs
Artwork: Kåroly Gögös, Tamás Csige
Program: Balázs Makó, Zoltán Toth
Sound: András Magyari
Test Lead: Greg Becksted
Product Manager: Charlie Alterkuse
Special Thanks: Suzie Domnick, Renee Froix, Keith Higashihara, Pam Newton, Michaelene Cristini Risley, Clint Dyer
Physical Scans
Sega Retro Average | ||||||||||||||
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55 | |
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Based on 2 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 64
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 130