Difference between revisions of "Sega NAOMI 2"

From Sega Retro

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The '''Sega NAOMI 2''' arcade board is a successor to the [[Sega NAOMI]] board. It was originally released in 2000, and is fully backwards compatible with its predecessor.
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The '''Sega NAOMI 2''' is an arcade board developed by [[Sega]] and is a successor to [[Sega NAOMI]] hardware. It was originally released in 2000, and stands as a beefed up version of the NAOMI specification. It is also fully backwards compatible with its predecessor.
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The NAOMI 2 is by and large a more powerful version of the NAOMI, adding a secondary CPU and GPU, as well as increasing the graphics memory. This leads to games with roughly twice as many polygons as a NAOMI game with faster rendering times, though everything else remains largely the same.
  
 
As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants.
 
As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants.
  
 
==Technical Specifications==
 
==Technical Specifications==
*'''CPU:''' 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
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*'''CPU:''' 2 x [[Hitachi]] [[SH-4]] 32-bit [[RISC]] CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
*'''Graphic Engine:''' 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans)
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*'''Graphic Engine:''' 2 x [[PowerVR 2]] (PVR2DC-CLX2) GPU's - (under the fans)
 
*'''Geometry Processor:''' Custom Videologic T+L chip "Elan" (100MHz) - (Under Heatsink)
 
*'''Geometry Processor:''' Custom Videologic T+L chip "Elan" (100MHz) - (Under Heatsink)
*'''Sound Engine:''' ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
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*'''Sound Engine:''' [[ARM7]] [[Yamaha]] [[AICA]] 45 MHz (with internal 32-bit [[RISC]] CPU, 64 channel [[ADPCM]])
 
*'''Main Memory:''' 32MB 100MHz SDRAM
 
*'''Main Memory:''' 32MB 100MHz SDRAM
 
*'''Graphic Memory:''' 32MB
 
*'''Graphic Memory:''' 32MB
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*'''Media:''' ROM Board / [[GD-ROM]]
 
*'''Media:''' ROM Board / [[GD-ROM]]
 
*'''Simultaneous Number of Colors:''' Approx. 16,770,000 (24-bits)
 
*'''Simultaneous Number of Colors:''' Approx. 16,770,000 (24-bits)
*'''Polygons:''' 10 Million polys/sec with 6 light sources
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*'''Polygons:''' 10,000,000 polygons/sec with 6 light sources
*'''Rendering Speed:''' 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses)
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*'''Rendering Speed:''' 2000 Mega pixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses)
*'''Additional Features:''' Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect.
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*'''Additional Features:''' Bump mapping, multiple fog modes, 8-bit alpha blending (256 levels of transparency), mip-mapping (polygon-texture auto switch), tri-linear filtering, super sampling for full scene anti-aliasing, environment mapping, and specular effect.
 
*'''Compatibility:''' Fully backwards compatible with all NAOMI and GD-ROM games.
 
*'''Compatibility:''' Fully backwards compatible with all NAOMI and GD-ROM games.
  

Revision as of 06:19, 10 December 2012

NAOMI2.jpg
Sega NAOMI 2
Manufacturer: Sega
Release Date RRP Code

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The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000, and stands as a beefed up version of the NAOMI specification. It is also fully backwards compatible with its predecessor.

The NAOMI 2 is by and large a more powerful version of the NAOMI, adding a secondary CPU and GPU, as well as increasing the graphics memory. This leads to games with roughly twice as many polygons as a NAOMI game with faster rendering times, though everything else remains largely the same.

As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants.

Technical Specifications

  • CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
  • Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans)
  • Geometry Processor: Custom Videologic T+L chip "Elan" (100MHz) - (Under Heatsink)
  • Sound Engine: ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
  • Main Memory: 32MB 100MHz SDRAM
  • Graphic Memory: 32MB
  • Model Data Memory: 32MB
  • Sound Memory: 8MB
  • Media: ROM Board / GD-ROM
  • Simultaneous Number of Colors: Approx. 16,770,000 (24-bits)
  • Polygons: 10,000,000 polygons/sec with 6 light sources
  • Rendering Speed: 2000 Mega pixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses)
  • Additional Features: Bump mapping, multiple fog modes, 8-bit alpha blending (256 levels of transparency), mip-mapping (polygon-texture auto switch), tri-linear filtering, super sampling for full scene anti-aliasing, environment mapping, and specular effect.
  • Compatibility: Fully backwards compatible with all NAOMI and GD-ROM games.

List of Games


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PC-based hardware








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